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Operation Terra News

Quick Demo update.

[p]Just a quick note. The demo is finally coming, set to release in a week, on the 12th. The page is up, and I'll go into a few more details on the day of release.[/p][p]Stay tuned![/p]

Demo and Release Update

[p][/p][p]Due to a number of things that I had to deal with in Real Life, namely stuff at work and negotiations for the lease extension, I didn't have as much time as I would have liked to have, and I wasn't able to do as much as I had hoped. Maybe I'm a bit burnt out as well. Regardless, I did manage to work out the controls preferences, even though the keys rebinding took me days. I'll avoid the technical reasons, but so annoying.[/p][p]Thus, as the demo isn't quite in the state I'd like it to be in yet, I have decided to skip the October Next Fest and join the one after, which unfortunately is no sooner than February, so I am putting the game up for a march 2026 release.[/p][p]The demo should be tried and tested in my opinion before it goes to Next Fest.[/p][p]To rush it the way it is I feel would be a disservice to everybody and the game itself.[/p][p][/p][p]I apologize for any disappointment this might cause.[/p]

End of playtest, future plans.

[p]Thanks to everybody who took part and especially to those who provided feedback![/p][p]The next steps now are adding all the missing pieces, while debugging and polishing, to get the demo ready mid to late September, joining Next Fest in October and releasing in Early Access around November/December.[/p][p]I'll keep you updated.[/p][p][/p]

Playtest patch 1.1

[p]Added "return" key for anyone who was having problems with "e" only to activate objects.[/p][p]Fixed instance of keypad not recognised.[/p][p]Added feedback for sending Feedback (so you know it's been sent)[/p][p]Got rid of garbage stats used for development.[/p]

Playtest!

[p][/p][p][/p][h3]Playtest Limitations:[/h3][p]The game is optimized for 16/9. Other aspect ratios, tested between 4/3 and 21/9, will have some more or less known graphical and gameplay inaccuracies but still should be basically playable.[/p][p]Please note that if you change aspect ratio, you MUST quit and relaunch. I'm trying to automate this but I haven't had much luck over the last few days.[/p][p]If you wanna restart the game from the beginning I also suggest quitting and relaunching to avoid similar problematic behaviours.[/p][p]Not all menu items work as of yet.[/p][p]The powers Earthquake, Assess and Shockwave do not work yet.[/p][p]There are also a couple of "Coming soon!" things, further ahead in the game. These will be added after entering Early Access in November/December.[/p][p]Autosaving hasn't been implemented yet.[/p][p]You can play 28 missions out of 30, the final mission on Terra doesn't exist yet. Nor does Fierce Campaign for that matter.[/p][p]Finally, not a limitation just of the playtest, make sure you have the 16G of RAM required, with only 8 the game works for a while but eventually crashes.[/p][p] [/p][h3]10 free Steam Keys Giveaway:[/h3][p]I have decided to do a 10 Steam Keys Giveaway to make the playtest more enticing.[/p][p]Just reach character level 12 to qualify, then simply fill and send the feedback form with your email (to be used only in case you win) once you get there. Valid until the end of the playtest, august 12.[/p][p] [/p][h3]Keys addendum :[/h3][p]Not explained in the game yet:[/p][p]"I" for inventory[/p][p]"M" for map (still being worked on) zoom with + and - .[/p][p]Number keys to change weapons.[/p][p]Save/Load screen: control+S or control+L (PC) also command+S or command+L (Mac), or simply "V" on either.[/p][p]The available powers, apart from the obvious ones, double one of your stats; attack, jamming, or shields. You can see this in the character screen.[/p][p] [/p][h3]And... [/h3][p]Have fun! All comments welcome. Let's make the game the best possible![/p]