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Patch Notes 0.7 "God's Synthesis"

[p]Hello, fellow mercenaries![/p][p]This is Graham, the programmer, and as always thank you for playing our game! We are happy to announce the next update, "God's Synthesis", adding on a lot of exciting new content and fixing a few bugs.[/p][p][/p][p][/p][p][/p][h2]1) New Stage - Abandoned Mines[/h2][p]A mine that has taken on a new form of life. You will encounter both the Phian and Aigam armies in this stage, as well as new types of enemies that have lived peacefully up until now. With the location of God's Synthesis finally confirmed, time is of the essence. Retrieve this artifact before either armies do![/p][p][/p][p][/p][p][/p][h2]2) New Mercenary - Punk[/h2][p]Punk, the shapeshifting brawler, joins the Guild![/p][p]He relies on switching between his human and kangaroo stance to gain the advantage of any situation.[/p][p][/p][p][/p][h3]Left Hook / Bullet Kick (Auto Attack)[/h3]
  • [p]Level 1 Description:[/p]
    • [p]Human: Short hook punch.[/p]
      • [p]Damage: 100%[/p]
    • [p]Kangaroo: Long wind kick[/p]
      • [p]Damage: 75% Pierce: 3[/p]
[p][/p][p][/p][p][/p][h3]Stance Change (Active)[/h3]
  • [p]Level 1 Description:[/p]
    • [p]Change between Human and Kangaroo Form.[/p]
[p][/p][p][/p][p][/p][h3]Counter Punch / Battle Roar (Passive 1)[/h3]
  • [p]Level 1 Description:[/p]
    • [p]Upon changing to Human: For 2s, unable to auto attack but can counter 1 attack. Damage: 400%[/p]
    • [p]Upon changing to Kangaroo: Roar, knocking back enemies. Stun: 25%[/p]
[p][/p][p][/p][p][/p][h3]Extreme Focus (Passive 2)[/h3]
  • [p]Level 1 Description:[/p]
    • [p]Every 7th Auto Attack is a guaranteed critical hit.[/p]
[p][/p][p][/p][h3]Blast Beam (Ultimate)[/h3]
  • [p]Level 1 Description:[/p]
    • [p]Focuses energy into a laser.[/p]
    • [p]Damage: 50% Duration: 5s[/p]
    • [p]MVT SPD: -30%[/p]
[p][/p][p][/p][p][/p][p][/p][h2]3) New Weapons, Armors, & Items[/h2][p]This time around, we added 2 weapons, 2 armor, and 4 items![/p][p][/p][p][/p][h3]Drill Shooter (Weapon)[/h3]
  • [p]Level 1 Description:[/p]
    • [p]Shoots a drill that does continuous damage.[/p]
    • [p]Damage: 70% Pierce: 10[/p]
[p][/p][p][/p][p][/p][h3]Dead Man's Pickaxe (Weapon)[/h3]
  • [p]Level 1 Description:[/p]
    • [p]Swings a pickaxe to the ground.[/p]
    • [p]Damage: 70%[/p]
[p][/p][p][/p][p][/p][h3]Perun's Rock (Armor)[/h3]
  • [p]Level 1 Description:[/p]
    • [p]DEF PEN: +10%[/p]
[p][/p][p][/p][h3]Veles' Shadow (Armor)[/h3]
  • [p]Level 1 Description:[/p]
    • [p]Mitigate 1 hit.[/p]
    • [p]CD: 120s[/p]
[p][/p][p][/p][p][/p][h3]Yggdrasil Branch (Item)[/h3]
  • [p]Lobs a seed which grows vines blocking enemies for 20s. The user is able to cross through the vines but at a reduced movement speed.[/p]
[p][/p][p][/p][p][/p][h3]Crystal Prism (Item)[/h3]
  • [p]Creates a barrier that makes you invincible for 3 seconds. Knocks back enemies upon breaking. [/p]
[p][/p][p][/p][p][/p][h3]*Data Sword (Item)[/h3]
  • [p]Forward Slash.[/p]
    • [p]Damage: 500 (Fixed)[/p]
[p][/p][p][/p][p][/p][h3]*Philosopher Sword (Item)[/h3]
  • [p]Forward Slash Combo.[/p]
    • [p]Damage: 500 (Fixed)[/p]
[p][/p][p][/p][p]*Available only in the new Side Objective, Data Extraction.[/p][p][/p][p][/p][p][/p][h2]4) New Side Objectives[/h2][p]New Side Objectives that will add more variety to your run![/p][p][/p][h3]Data Extraction[/h3][p]Help Maple extract data from enemies by defeating them using the "Data Sword"! It can be upgraded to the even more powerful, "Philosopher Sword", once you defeat 50 enemies![/p][p][/p][h3]Assassin[/h3][p]A deadly assassin has been hired to hunt you down. He employs sneaky attacks, making him tricky for those who are not ready.[/p][p][/p][p][/p][p][/p][h2]5) Achievements[/h2][p]These new additions (except for "Data Sword" and "Philosopher Sword") can be obtained just by playing the "Abandoned Mines". Here's how to get them:[/p][p][/p][p][/p][h3]I Tried 3:[/h3]
