Major Batch of Changes and Fixes
Hi all! I'll cut to the chase here. These are the major fixes and changes now in the Entropy Survivors demo:
[h2]Reworks to the Nature Idol Class🍃[/h2]
The Nature class (IMO) has some of the coolest perks in the game, but the base class ability just wasn't strong enough. To make it more powerful and juicy while keeping the core mechanic of "putting up walls" the same, we've done the following:
[h2]Visual Changes🎥[/h2]
Mostly small changes to improve CPU usage and readability, but some standouts:
[h2]Technical Fixes💾[/h2]
Anyone who submits a crash report when the crash reporter comes up is the real MVP.
Thanks again for all the feedback and for spending your valuable time with our game!
-Kyle
[h2]Reworks to the Nature Idol Class🍃[/h2]
The Nature class (IMO) has some of the coolest perks in the game, but the base class ability just wasn't strong enough. To make it more powerful and juicy while keeping the core mechanic of "putting up walls" the same, we've done the following:
- Players now have an attribute called "thorn damage" that does damage over time to any enemies touching you.
- The Nature class has a base thorn damage amount, and thorn damage effects also apply to any enemies touching your roots. Now your corralled foes will helplessly lose health as they struggle to reach you!
- Any players touching your roots get a flat armor and speed buff.
[h2]Visual Changes🎥[/h2]
Mostly small changes to improve CPU usage and readability, but some standouts:
- Damage numbers are now colored/sized differently depending on context. Damage to players is red. Crits are orange-yellow.
- The rock wall and trash truck abilities block less of the play area from view.
- Fixed a goofy little hole in the bottom of the desert level.
[h2]Technical Fixes💾[/h2]
Anyone who submits a crash report when the crash reporter comes up is the real MVP.
- Fixed an extremely bad issue where enemies more-or-less permanently stop spawning for players that moved quickly around the level.
- Enemies are no longer spawned in the center of the level if an error occurs while placing them.
- We are aware of a very annoying, random-ish multiplayer-only crash bug that seems to happen near the end of mission. Unfortunately this one has been really complicated to track down, as the crash happens inside the Unreal Engine garbage collection code. I've just pushed a possible fix (again, this isn't reproducible in our office) as well as some additional crash logging information. If this is happening to you regularly, please get in touch!
Thanks again for all the feedback and for spending your valuable time with our game!
-Kyle