Early Demo Updates
Thanks so much to everyone who has played the game and told us their experiences!
Over the past two days we've been rolling out some small updates including the following changes:
We're really happy to see folks enjoying the demo so far. Please keep the feedback coming!
-Kyle
Over the past two days we've been rolling out some small updates including the following changes:
- Balanced rewards to allow more upgrade opportunities in the early meta-progression
- Changed unreal engine's built-in mouse behavior to make it harder to lose focus of the game in Windows and/or mess up your game resolution
- Fixed a major bug causing some skill tree skills to be overwritten when upgrading your class skill in-level (this was a big goof on our part; we're adding more QA tool and processes to make sure we don't have a mistake like this go live in the future)
- Fixed bugs where power-ups/abilities that granted invulnerability would sometimes end your invulnerability too early if you collected/activated them twice at once
- Movement slowdown from walking through cosmic goo no longer stacks to make you frustratingly slow
- A new batch of translations came in from our translators, so non-english localizations should be a bit cleaner
- Skill tree levels are capped at 10
- More polish to the reward popups and challenge progress when you end a mission
- Various UI alignment changes and tweaks
We're really happy to see folks enjoying the demo so far. Please keep the feedback coming!
-Kyle