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Oxytone News

NEW GAME REVEAL: VEGELYPSE

[h3]Hey Tate Multimedia Fans,[/h3][p]We've just announced our newest title, and we think you're going to want to see this! [/p][p]Vegelypse is a hand-painted 2.5D beat ’em up with roguelite grit, animated frame-by-frame for maximum punch and personality. Join the Hard Rock Cacti Band, rock-shredding succulents whose jam session gets crashed by a truckload of rabid root vegetables. Instruments down. Spines up. It’s go time.[/p][p]Fight solo or team up in 1-4 player co-op. Pick your prickly powerhouse and battle your way from the peaceful countryside to the fire-scarred heart of the city as you race to stop the Vegelypse at its source. [/p][p][/p][previewyoutube][/previewyoutube][h3]
What to Expect:
[/h3]
  • [p]1-4 Player Local Co-op Beat 'em Up.[/p]
  • [p]Intense, Hard-Rock soundtrack.[/p]
  • [p]High replayability with Roguelite Perks.[/p]
  • [p]Stunning, hand-painted 2.5D art style.[/p]
[h3]
See More Gameplay in January!
[/h3][p]We will be showing more gameplay in January, exclusively with our partners at IGN.[/p][h3]
Support Tate Multimedia - Wishlist Now!
[/h3][p]If you enjoy the action, challenge, and unique style of Tate Multimedia titles, please support our newest adventure by adding VEGELYPSE to your Steam Wishlist today!
[/p][p][dynamiclink][/dynamiclink][/p][p]Thank you for your continued support![/p][p]– The Tate Multimedia Team[/p][p][/p]

We’re thrilled to welcome Oxytone to the Tate Multimedia family!

[h3]Hey everyone![/h3][p][/p][p]We’ve got some exciting news to share - Tate Multimedia is officially partnering with the creator of Oxytone![/p][p][/p][p][/p][p][/p][p]This means the game is now under our publishing wing, and we’ll be working closely with the developer to make sure Oxytone reaches its full potential.[/p][p][/p][p]We’ve been following Oxytone for a while and were blown away by its unique style, pulse-driven gameplay, and artistic vision. We’re thrilled to now be part of its journey and can’t wait to show you what’s next.[/p][p][/p][h3]Grab Oxytone now - the rhythm is only getting stronger![/h3][h3][dynamiclink][/dynamiclink][/h3]

💡Beacon update 1.1.3

[h2]New Feature: Beacons[/h2]
Hello Oxytone players! Here's what's new in the latest Beacon Update for Oxytone: Players can now place markers (beacons) on the map to highlight important connections or signal dangerous paths.



How to use: Hold the middle mouse button or press Q on the keyboard.
This is a test feature, currently available only on Steam. If well-received, we’ll roll it out to other platforms.
[h2]Quality of Life Improvements[/h2]
  • Added a new camera control option for laptop users. Hold C and move the mouse or trackpad to adjust the camera position.

[h2]Bug Fixes[/h2]
  • Fixed objectives not updating on the Pause screen after restarting a level (PC).
  • Resolved an issue where the discard sound effect played even with volume set to 0% (iOS).
  • Fixed a crash that occurred when selecting the fourth crystal level and swiping left (iOS).
  • Corrected trophy display issues on resolutions below 1080p.

OxGames Team

🎄Steam winter sale, Crystal Update on iOS and tests on Android.



The Autumn Sale has recently ended, and now the Steam Winter Sale is starting! The perfect excuse for new players to join our big family!

From more interesting news:


[h3]🎄On behalf of the entire OxGames team (Kamil, Jakub & Jakub) we want to wish you a Merry Christmas and we see you at Oxytone next year with the new updates.🎄[/h3]

🥔Less potato = 🥔More potato update. Update v.1.1.2

In this update, we’ve added some quality-of-life improvements, but most importantly, we’ve made a lot of optimizations to the game. Thanks to this, Potato Mode 🥔 now looks much better and feels less like Potato Mode 🥔!



[h2]Main changes and fixes:[/h2]
  • Optimized tile rendering.
  • Improved the on-screen element rendering queue improving drawing optimisation by an average of 20%
  • Changed the way the pillars on which the tiles are placed are drawn, so they can display in Potato Mode 🥔.
  • Changed the look of the toggle buttons so that you can see if it is on or off.
  • Added a pulsing effect to tiles when 10 or fewer remain.
  • They pulse even more intensely when 3 or fewer remain.
  • Improved the level selection view that you can now preview the map before playing it. These were the last graphics in the code with the prefix test_*.
  • Updated the appearance of challenge medals.
  • This change allowed us to add point values, lengths, and combos achieved during the game.
  • Further balanced the Crystals-1 level to make it fairer and reduce frustration.

[h2]Frequently Asked Questions:[/h2]

Q: Will this update come to Nintendo Switch?
A: Yes, with the release of THIS update, we’re beginning work on the Nintendo Switch update.

Q: Will there be an Android version?
A: Yes, the Android version is now a priority.

Q: When will the Crystal Update come to iOS?
A: The update enters testing this week. If you’re feeling brave, join the testing phase!

If you’d like to join the mobile testing of the game, here are the links:
Android: https://forms.clickup.com/26508681/f/t8zc9-832/NFPI06ZNU4C1C1GE05

iOS: https://forms.clickup.com/26508681/f/t8zc9-712/KAFM6DI3T04MXREW5R