0.2 Live On The Beta Branch - A New Playable Faction and More
Hey Everyone,
0.2 is now available on the testing branch. This update is still in development, so you may experience bugs or corrupted save files. Huge thanks to everyone on Discord who has already been involved in testing it.
I suggest you try the new faction on an easier map than Ignis Rift. As they play quite differently to the Humans.
As always, feel free to provide feedback and report any bugs you come across on Discord or the Steam forums. Some of these changes are experimental so they're very much subject to change. The new captains and map are unlocked by default in the beta.
To access the Beta, right click on From Glory To Goo in your Steam library and then click Properties -> Betas, and select "testing - Beta Branch". I'm releasing daily updates to this branch so you should expect some instability. Note, you don't have to try it yet. I'm aiming to release it fully in the next 2-3 weeks.
If you would like to take part in the beta testing I recommend backing up your "gameStats" folder (Normally within C:\Users%USERPROFILE%\AppData\LocalLow\Stratagem Blue\From Glory To Goo) so that you can roll back if required.
Some changes may be missing from these notes as the update is still being worked on.
[h2]0.2 Beta Patch Notes (Content Update #5)[/h2]
[h2]New Playable Faction
The Robots[/h2]
The robots bring with them new mechanics, buildings, units and tech tree. Drones replace connectors allowing you to build anywhere within your territory. Balance heat and flops to ensure your colony reaches optimum efficiency.




[h3]Three New Captains[/h3]
[h3]A New Map[/h3]
[h3]The Archive[/h3]
View the stats of units you have produced or killed in previous games.
[h3]Human Buildings[/h3]
[h3]Spaceship[/h3]
[h3]Stratagems[/h3]
Before main branch release I'm planning to do some rebalance of stratagems as well.
[h3]The Goo[/h3]
[h3]The Tribes[/h3]
[h3]New Music[/h3]
[h3]General QoL[/h3]
[h3]Balance[/h3]
[h3]General[/h3]
[h3]GUI[/h3]
[h3]Graphics[/h3]
[h3]Performance[/h3]
[h3]Bugs Fixes (Abridged)[/h3]
Looking ahead to 0.2.1, I'd like to focus again on improving The Humans and QoL. While also including some missing features for the Robots and a bit more Map Editor/Modding Support. All going well I'm aiming 0.2.1 for April as 0.2 was massive and I'd like to go back to smaller gaps between content updates.
0.2 is now available on the testing branch. This update is still in development, so you may experience bugs or corrupted save files. Huge thanks to everyone on Discord who has already been involved in testing it.
I suggest you try the new faction on an easier map than Ignis Rift. As they play quite differently to the Humans.
As always, feel free to provide feedback and report any bugs you come across on Discord or the Steam forums. Some of these changes are experimental so they're very much subject to change. The new captains and map are unlocked by default in the beta.
To access the Beta, right click on From Glory To Goo in your Steam library and then click Properties -> Betas, and select "testing - Beta Branch". I'm releasing daily updates to this branch so you should expect some instability. Note, you don't have to try it yet. I'm aiming to release it fully in the next 2-3 weeks.
If you would like to take part in the beta testing I recommend backing up your "gameStats" folder (Normally within C:\Users%USERPROFILE%\AppData\LocalLow\Stratagem Blue\From Glory To Goo) so that you can roll back if required.
Some changes may be missing from these notes as the update is still being worked on.
[h2]0.2 Beta Patch Notes (Content Update #5)[/h2]
[h2]New Playable Faction
The Robots[/h2]
- 26 new buildings
- 9 new units
The robots bring with them new mechanics, buildings, units and tech tree. Drones replace connectors allowing you to build anywhere within your territory. Balance heat and flops to ensure your colony reaches optimum efficiency.




[h3]Three New Captains[/h3]
- The Automaton - Specializes in rapidly deploying a large android army. Gains scrap from destroyed enemies which can be used to level up androids.
- The AI - Is periodically given the choice of significant buffs and debuffs.
- The Survivor - A customizable captain that can be given most of the available human skills, passives and starting units.
[h3]A New Map[/h3]
- Ignis Rift - A large procedurally generated lava map with tight chokepoints. Seismic instability unsettles The Goo, causing them to progressively unburrow and attack. Survive for 10 waves.
[h3]The Archive[/h3]
View the stats of units you have produced or killed in previous games.
[h3]Human Buildings[/h3]
- Advanced Drill Mine - A late tech ore mine
- Over Horizon Radar - Available to The Hacker (and Robot faction). Reveals incoming horde paths.
[h3]Spaceship[/h3]
- Added a lvl 2 and 3 upgrade to drop pods unlocking the ability to drop in a wider range of units
- Ship boarding will no longer occur if you are in the "green zone" for engine thrust
- When your captain is aboard your spaceship your ship boarding combat is significantly boosted
- Added the ability to cancel the construction and upgrading of modules
- The level of each module is now marked on it
[h3]Stratagems[/h3]
- Added more stratagems. Factions will have access to the general pool relevant to them and their own faction's ones. You can assign stratagems differently for each faction.
Before main branch release I'm planning to do some rebalance of stratagems as well.
[h3]The Goo[/h3]
- A new long range flyer. Currently only seen in the later waves of Ignis Rift.
[h3]The Tribes[/h3]
- You can now recruit units from allied Tribe platforms.
- 2 new units
- Borlox - A fast and sturdy beast
- Zephlith - A light melee flyer
[h3]New Music[/h3]
- Added 4 songs by Earmake
- 1 For all factions
- 3 Robot specific (1 horde, 2 general) - Swapped one of the current ambient songs with another one by Stellardrone
[h3]General QoL[/h3]
- Added a rebuild all button when blueprints are toggled
- Added a select all units button
- You can now queue an unlimited number of units from recruitment buildings
- Walls can be directly upgraded into forcefields
- Added a subtle sound effect when cycles change
- Terrain tile information includes the burrow risk
[h3]Balance[/h3]
- Burrow risk tapers off within 2 tiles of thumped/suppressed terrain
- Unburrowed units are more likely to target nearby units rather than going straight for your base
- Increased the base melee range of player units so they don't usually attack second
- Reduced the sound sensitivity of more elite enemies to reduce the chance they attack your base near the start of the game
- Various small changes to some units. These are ongoing, so the final breakdown will be in the main branch release notes.
[h3]General[/h3]
- "Under Attack" voice lines will play less often during horde attacks
- Some improvements to pathfinding lava avoidance (Ongoing)
[h3]GUI[/h3]
- Various small fixes to click sounds
- Some small art uplift
[h3]Graphics[/h3]
- Some buildings and units have had their graphics uplifted
- New Desert tileset for Seth 148
[h3]Performance[/h3]
- Further performance improvements to the late game, especially with a large number of units and explosions
[h3]Bugs Fixes (Abridged)[/h3]
- Module upgrade progress will now save between games
- Fixed captain sprites not matching in save file preview
- Fixed win/lose screen sometimes displaying no gain of fleet support or biomass
- Fixed Physicist random research unlocks sometimes breaking
- Fixed invalid research cost text if you have exactly the required resources
- Fixed buildings on load not appearing as disconnected if they are disconnected
- Fixed a bug causing shotguns and flamethrowers to give too much exp to captains
- A potential fix for games sometimes not ending
- Fixed Anomaly Oscar warning that the wave will appear at the wrong time
Looking ahead to 0.2.1, I'd like to focus again on improving The Humans and QoL. While also including some missing features for the Robots and a bit more Map Editor/Modding Support. All going well I'm aiming 0.2.1 for April as 0.2 was massive and I'd like to go back to smaller gaps between content updates.