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🥔Less potato = 🥔More potato update. Update v.1.1.2

In this update, we’ve added some quality-of-life improvements, but most importantly, we’ve made a lot of optimizations to the game. Thanks to this, Potato Mode 🥔 now looks much better and feels less like Potato Mode 🥔!



[h2]Main changes and fixes:[/h2]
  • Optimized tile rendering.
  • Improved the on-screen element rendering queue improving drawing optimisation by an average of 20%
  • Changed the way the pillars on which the tiles are placed are drawn, so they can display in Potato Mode 🥔.
  • Changed the look of the toggle buttons so that you can see if it is on or off.
  • Added a pulsing effect to tiles when 10 or fewer remain.
  • They pulse even more intensely when 3 or fewer remain.
  • Improved the level selection view that you can now preview the map before playing it. These were the last graphics in the code with the prefix test_*.
  • Updated the appearance of challenge medals.
  • This change allowed us to add point values, lengths, and combos achieved during the game.
  • Further balanced the Crystals-1 level to make it fairer and reduce frustration.

[h2]Frequently Asked Questions:[/h2]

Q: Will this update come to Nintendo Switch?
A: Yes, with the release of THIS update, we’re beginning work on the Nintendo Switch update.

Q: Will there be an Android version?
A: Yes, the Android version is now a priority.

Q: When will the Crystal Update come to iOS?
A: The update enters testing this week. If you’re feeling brave, join the testing phase!

If you’d like to join the mobile testing of the game, here are the links:
Android: https://forms.clickup.com/26508681/f/t8zc9-832/NFPI06ZNU4C1C1GE05

iOS: https://forms.clickup.com/26508681/f/t8zc9-712/KAFM6DI3T04MXREW5R