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City Transport Simulator News

CTS: Tram - Patch v0.2.0

Hello everyone,

We are excited to announce the release of version 0.2.0! This patch comes with a host of new features and improvements that we hope you'll enjoy. Highlights include a map extension with three new stations, one of which can be used as a new terminus!



And we increased the maximum level in career mode to 34! You can now also use the Compendium, found in your player profile. Here you can take a closer look at the collectibles you've found.



This update also fixed a few crashes that were introduced with the previous patch, here is the full list of changes:
  • Fixed game crashes caused by changes to the ‘Deadman’ option
    Fixed game crashes when using R2.2b under certain conditions
    Changed max career mode level to 34
    Added Map extension with 3 new stations
    Added ‘Quickplay’ to Sandbox Mode
    Added new Postcard collectibles
    Added switch tutorial
    Added Compendium
    Added ticket machines to all trams
    Added 9 new operation icons


As always, if you have any suggestions or requests or any sort of feedback whatsoever, please do let us know. Be sure to follow us on our social channels (Discord, Facebook, YouTube, Twitch, Instagram, TikTok, and Twitter/X), visit our official website, and sign up to our mailing list.

City Transport Simulator: Tram - Early Access Roadmap Update!

Welcome to the CTS: Tram Early Access Roadmap Update for July!

We have exciting news for you! Last week, we released a new update for City Transport Simulator: Tram. Early Access Version 0.1.3 includes several bug fixes based on your feedback from Discord and Steam. We have addressed issues with switches and graphic errors in R2.2b. Additionally, the ULF now operates as an AI tram in the city, and the stop announcements have been updated to "Next Stop" as requested by the community.

Unfortunately, the latest update also introduced a bug. If you start a session with the R2.2b in the evening or at night, the game might crash when the door opens. We are already working on a fix and will release it soon.

However, there’s a major update coming up that not only includes bug fixes but also introduces new features.

Version 0.2.0: New Features and Improvements


We are excited to present all the details about City Transport Simulator: Tram Early Access Version 0.2.0! In addition to several bug fixes, this update will bring new features.

[h2]Quickplay Feature in Sandbox Mode[/h2]



You will finally be able to use the Quickplay feature in Sandbox Mode! This feature will generate a session with just one click, allowing you to start immediately. All lines, vehicles, and start times you’ve created in your Sandbox network will be randomly selected to quickly play any session.

[h2]Collectibles: Postcards[/h2]



In Version 0.2.0, you will also receive the first collectible items: beautifully designed postcards that you can find throughout Tramau. You just need to locate the large postcard dispensers at specific landmarks to unlock a postcard. Each postcard will provide background stories about the landmarks, allowing you to dive deeper into Tramau.

[h2]First Map Expansion[/h2]



Version 0.2.0 will also introduce the first map expansion! Although initially planned for the second phase of Early Access, it’s ready earlier than expected. This update will add three new stations, including one end station. The southwestern part of the Tramau network will be expanded, creating new connections to the stations Amtsstraße, Friedlandstraße, and Igor-Yurkevic-Platz, providing more variety in your network.



[h2]Updated Early Access Roadmap[/h2]

With this new update, we are also excited to show you the updated Early Access Roadmap. Based on your feedback and requests, we have added several new points. In addition to the map expansion coming in the next update, we will also introduce new liveries for all trams, which you can immediately use in Sandbox Mode and unlock progressively in Career Mode. We’ve come up with some really cool and also funny alternative liveries that we think you’ll love.



[h2]Joystick Support and Further Updates[/h2]

In the first phase of our Early Access Roadmap, we have also added support for alternative controls for mouse & keyboard and controllers. Many of you have requested controls similar to TramSim and Train Sim World, which you will be able to select.

This is just the first phase of our control expansions. In the second phase, you will finally be able to use joysticks in City Transport Simulator: Tram. We are currently working on this functionality, which will take some time, so this feature is scheduled for the second phase of our Roadmap. Additionally, we plan to offer fully customizable key bindings. You will be able to assign any key on your keyboard or button on your controller to suit your preferred control setup.

[h2]Dovetail Direct Event[/h2]

We’ve already provided you with information about new updates and the updated Early Access Roadmap. But that’s not all! Our publisher Dovetail recently announced another Dovetail Direct Event on August 20th, and we will, of course, be participating with CTS: Tram. We will share some exciting new information about the development. Tune in to Dovetail on August 20th to find out what’s coming up in the next few months!



[h3]Epic Game Store Release[/h3]

About a month ago, we released City Transport Simulator: Tram on Steam Early Access. We are now excited to announce that CTS: Tram will soon be available on the Epic Game Store in Early Access as well. We are currently finalizing the Epic Game Store version and hope to announce a release date soon. We are also continuing to work on the PlayStation 5 and Xbox Series X/S versions of City Transport Simulator: Tram. We don’t have new information on the release dates yet but will update you on our social media as soon as we know more. You can already wishlist CTS: Tram on PlayStation 5, Xbox Series X/S, and the Epic Game Store to stay updated.