  • [p]Survive for 5 minutes in Abandoned Mines.[/p]
    • [p]Reward: 250 CC[/p]
[p][/p][p][/p][h3]Getting Better 3:[/h3]
  • [p]Survive for 10 minutes in Abandoned Mines.[/p]
    • [p]Reward: 400 CC[/p]
[p][/p][p][/p][h3]Veteran 3:[/h3]
  • [p]Survive for 15 minutes in Abandoned Mines.[/p]
    • [p]Reward: Crystal Prism (Item)[/p]
[p][/p][p][/p][h3]Mine Exploration:[/h3]
  • [p]Defeat 2000 enemies in Abandoned Mines..[/p]
    • [p]Reward: Punk (Mercenary)[/p]
[p][/p][p][/p][h3]Mutated Abomination:[/h3]
  • [p]Defeat Slime Abomination.[/p]
    • [p]Reward: Perun's Rock (Armor)[/p]
[p][/p][p][/p][h3]Continuous Alteration:[/h3]
  • [p]Defeat Infected Mine Spider.[/p]
    • [p]Reward: Veles' Shadow (Armor)[/p]
[p][/p][p][/p][h3]Dragonslayer:[/h3]
  • [p]Defeat Infected Crystal Dragon.[/p]
    • [p]Reward: Dead Man’s Pickaxe (Weapon)[/p]
[p][/p][p][/p][h3]Guardian of the Mines[/h3]
  • [p]Defeat Golem.[/p]
    • [p]Reward: Drill Shooter (Weapon)[/p]
[p][/p][p][/p][h3]Otherworldly Entity:[/h3]
  • [p]Defeat Nameless Lifeform.[/p]
    • [p]Reward: Yggdrasil Branch (Item)[/p]
[p][/p][p][/p][h3]Mission Complete 3:[/h3]
  • [p]Complete the main objective in Abandoned Mines.[/p]
    • [p]Reward: 1000 CC[/p]
[p][/p][p][/p][h3]Stage Clear 3:[/h3]
  • [p]Clear Abandoned Mines.[/p]
    • [p]Reward: Abandoned Mines (Hard)[/p]
[p][/p][p][/p][h3]Stage Clear Hard 3:[/h3]
  • [p] Clear Abandoned Mines on Hard Mode.[/p]
    • [p]Reward: 3000 CC[/p]
[p][/p][p][/p][p][/p][h2]6) Miscellaneous[/h2]
  • [p]Updated Godot Engine from v3.5 to v3.6.[/p]
  • [p]Added "Recommended Mercenary Rank" message for each Stage and Difficulty.[/p]
  • [p]Added the ability to hide room names in the Pause Menu.[/p]
  • [p]Added SFX when you pick up Kredits.[/p]
  • [p]Added a demo video for J4CK-P0T Machine.[/p]
  • [p]Added new Status Ailments (Please refer to "Help Menu" for description):[/p]
    • [p] Stun[/p]
    • [p] Corpse Explosion[/p]
[p][/p][p][/p][p][/p][h2]7) Balance Changes[/h2][p][/p][h3]Survival[/h3]
  • [p]Frequency of side objectives changed from 2 minutes to 3 minutes.[/p]
  • [p]Critical Miss (Mutation): Chance of missing decreased from \[15%, 30%] to \[5%, 10%].[/p]
[p][/p][p][/p][p][/p][h3]Pharaoh[/h3]
  • [p]Anubis' Blessing (Passive 2) Removed the condition to trigger this passive.[/p]
[p][/p][p][/p][h3]Weapons[/h3]
  • [p]Lowered the SFX of Partial Summoning (Overdrive) from -5db to -10db.[/p]
[p][/p][p][/p][h3]Phian Facility[/h3][p][/p][h3]- R-3X[/h3]
  • [p]HP: 40 -> 30[/p]
[p][/p][h3]Aigam Fortress[/h3]
  • [p]The collisions that hide roofs of buildings have been increased.[/p]
[p][/p][h3]- Potoo[/h3]
  • [p]MVT SPD: 110 -> 90[/p]
[p][/p][p][/p][p][/p][h2]8) Bug Fixes[/h2]
  • [p]Added "Gambler's Tea Set" in Character Select.[/p]
  • [p]Gambler's "Slot Count" in Character Select is now correctly displayed.[/p]
  • [p]Fixed a bug where the name for the weapon "Coin Launcher" was not displayed in the end results screen.[/p]
  • [p]Maple dialogue will not trigger anymore when completing a main objective in Survival Mode.[/p]
  • [p]Fixed a memory leak when entering Subspace for the first time in Survival Mode.[/p]
  • [p]Strange Wanderer: fixed a bug where SFX abruptly ends when the bullet disappears.[/p]
  • [p]Knight (Hard): Added the correct texture for their death particles.[/p]
  • [p]Yuki Onna: No longer attacks you while in Subspace.[/p]
  • [p]Fixed a visual bug on "Gravebot" death when they are frozen.[/p]
  • [p]Fixed a few translation errors for Japanese.[/p]
  • [p]Fixed a bug where players using the "Mob Index" could not go back to viewing the "Normal Variant" mobs, when switching back and forth between difficulties.[/p][p][/p]
[p][/p][p]Thank you again for your support mercenaries, it means the world to us! The next update will not take as long as this one (Hopefully lol). We hope you enjoy![/p][p][/p][p]Graham[/p][p][/p]

