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City Transport Simulator: Tram - Beta Update v0.4.0 now out!

Beta Update v0.4.0 – New Features, Improvements, and Bug Fixes


https://www.youtube.com/watch?v=wW0o-krU3_k

We are excited to announce the release of Beta Update 0.4.0 for City Transport Simulator: Tram! This update brings a number of exciting new features, important improvements, and bug fixes that enhance the overall gameplay experience.

Attention: Please note that the beta update is optional and can currently lead to many crashes. It can also happen that the new storage system can cause the save data in the experimental update to be lost (but it will still be retained in the stable update!)

Here are the key changes:

[h2]New Features[/h2]
- Joystick support: You can now experience the game with joysticks and take full control!
- Two new map extensions: 6 new stations (including 2 terminal stations) with an old town atmosphere and grass tracks
- Controller preset: We’ve added predefined controller settings to get you started right away.
- Keyboard preset: New keyboard settings offer an improved control experience.
- Keychain collectible available: Collect the new item and expand your in-game collection!

[h2]Bug Fixes[/h2]
- Intersection at Stadtgraben: We’ve fixed an issue where cars at the intersection in Stadtgraben weren’t moving – everything is running smoothly now!
- Cockpit Legend achievement: The Cockpit Legend achievement now works as intended, so no more worries during your pursuit of achievements!
- Overall satisfaction: A general satisfaction of 5.0 is now possible again – meaning you can achieve even better results in the simulation!

[h2]Improvements[/h2]
- Upgrade to UE5.4: The game has been updated to the latest version of Unreal Engine 5.4, improving performance and stability.
- Hauptbahnhof through station: The Hauptbahnhof now features a through station – a perfect addition for your daily routes!
- Schmiedegasse advance signals: Advance signals are now present in Schmiedegasse, making the traffic situation even more realistic.

Beta Update 0.4.0 is now available for testing! We look forward to your feedback and continuing to improve the game. Have fun playing!

City Transport Simulator: Tram Update 0.4.0 and 1.0 Release Date

Update 0.4.0: Joystick Support and New Map Expansions


[h2]Joystick Support and Customisable Controls[/h2]



One of the most popular community requests is going to be released into the beta branch in the near future! With Update 0.4.0, players can look forward to joystick support and customisable controls. This update will introduce new presets for keyboard and controller inputs, giving players more flexibility and precision as they navigate the city of Tramau.

[h2]Two New Map Expansions[/h2]



Update 0.4.0 will also bring two exciting map expansions designed to enhance Tramau’s unique old-town atmosphere. In these new areas, players will experience the city without the usual car traffic, immersing themselves in Tramau’s historic charm. One of the standout features of these expansions is the addition of grass tracks, which not only offer a beautiful aesthetic but also provide a fresh feel to the tram-driving experience.



An additional highlight is the inclusion of a construction site at one of the stations, adding an extra layer of engagement and showing the evolving nature of Tramau’s cityscape. Together, these expansions offer deeper immersion, allowing players to explore the peaceful old town as well as newer, underutilised areas of the city.

Version 1.0 PC Release - Coming January 28, 2025


After a successful run in Early Access, we're thrilled to announce the full 1.0 release of City Transport Simulator: Tram for PC on January 28th, 2025! This marks a major milestone for the game, delivering the complete tram-driving experience that players have been eagerly awaiting.

As we prepare for the launch, we want to thank our incredible community for their valuable feedback and support throughout Early Access.

Stay tuned for further updates and follow Viewapp on social media to stay in the loop. You can also join our mailing list for exclusive news on CTS: Tram. The world of urban transport awaits—are you ready to drive?

City Transport Simulator: Tram - Roadmap November Update!

Welcome to the new CTS: Tram Roadmap Update! Since our last roadmap update, a lot has happened in City Transport Simulator: Tram. We're excited to bring you up to date and share a look ahead at the upcoming improvements and features coming your way in the next few months.



[h2]A Look Back at v0.3.0 and v0.3.1[/h2]

With Update v0.3.0, we introduced major expansions and officially completed Phase 1. We added important content like the Vienna Tram Type D, new career mode levels, and a variety of liveries.



We also expanded the map with a siding track, giving you the option to start as a special service train or finish your route there. To make the gameplay experience more dynamic, we updated the loading screen gallery and added AI trains at the main station to bring the world of Tramau even more to life.



The latest update, v0.3.1, marked the beginning of Phase 2. In this phase, we focused primarily on optimizing AI behavior, switches, and signals, along with fixing numerous bugs reported by you. Additionally, we increased the variety of street traffic and passengers to create an even more immersive game world.



