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Operation Terra News

Demo is here!

[p] I'm happy to announce the release of the demo.[/p][p] There were a lot of details to take care of.[/p][p] This is a quick recap:[/p][p] [/p][p]Thing added: [/p]
  • [p] Description of powers when you hover[/p]
  • [p] Autosaves[/p]
  • [p] Working Audio Options[/p]
  • [p] Gameplay options (autosave frequency, zoom toggle, shop animations)[/p]
  • [p] Resizable Keybinding depending on aspect ratios[/p]
  • [p] TAB brings up a list of keys[/p]
  • [p] implemented "Shockwave" power[/p]
  • [p] added "live" Field of View option [/p]
  • [p] Zooming in and out in map view[/p]
  • [p] "QuickStart" option just for the demo[/p]
  • [p] Corrected stretching textures in starting level with triplanar shading (more to come)[/p]
  • [p] Added arrows indicating items on higher or lower floors for spaceship level 2 (more to come)[/p]
  • [p] Brief explanation of map when entering the first planet mission.[/p]
[p][/p][p]Fixes: [/p]
  • [p] Menu "Continue" item could be clicked repeatedly causing it to restart the teleport each time[/p]
  • [p] muzzle flashes where wrong when changing FoV, and when zooming in.[/p]
  • [p] fixed the sequence of missions being different in different aspect ratios (Now they are always the same, regardless of aspect ratio)[/p]
  • [p] fixed inconsistencies at the start between game difficulties when hovering[/p]
  • [p] Fixed tile near the starting waterfall where you could see behind and even jump out of the level.[/p]
  • [p] Fixed image of newfound powers not showing albeit you had it and could use it.[/p]
  • [p] Corrected lingering panel on galactic map in 21/9[/p]
  • [p] Fixed cargo in second mission being picked up in completely unrelated places. (wrong BoxCollider)[/p]
  • [p] Fixed weapons that were reloading without showing the down movement.[/p]
  • [p] Fixed saves in generators level that were reloading with no enemies, making it impossible to progress.[/p]
  • [p] Fixed image backgrounds that were too bright on pc.[/p]
  • [p] Fixed Castle gates not showing which key was required.[/p]
  • [p] Fixed hornet rifle not changing color when upgrading to a different one.[/p]
  • [p] Fixed description not appearing when picking up certain objects.[/p]
  • [p] Corrected objective in first level from "reach the next area" to "reach the main base".[/p]
  • [p] Other minor fixes.[/p]
[p][/p][p]Please note: right now only the English language is available.[/p][p]The game is optimised for 16/9, other aspect ratios are supported but they are still a work in progress. (if you use a different aspect ratio and find something that should be fixed don't hesitate to get in touch)[/p][p]Make sure your computer meets the basic configuration.[/p]

Quick Demo update.

[p]Just a quick note. The demo is finally coming, set to release in a week, on the 12th. The page is up, and I'll go into a few more details on the day of release.[/p][p]Stay tuned![/p]

Demo and Release Update

[p][/p][p]Due to a number of things that I had to deal with in Real Life, namely stuff at work and negotiations for the lease extension, I didn't have as much time as I would have liked to have, and I wasn't able to do as much as I had hoped. Maybe I'm a bit burnt out as well. Regardless, I did manage to work out the controls preferences, even though the keys rebinding took me days. I'll avoid the technical reasons, but so annoying.[/p][p]Thus, as the demo isn't quite in the state I'd like it to be in yet, I have decided to skip the October Next Fest and join the one after, which unfortunately is no sooner than February, so I am putting the game up for a march 2026 release.[/p][p]The demo should be tried and tested in my opinion before it goes to Next Fest.[/p][p]To rush it the way it is I feel would be a disservice to everybody and the game itself.[/p][p][/p][p]I apologize for any disappointment this might cause.[/p]

End of playtest, future plans.

[p]Thanks to everybody who took part and especially to those who provided feedback![/p][p]The next steps now are adding all the missing pieces, while debugging and polishing, to get the demo ready mid to late September, joining Next Fest in October and releasing in Early Access around November/December.[/p][p]I'll keep you updated.[/p][p][/p]

Playtest patch 1.1

[p]Added "return" key for anyone who was having problems with "e" only to activate objects.[/p][p]Fixed instance of keypad not recognised.[/p][p]Added feedback for sending Feedback (so you know it's been sent)[/p][p]Got rid of garbage stats used for development.[/p]