Join the discussion in our [Steam Forum](https://steamcommunity.com/app/2604480/discussions/), [Discord Server](https://discord.gg/viewapp-community-1053340211016372285), and explore our social media channels ([YouTube](https://www.youtube.com/@viewapp), [Instagram](https://www.instagram.com/tramsimulation/), [TikTok](https://www.tiktok.com/@viewapp), [Facebook](https://www.facebook.com/tramsimulator)).

Sign up for the CTS: Tram Newsletter to get exclusive insights, behind-the-scenes content, and more – [click here](https://citytransportsimulator.com/) to join our mailing list!

[https://store.steampowered.com/app/2604480/City_Transport_Simulator_Tram/](https://store.steampowered.com/app/2604480/City_Transport_Simulator_Tram/)

CTS: Tram - Patch v0.1.3

Hello dear CTS community,

Thank you so much for bearing with us while we make continued improvements and fixes to the game and thank you all for your feedback. It is massively helpful for us when it comes to prioritising, building, and releasing these updates. While this latest patch doesn’t address everything, rest assured that these updates will continue over time.

The patch is available now, but please allow up to 24 hours for it to arrive on your system

So, without further ado, here is a list of fixes and changes that we’ve made in the latest V0.1.3 patch:


Core Changes
  • Added ULF as AI tram
  • Fixed crash issues following collisions with trams
  • Changed Text-To-Speech announcements to now say "Nächster Halt" instead of "Haltestelle" (Requested by community)
  • Fixed incorrect switch settings at the “Unterer Ring” junction
  • Displays of AI trams now show the correct destination
  • Fixed issue where sandbox operation showed 0/0 vehicle slots
  • Fixed issue at Wasserturm where the signals were not working correctly, causing AI trams to get jammed.
  • Fixed issue where station names weren't shown at some stop signs
  • Fixed speed shown incorrectly in HUD at Stadtgraben
  • Removed floating signal at Engelsbrunnen
  • Fixed various TTS pronunciation issues
  • Fixed brief loss of driving sound when crossing switches


R2.2b
  • Fixed the graphical bug on the R2.2b model door
  • Fixed issue with passengers blocking the shunting desk in the R2.2b
  • Fixed the issue where ULF & R2.2b sometimes can't open doors


That's it for today, but the next patch is already in the works.

As always, if you have any suggestions or requests or any sort of feedback whatsoever, please do let us know. Be sure to follow us on our social channels (Discord, Facebook, YouTube, Twitch, Instagram, TikTok, and Twitter/X), visit our official website, and sign up to our mailing list.

Thank You to Our Early Adopters of City Transport Simulator: Tram!

Dear CTS: Tram players,

Thank you for an amazing launch in Early Access! Your enthusiasm and feedback have been, and still are, invaluable to us.

It has been an insanely busy week for us and we’re actively working to address the most significant issues you've reported, and a patch will be released shortly. We are also still actively listening to your feedback and your opinions.

For instance, you've told us that customizing controls and joystick support are important to you. As a result, we have elevated these two features on our list of priorities.

If you have any suggestions, feel free to join the official ViewApp Discord and share your thoughts! The Discord is also the best place to report any issues, so be sure to join us there.

Our current plan is to implement the following fixes for the upcoming patch:
  • Fixing incorrect switch settings at the “Unterer Ring” junction
  • Grounding the floating signal at Engelsbrunnen
  • Correctly integrating the ULF as an AI tram
  • Removing the graphical glitch on the R2.2b model door
  • Correcting the destination displays of AI trams
  • Resolving existing issue with passengers blocking the shunting desk in the R2.2b
  • Addressing crash issues following collisions with trams
  • Eliminating brief loss of driving sound when crossing switches
  • Corrections to the Text-To-Speech announcements
  • Correcting vehicle slots issue in sandbox operation
Please keep in mind that this list might change before the patch releases.

We appreciate your patience and support as we fine-tune the game to provide the best tram simulation experience possible.

Again, we are endlessly grateful for your support and are looking forward to continuing this journey with all of you.

See you soon,
The Viewapp and Dovetail Games teams

CTS: Tram - Hotfix v0.1.2

We have a small hotfix for you today:

[h3]The bug where the ULF sound disappears in the tutorial has been fixed![/h3]

A big thank you to everyone for the great launch of City Transport Simulator: Tram in Early Access yesterday. Your reactions and feedback have meant a lot to us as a team. We've already received many suggestions and bug report tickets on our ViewApp Community Discord, and we'll be reviewing these in the coming days. We'll also be updating our roadmap based on your feedback.

Thank you for your support! We take both positive and negative feedback very seriously and want to shape this Early Access together with you for a successful full release.

Since CTS: Tram is in Early Access, not everything is running perfectly yet. Please check the discussion forum to see which issues we are already aware of and what we are currently working on. The next updates will focus primarily on bug fixes and stability improvements.

The ViewApp team wishes you a wonderful and relaxing weekend!