[h2]New Update in the Works – v0.3.2[/h2]

Your feedback is incredibly important to us, and based on that, we’re focusing primarily on bug fixes and stability improvements for v0.3.2. We take your reports on Discord and the Steam Forum seriously and are working to create an even more solid gameplay experience.



However, we will be adding a brand-new feature: collectible keychains! Similar to the postcards you know, you’ll now be able to find souvenir machines around the city that offer keychains.



Each keychain features a tram and includes fascinating background information about that particular tram model—perfect for those who want to get to know the vehicles outside of their daily routes!

[h2]The Roadmap – A Look Ahead[/h2]

Our roadmap offers you a clear overview of what to expect in upcoming updates. It gives you a taste of the features and expansions that are on the way.



[h3]Joystick Support and Customizable Controls[/h3]

We know how important joystick support is to many of you. That’s why we’re working hard on providing joystick and presets for keyboard and controller. Although this feature has been delayed slightly, you can look forward to enjoying it in CTS: Tram later this year!




[h3]Two Planned Map Expansions[/h3]

These new expansions are designed specifically to enhance the unique old town feel. In the old town areas, the atmosphere of Tramau really comes alive—without the usual car traffic that shapes the cityscape elsewhere.



Another highlight of this expansion is the grass tracks, which not only enhance the aesthetic but also give the route a different feel.



We’ve also added an interesting construction site at one station, providing an engaging change of pace and allowing you to experience the ever-evolving city landscape.



Overall, these expansions not only provide a deeper immersion into the world of Tramau, but also deliver a varied gameplay experience, allowing you to explore both the tranquil old town and the city’s new, underutilized areas.



[h2]The Path to Console Release[/h2]

The release of console versions for PlayStation 5 and Xbox Series X/S is within reach. In the next Dev Diary, we’ll give you a first look at the console version. Stay tuned—exciting insights await!

You can also watch the latest CTS: Tram Dev Diary here: https://www.youtube.com/watch?v=TrTk1GDnDEA

Join the discussion in our Steam Forum, on our Discord Server, and explore our social media channels (YouTube, Instagram, TikTok, and Facebook).

Sign up for the CTS: Tram Newsletter to get exclusive insights, behind-the-scenes content, and more—[click here](https://citytransportsimulator.com/) to join our mailing list!

https://store.steampowered.com/app/2604480/City_Transport_Simulator_Tram/

CTS: Tram - Early Access v0.3.1 Out Now!

Hello everyone,

We would like to express our gratitude for your continued support and patience while we worked on this update, which addresses the most pressing issues reported by our community.

This update includes several improvements, such as enhanced stability to prevent crashes and improved AI behavior, ensuring that trams operate as intended. We've also made adjustments to passenger behavior by randomizing the number of people spawning at each station.

Additionally, we have added various ambient sounds to enhance immersion, including variable passenger sounds that change based on how many passengers are currently on your tram.

Once again, we truly appreciate your patience. If you encounter any additional issues, please don’t hesitate to share them with us. Your feedback plays a vital role in shaping our development approach, and we always strive to listen to your insights.

[h2]Changelog:[/h2]
[h3]Performance & Stability[/h3]
  • Improved overall stability, significantly reducing crashes.
  • Various visual issues resolved.

[h3]Signals & Switches[/h3]
Signals
  • "Signal ignored" and "Signal respected" indicators now function as intended.
  • All signals are fully operational and respected by all vehicles.
Switches
  • All switches can now be changed automatically or manually (via the switch iron).
  • Switches operate as intended across all routes.

[h3]AI Behavior Enhancements[/h3]
AI Trams
  • Follow their designated routes correctly.
  • Stop at all scheduled tram stations along the line.
  • Respect signals, ensuring smoother traffic flow.
  • Prevented from driving through player trams.
  • Allow passengers to embark and disembark as expected.
AI Vehicles & Passengers
  • Optimized spawn behavior for better performance.
  • Added new settings in “Graphics Settings” for AI car and passenger density.
  • Increased variety in taxi appearances.
  • Passengers aren't stuck in the ground anymore.
  • AI cars now feature a randomized number of passengers.


[h3]Gameplay & HUD Improvements[/h3]
Markers & Stops
  • Green Markers now display correctly at all tram stops.
  • Option to toggle Green Markers on/off in “Gameplay & HUD” settings.
  • All tram stops display their correct names on shelters and info boards.
  • The “TRAM” graphic on info boards has changed from green to red.
  • AI passenger density is now randomized across stops along a line.
HUD Updates
  • Correctly displays the distance to the next tram stop.
Collisions
  • Mesh-based collisions added, allowing players to approach AI vehicles more closely before receiving collision warnings.


