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Operation Terra News

Small Patch

[p]This small update introduces:[/p][p]A fix to a bug that wouldn't let you reach maintenance from the main base[/p][p]A few changes to the pools in the first open area: Color, depth, damage incurred[/p]

A number of news

[p][/p][p]Hi all,[/p][p]We made it into Next Fest! We also got accepted in the Rogue Bots festival running 1st-9th of march and I've also finalized the Early Access release date which will be the 30th of march.[/p][p]Also the latest update:[/p][p]Slowed down mousewheel switching of weapons to a more comfortable level.[/p][p]Fixed bug where you were always paying a fixed 10% for re-integration, instead of the shown percentage.[/p][p]Reworked eShop03 and introduced a new item where you can reduce the re-integration costs.[/p][p]Increased value of "kreds found +" biochips.[/p][p]Added sound to temples doors.[/p][p]Fixed end of stairs in Temple/2 where you would get stuck.[/p][p]Fixed a bug that would not reload the weapon you had when you saved.[/p][p]Fixed enemy stuck below the floor and shooting through in Spaceship/3.[/p][p]Fixed door overlapping in spaceship/7 ("Barking Dog" tileset).[/p][p]Fixed renegade scientists not playing the correct death animation.[/p][p]Fixed bug where your weapon would disappear if reloading while being shot at by a renegade scientist.[/p][p]Improved NavMesh to avoid enemies getting on top of small military chests.[/p][p]Formatted most of the game text to prepare for localization.[/p][p]Added "Unstuck" key ("U") to get out of those rare cases where you might get stuck.[/p][p]Fixed missing prop collider in the first scene.[/p][p]A few other minor fixes.[/p]

Demo Update 1.2

[p][/p][p]Fixed wall that was blocking path and enemies shooting through walls in ice planet (lvl 3).[/p][p]Decreased roaming penalty from 30% to 25%, so now roaming gets you 75% instead of 70%. This is still base value, so it can be increased in the eShop03.[/p][p]Corrected instance where a different map would be spawned after completing a mission.[/p][p]Fixed button for purple kits buying green kits instead.[/p][p]Fixed a number of enemies not moving/twitching in place.[/p][p]Made it so that if you are roaming in a much lower level you do not find biochips, as they would always be very weak and more of a bother to either skip or discard rather than keep.[/p][p]Added warning when you change mission that the current progress will be reset.[/p][p]Corrected tile instance in ice planet that would let you fall out of the level.[/p][p]Fixed the hoverable explanation of stats in the Character Screen that were broken in the Demo.(Also added an explanation for hp).[/p][p]Fixed enemy shooting through end door in temples.[/p][p]Added bigger secondary flames to the FlameThrower.[/p][p]Added a small "Level up!" text to make it clearer that you have just levelled up, rather than just with the sound.[/p][p]Eliminated exoschemes when roaming and already possessing a higher than or same level armor.[/p][p]Fixed the empty line showing up when choosing biochip if you hadn't picked the biochip in the second generator level.[/p][p]corrected the hornet rifle being the same color and pattern as your last one when picked up after restarting.[/p][p]Slightly improved some of the weapons sounds.[/p][p]Other textures alignment problems and minor fixes.[/p]

New Trailer and Demo update 1.1

[p][/p][p]It was brought to my attention that the RPG and Roguelite elements of the game weren't quite clear, so I made one last trailer just to better outline them.[/p][p][/p][p]As for the Demo Update to 1.1:[/p][p]Fixed resolution changing automatically to the lowest when launching the game a second time, [/p][p]Fixed Continue not working when in the first scene.[/p][p]Fixed QuickStart getting mixed up between NewGame and Continue.[/p][p]Eliminated teleport starting effect when "Continue"ing while there is an ongoing game.[/p][p]Unlocked "Random Campaign" from the start instead of from level 8, with a warning. It still can't be played in the demo, though.[/p][p]Other minor fixes.[/p][p][/p][p]That's it for the moment. See you next time![/p]