Version 0.5.1.5 Hotfix

Hello fellow mercenaries,

Hope you are liking the new game mode! Here are just some quick fixes.

    Changed the font for Usernames in the Survival Leaderboard so that both Japanese and English characters will show.
    Added a 60 second timer on Mob XPs to prevent later game runs from being performance heavy.
    Fixed a bug where Side Objectives did not shuffle correctly.

    Patch Notes 0.5 "Lady Luck's Survival"

    [p]Hello, fellow mercenaries!
    As always, thanks for playing our game!
    I'm Graham, the programmer for Capybara Forge, and I get the privilege to tell you about this new update. Sorry that this update took too long. It was solely because of me :(
    Today I will be talking about the new additions for this upcoming update such as the new mode, index, new weapon/armor/item, balances, and key bindings!
    Let's get to it right now!



    [/p][h2]1) New Mode - Survival[/h2][p]- In Survival Mode, you will have to survive as long as possible until you die or when the timer runs out. You can gain more time such as by killing mobs and completing objectives!
    Your mercenary will be at a fixed rank depending on the difficulty.
    Normal: Rank 5 | Hard: Rank 10
    Survival Mode will be already unlocked but we recommend you to at least play through Standard Mode mode first.

    [/p][h3]Survival Mode (Mechanics)[/h3][p]Mechanics vary compared to Standard Mode as completing the main objective will immediately spawn the Final Boss; where as in Standard Mode, the door to the Subspace opens.

    Not only this but, you will be able to proceed to the next stage after beating the Final Boss and leaving the Subspace! As there are only 2 stages, you will loop back to the the first stage after beating the second.

    There will also be new mechanics unique to Survival Mode!
    [/p][h3]- Perks[/h3][p]Perks can be purchased with Kredits that give you a further edge in battle. 3 random perks will be available every stage. Interact with the book at the Subspace Bar to have a look!


    [/p][h3]- Weapon Upgrades[/h3][p]Your overdriven weapons can be further enhanced by using the anvil on the bottom left of Subspace. Remember that you must overdrive a weapon first in order to upgrade them.