[h3]Ambient Sounds[/h3]
  • Added siren, car honking, and passenger sounds.
  • Passenger sounds inside trams added that vary based on passenger count.


We will have more news to share soon, so make sure to follow us on Twitter/X, TikTok and Instagram and join our Discord server.

City Transport Simulator: Tram – Dev Diary Update #1

City Transport Simulator: Tram – Dev Diary Update #1


Hello everyone,
We are excited to give you a deeper insight into the latest developments and improvements for City Transport Simulator: Tram. Due to the high demand from the community, we have decided to publish this Dev Diary to highlight some of the most important changes and bug fixes.

You can watch the video version of our Dev Diary here (only available in German): https://youtu.be/TrTk1GDnDEA

Overview: Recent Changes and Improvements


In recent weeks, we have been working intensively to stabilize and optimize the gameplay experience in CTS: Tram. We are currently in an intensive testing phase of a new version of the game. We are working on testing and fixing the remaining bugs before we release the update.

[h2]New Gameplay Options[/h2]



Some changes we've already implemented include new options that give players more control, such as:

Green Stop Markers: These can now be toggled on or off.
Tram Braking Power Adjustment: This option was added specifically for the "Type D" tram, which now has stronger braking power.
AI Density: The density of AI cars and pedestrians can now be set to "low," "medium," or "high." This improves the game’s adaptability to different performance configurations.

[h2]Improved AI Pedestrians and Vehicle Behavior[/h2]



One of our focuses in the past weeks has been improving the behavior of AI vehicles and pedestrians. Here's an overview of the changes:

Traffic Lights and Pedestrians: Pedestrians now behave more realistically at traffic lights, no longer crossing on red, and respecting traffic rules.
AI Trams: AI trams now stop properly to allow passengers to board and disembark and no longer get stuck on the tracks.
Optimized Vehicle and Passenger Spawning: The spawn logic has been revised so that vehicles and passengers are now integrated more efficiently and realistically into the game without negatively impacting performance.

[h2]Gameplay Adjustments[/h2]

There are also gameplay improvements:

Green Markers: These now work as they should, accurately indicating when and where to make the perfect stop.
Distance Display: The HUD now accurately shows the distance to the next stop after being revised.
Collision Logic Adjusted: Collisions now occur more realistically and at the correct times—whether between trams, cars, or pedestrians.



[h2]Switches and Signals[/h2]

Another major update concerned the functioning of the switches and signals in the game.

All the signals you encounter in the game now work correctly and are respected by both your tram and AI vehicles. As a result, there are no longer any issues with trams running red lights or unexpectedly stopping.



Bugs related to switches have also been removed. The automatic switch recognition and control now work as intended, contributing to smoother gameplay.

Recap of Update 0.3.0 and What's Next




In the last update (version 0.3.0), we added many new features like the Type D tram, a map expansion, and over 100 new loading screens to enrich the game experience.

With the upcoming update 0.3.1, we will primarily focus on bug fixes and improvements. While there will be no new features, the update will deliver a more stable and immersive gameplay experience.

[h2]Console Versions[/h2]

Another major focus is the work on the console versions for PlayStation 5, Xbox Series X, and Xbox Series S. Particularly for the Xbox Series S, it’s been a challenge to achieve optimal performance without simply reducing graphics quality and AI density.

We are working on ensuring that the game runs on consoles at medium graphics settings with stable 60 FPS. These improvements will also benefit the PC version.

[h2]What’s Coming Next?[/h2]

In the coming weeks, our focus will be on thorough testing. We want to make sure all systems are working flawlessly before releasing the update. Since quality is our top priority, there is no exact release date for the update yet, but we are planning to roll it out within the next few weeks.

We are very pleased with the progress we've made and are looking forward to delivering Update 0.3.1 to you soon.

It’s important to us that the game runs smoothly and stably for all players—whether on PC or console. That’s why we are taking the time to test everything thoroughly.

Thank you for your patience and support! We’ll keep you updated and are eager to hear your feedback.

Stay tuned—there’s much more to come!

Join the discussion on our Steam Forum, Discord Server, and explore our social media channels (YouTube, Instagram, TikTok, and Facebook).

Sign up for the CTS: Tram Newsletter to get exclusive insights, behind-the-scenes content, and more—click here to join our mailing list!

https://store.steampowered.com/app/2604480/City_Transport_Simulator_Tram/