1. Operation Terra
  2. News
  3. A number of news

A number of news

[p][/p][p]Hi all,[/p][p]We made it into Next Fest! We also got accepted in the Rogue Bots festival running 1st-9th of march and I've also finalized the Early Access release date which will be the 30th of march.[/p][p]Also the latest update:[/p][p]Slowed down mousewheel switching of weapons to a more comfortable level.[/p][p]Fixed bug where you were always paying a fixed 10% for re-integration, instead of the shown percentage.[/p][p]Reworked eShop03 and introduced a new item where you can reduce the re-integration costs.[/p][p]Increased value of "kreds found +" biochips.[/p][p]Added sound to temples doors.[/p][p]Fixed end of stairs in Temple/2 where you would get stuck.[/p][p]Fixed a bug that would not reload the weapon you had when you saved.[/p][p]Fixed enemy stuck below the floor and shooting through in Spaceship/3.[/p][p]Fixed door overlapping in spaceship/7 ("Barking Dog" tileset).[/p][p]Fixed renegade scientists not playing the correct death animation.[/p][p]Fixed bug where your weapon would disappear if reloading while being shot at by a renegade scientist.[/p][p]Improved NavMesh to avoid enemies getting on top of small military chests.[/p][p]Formatted most of the game text to prepare for localization.[/p][p]Added "Unstuck" key ("U") to get out of those rare cases where you might get stuck.[/p][p]Fixed missing prop collider in the first scene.[/p][p]A few other minor fixes.[/p]