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  3. CTS: Bus is here – Thank You for an Amazing Launch!

CTS: Bus is here – Thank You for an Amazing Launch!

Thank You for an Amazing Launch!


We're absolutely thrilled about the successful release of City Transport Simulator: Bus – our very first fully self-developed game.

This was a huge step for us, and it means a lot to see how positively you've received the game. Whether it's on Steam, Discord, or social media: your feedback has not only been incredibly plentiful, but also super helpful – and that's exactly why we want to give you a quick behind-the-scenes look at what we’re working on and what you can expect in the next updates.

[h2]🔧 First Update: Save Files Fixed[/h2]
Some of you experienced issues with your previous save files at launch – especially Early Access players whose progress didn’t carry over correctly. This was due to changes in the save system we had to make when taking over publishing responsibilities, which caused a specific set of data to break.

With today’s hotfix, this issue is resolved. The game will now automatically recognize your correct save data – no manual action required.

[h2]🛠 What’s Next? Our Immediate Goals[/h2]
Of course, we're already working on the next steps – your feedback has made it very clear which areas need improvement. A key point is that AI-controlled bus lines are currently missing for CTS: Tram owners. We're aiming to fix this with the next update.

We've also been made aware of a crash issue that can occur when using custom key bindings. A fix is already in the works. Until then, resetting your key bindings in the control settings can help avoid crashes.

We’re also developing a Field of View (FOV) setting, so you can adjust the in-cabin view – especially useful if you need a better look at your mirrors, for example.

Another issue affects players who don’t own the Depot + South Line DLC: they're currently being reset to Eglundsdorf station while driving trams. We’re already working on a solution for that as well.

[h2]🧠 AI & Traffic Light Behavior[/h2]
In parallel, we’re continuing to improve traffic lights and right-of-way rules, to make traffic flow more realistic and easier to understand. Optimization of signal cycles is ongoing, with the goal of speeding up traffic flow in a realistic way.

[h2]🎮 Bus Controls[/h2]
For those of you who prefer to play with a keyboard, we’ve included three different steering modes at launch:
  • The realistic mode adjusts the steering speed based on how fast you're driving.
  • The continuous mode features consistent recentering – in the future, it will also be fully customizable.
  • And if you want full control, you can turn off auto-centering completely – ideal for smooth, manual steering.




You can also fine-tune Force Feedback via the gameplay settings – just scroll down in the menu to adjust the values to your liking.

In upcoming updates, we’ll refine the default settings for keyboard and controller users so that bus handling feels even more precise. We're also working on giving you more customization options so you can truly tailor the driving experience to your style.



Mouse control is also in development, and will soon offer an intuitive new way to drive.

[h2]Tips for Wheel Setup Issues[/h2]
If you're currently having issues with your steering wheel or pedals, please double-check the dead zones for all axes in the settings and adjust them as needed. If that doesn’t help, we recommend calibrating each axis individually and trying again.

We're continuing to work on improvements here – and we also plan to include more presets for various wheel models in future updates.

[h2]🚌 3D Model Improvements[/h2]
We’ve been closely following your feedback on the MAN Lion’s City – and it’s been very helpful.
In particular, your comments about cockpit and passenger area details are guiding our current work. We're making targeted improvements to ensure the bus is even more accurate – visually and functionally.



[h2]🚋 Tram Adjustments[/h2]
Of course, we haven’t forgotten about the trams. Two key areas are currently our focus: fine-tuning the acceleration of the Flexity Vienna to match reality more closely, and making the typical swaying of the R2.2b feel even more authentic.

Our goal is to provide a truly realistic driving experience.

[h2]❤️ Thank You – and Stay Tuned![/h2]
The launch was just the beginning. For us, one thing is clear: this game thrives on its connection with you.

Your feedback directly shapes our daily work – whether it’s about bugs, suggestions, or new features. We're incredibly proud of what we’ve already accomplished with City Transport Simulator together with this community – and we can’t wait to see where it goes next.

Thank you for your support, and see you in the next update