    [/p][h3]- Mutations[/h3][p]Every time you enter a stage a new mutation appears! They will stay indefinitely every run and more will come to increase the difficulty of a Survival run.
    When getting an existing mutation it will further increase the effect of that mutation too!

    To look at the active Perks and Mutations, you can look at them in the Pause Menu under the "Perks, Mutations" Button.


    [/p][h3]- Leaderboard[/h3][p]Compete against yourself or globally! Your Survival runs get stored on the Personal and Global Leaderboards if you get a high score!
    It will save your Steam username, score, time, mercenary, and the overdriven skill if any!

    That's all we have to talk about for Survival Mode.
    We will be tweaking/adding more Perks and Mutations as we keep on updating the game so hopefully you will be able to enjoy this mode every update.
    Also, when a new stage comes out, we will be adding that stage to Survival Mode as well.




    [/p][h2]2) New Mercenary - Gambler[/h2][p]Gambler, the crazed, gambling eccentric joins the guild!
    Her playstyle depends on luck but she has the utility to defend herself if she needs it!

    [/p][h3]Fated Die (Auto Attack)[/h3][p]- Level 1 Description:
    -- Throws a die.
    -- Damage: 1 - 6 (Fixed)
    -- Different effects can occur depending on damage.
    -- On crit, throw 2 dice.

    [/p][h3]Royal Draw (Active)[/h3][p]- Level 1 Description:
    -- Throws a random card. Inflicts a random effect depending on card drawn.

    [/p][h3]Adrenaline (Passive 1)[/h3][p]-- Level 1 Description:
    --- MVT SPD: +20% for 5s (when Auto Attack crits)



    [/p][h3]Karma (Passive 2)[/h3][p]- Level 1 Description:
    -- When Gambler gets hit, drop dice around her.
    -- CD: 30s

    [/p][h3]Roulette of Fortune (Ultimate)[/h3][p]- Level 1 Description:
    -- Gambler bets on a color by activating the Ultimate again in which a giant roulette crashes down.
    -- If bet is won, activate the certain effect corresponding to the color.
    -- Red = ATK: +20% & DEF: +5% (30s) Black = Explosion (Damage: 300%)

    Gambler was the one of the first mercenaries that I designed but due to her complexity we held it back until this update lol.
    We hope you will like the new mercenary as much as we enjoyed making her!
    Also as a side note: Her theme song is really cool too once you get to it!




    [/p][h2]3) New Weapon, Armor, & Item[/h2][p]We added 1 new weapon, 1 armor, and 1 item that goes along with the theme of Gambler!



    [/p][h3]Strange Wanderer (Weapon)[/h3][p]- Level 1 Description:
    -- Shoot an ordinary bullet.
    -- Damage: 100%
    -- Chance to summon the Strange Wanderer (5%)
    [/p][h3]Jackpot Machine (Armor)[/h3][p]- Level 1 Description:
    -- When hit, a slot machine falls down from above and knocks enemies back.
    -- Will either roll Kredits, Power Ups, or Food.
    -- Damage: 100 (Fixed)



    [/p][h3]Coin Launcher (Item)[/h3][p]- Use Kredits as ammo to shoot.
    - The amount of Kredits use will range from 10 to 1250.
    - Damage: 150 (Fixed)




    [/p][h2]4) Achievements[/h2][p]We added 8 new achievements! Some of the rewards unlock the new additions to this update.

    [/p][h3]More Power:[/h3][p]- Upgrade an Overdriven Weapon for the first time in Survival Mode.
    -- Reward: Strange Wanderer (Weapon)


    [/p][h3]First Drink:[/h3][p]- Buy a Perk for the first time in Survival Mode.
    -- Reward: Jackpot Machine (Armor)


    [/p][h3]Survive 1:[/h3][p]- Survive for 10 minutes in Survival Mode.
    -- Reward: 500 CC


    [/p][h3]Survive 2:[/h3][p]- Survive for 20 minutes in Survival Mode.
    -- Reward: Coin Launcher (Item)


    [/p][h3]Survive 3:[/h3][p]- Survive for 30 minutes in Survival Mode.
    -- Reward: 1000 CC


    [/p][h3]Lucky Day?:[/h3][p]- Unlock “Strange Wanderer”, “Jackpot Machine”, and “Coin Launcher.”
    -- Reward: Gambler (Mercenary)


    [/p][h3]2K Gambler:[/h3][p]- Defeat 2000 enemies with Gambler.
    -- Reward: 500 CC


    [/p][h3]Gambler Clear:[/h3][p]- Clear 1 mission with Gambler.
    -- Reward: 500 CC

    We added these achievements as an incentive to play this new mode. These achievements should already be shown in the Steam achievements.




    [/p][h2]5) Index[/h2][p]We finally implemented the Index!
    Here you can view the Mercenaries, Weapons, and more that you have unlocked. An overdriven version of a weapon can also be viewed only if you have overdriven it once.
    Mobs that have been defeated can also be view here too.


    [/p][h2]6) Balance Changes[/h2][p]
    [/p][h3]Mercenaries[/h3][p]We increased the Stats of all Mercenaries when they rank up to give them a better feel that they are stronger than before.
    The numbers below represent the corresponding stat for each rank. The max rank is 10 and each mercenary starts at rank 0.
    Ex: Rank 0/Rank 1/Rank 2/Rank 3/.../Rank 10


    [/p][h3]- Karambit[/h3][p]- HP: 70/74/78/82/86/90/94/98/102/106/110 -> 70/76/82/88/94/100/106/112/118/124/130
    - ATK: 25/27/29/31/33/37/39/41/43/45 -> 25/32/34/36/38/40/42/44/46/48/50
    - AOE (at increments of 5): 0%/2%/4% -> 0%/5%/10%



    [/p][h3]- BattleTOP[/h3][p]- HP: 90/97/104/111/118/125/132/139/146/153/160 -> 90/99/108/117/126/135/144/153/162/171/180
    - ATK: 40/43/46/49/52/55/58/61/64/67/70 -> 40/44/48/52/56/60/64/68/72/76/80
    - MVT SPD (at increments of 5): 90/92/95 -> 90/95/100




    [/p][h3]- Maid[/h3][p]- HP: 130/143/156/169/182/195/208/221/234/247/260 -> 130/146/162/178/194/210/226/242/258/274/290
    - AOE (at increments of 5): 0%/2%/4% -> 0%/5%/10%
    - Magic Sponge (Auto): Increased projectile speed. Added one more projectile at level 4.



    [/p][h3]- Old Man[/h3][p]- HP: 40/42/44/46/48/50/52/54/56/58/60 -> 40/43/46/49/52/55/58/61/64/67/70
    - ATK: 60/66/72/78/84/90/96/102/108/114/120 -> 60/67/74/81/88/95/102/109/116/123/130
    - EVA (at increments of 5): 0%/2%/4% -> 0%/5%/10%




    [/p][h3]- Merchant[/h3][p]- HP: 70/74/78/82/86/90/94/98/102/106/110 -> 70/76/82/88/94/100/106/112/118/124/130
    - MVT SPD (at increments of 5): 100/102/105 -> 100/105/110
    - Purse of Items (Active): Increased damage substantially.
    - Addiction (Passive 1): Reduce the debuff of movement speed when carrying more than 4 items




    [/p][h3]- Starry Witch[/h3][p]- HP: 110/119/128/137/146/155/164/173/182/191/200 -> 110/121/132/143/154/165/176/187/198/209/220
    - ATK: 40/43/46/49/52/55/58/61/64/67/70 -> 40/44/48/52/56/60/64/68/72/76/80
    - AOE: 0%/2%/4% -> 0%/5%/10%




    [/p][h3]- Pharaoh[/h3][p]- HP: 90/97/104/111/118/125/132/139/146/153/160 -> 90/99/108/117/126/135/144/153/162/171/180
    - ATK: 40/43/46/49/52/55/58/61/64/67/70 -> 40/44/48/52/56/60/62/68/72/76/80
    - CRIT (at increments of 5): 5%/7%/7% -> 5%/10%/15% (Note: Not a typo but a mistake in my part in the code for not increasing the CRIT at Rank 10)



    [/p][h3]Armor[/h3][p]
    [/p][h3]- Fortuna's Lucky Coin[/h3][p]- EVA: 10%/3%/3%/3%/6% -> 5%/5%/5%/5%/5%



    [/p][h3]- Kusanagi no Tsurugi[/h3][p]- CRIT: 10%/2%/4%/6%/8% -> 5%/5%/5%/5%/10%



    [/p][h3]- Chronos' Pineapple Watch[/h3][p]- CDR: 10%/5%/5%/5%/5% -> 5%/5%/5%/5%/10%



    [/p][h3]- Leshy's Pendant[/h3][p]- AOE: 20%/5%/5%/10%/10% -> 10%/10%/10%/10%/10%



    [/p][h3]- Anemoi Generator[/h3][p]- ATK SPD: 10%/5%/5%/5%/5% -> 5%/5%/5%/5%/10%



    [/p][h3]Items[/h3][p]
    [/p][h3]- Explosive Turret[/h3][p]- Damage: 120 -> 400



    [/p][h3]- Aphrodite's Rigged Candle[/h3][p]-Damage: 100 -> 600



    [/p][h3]- Poison Bomb[/h3][p]Damage: 50 -> 250



    [/p][h3]Phian Facility[/h3][p]
    [/p][h3]- Gravebot[/h3][p]HP: 50 -> 20


    [/p][h3]- R-3X[/h3][p]HP: 65 -> 40
    MVT SPD: 90 -> 80


    [/p][h3]- V6-Drone[/h3][p]Changed the visual of V6-Drone's projectile. Also, they now have to charge up before shooting.
    [/p][h3]Aigam Fortress[/h3][p]Increased the hit detection when coming close to doors so that the building's roof disappears in the Barracks and Ranch sections.



    [/p][h3]General[/h3][p]
    [/p][h3]- CC Gain[/h3][p]CC Gain on Normal: Total Score * 2 -> Total Score * 2.5
    CC Gain on Hard: Total Score * 2.5 -> Total Score * 4




    [/p][h2]7) Key Bindings[/h2][p]I added the functionality of key bindings for Keyboard and Gamepad!
    Here you can change bindings such using items, actives, ultimate, etc.
    The controls template will also be updated based on your configurations.


    [/p][h2]8) Bug Fixes[/h2]
    • [p]Fixed a sound issue with Mecha-Merlin's Purple Crystal.
      [/p]
    • [p]Fixed a few Japanese translation mistakes.
      [/p]
    • [p]Fixed an issue where the Thief side objective would not spawn properly.
      [/p]
    [p]

    That's all we have for this update. We would love to hear your feedback and opinions on this new update especially for Survival Mode!

    Graham[/p]

    TH3-M15 GUILD Development Log: 1

    Hello Fellow Mercenaries,

    To start, we want to express our gratitude to everyone who has purchased the game and to those who have taken the time to provide feedback. Your support means a lot to us! It has been around three months since the Early Access launch, and we're excited to share our very first development log here on steam.

    To kick off the log, we will introduce the new character that will accompany the first update.

    Meet the new mercenary, Gambler!



    The new character was inspired by the ideas of RNG (Random Number Generator) and luck, leading to the creation of Lady Luck herself, The Gambler. She will unleash chaos on the battlefield, wielding dice and playing cards to create explosive effects and dazzling fireworks.

    Next are the new items, starting from the top
    - Weapon: Strange Wanderer
    - Armor: J4-CK-P0T Machine
    - Item: Coin Launcher



    The new character and items have been completely integrated into the game and are currently undergoing playtesting.

    Next, we will introduce some new features included in the upcoming update.

    First is the Index, here you can find information about the Mercenaries, Items, and Enemies.


    The other feature allows you to remap keys and controllers.


    This concludes the current development log. We are now playtesting all the new features and additions while our programmer focuses on developing the “Survival Mode” game mode.

    For more frequent updates, we invite you to join our Discord server, where we share development logs on a monthly basis.

    https://discord.gg/uF3bmvG6Kg

    TH3-M15 Guild is joining PixElated Fest on July 29th!



    We love pixel art games, and we know you do too. So, let’s celebrate together 🎉

    We’re super excited to share that TH3-M15 Guild joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place!

    There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centered around your favorite games.

    Check out the official line-up and more information about the event here: http://pixelatedfest.com/