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Jennifer's Fragments News

Bug Fix / Bugs and image fixes

Thank you to the players for their great support.




[h2]We fixed some major issues;[/h2]
  • Fixed save import system and freezing issues.
  • Changed the sound levels of some Chapters.
  • Improvements have been made to make players wait on the transition screen less.
  • Fixed crashing issue







You can follow us on our social media. For quick feedback, you can join our Discord account and ask questions as you wish.
Thanks again for supporting us.

Updated Demo

[h2]Chapter design video showing some of the chapters prepared for the demo. We are waiting for your support.
[/h2]

[previewyoutube][/previewyoutube]

[h2]A small gameplay video of our game[/h2]

[previewyoutube][/previewyoutube]


What changed in the demo and full version.


  • Added visual enhancements and innovations.
  • Added storytelling style and dialog variety.
  • Puzzles were specially prepared for the chapters.
  • Adjusted the FPS perspective so that the character is not visible.
  • Changed the fonts of the notes.
  • Fixed the dialog system and changed the font for clarity.
  • Completely changed the main menu layout and environment.


The cat's name is MUHTEREM




There is a special and secret story section for the Muhterem, it would be nice for the players who solve it to state it in the comments and explain this situation.


You need to click the link to come to our Discord channel.
You can contact us on the Discord channel, ask your questions and give advice to the developers.

DISCORD


Finally, it is very important for us for you to add it to your wishlist, your support will make us happy.


https://store.steampowered.com/app/2608570/Jennifers_Fragments/

Developers' and Players' experience

On October 25th, a special live stream for Jennifer's Fragments, which will be released in full on October 25th.

Change of gameplay and chapters

Changes


  • Fixed FPS viewing angle.
  • The flashlight holding animation has been abandoned.
  • We can't see the character from the gameplay camera because it is story-dependent in-game.
  • Changed the visual quality of interactable items.
  • Added an external glow on the outside of interactable items.
  • Added a cat that you will see plays an important role in the story. It roams freely in the levels.
    [Puzzle mechanics have been made deeper.
    [Keys have been changed to make them easier for players to see and reach.
  • The horror elements will really make you feel uneasy.


[h2]The most important feedback we received after the first demo[/h2]

Players have provided plenty of feedback after trying out the first demo.
A few of the first gameplay issues that stood out.

- The speed at which the story is told and the rapid succession of the dialogs that are related to it can lead to a loss of meaning.

We started to solve this problem by making changes on the gameplay side. The most important change we made was to completely change the level designs and enlarge them to make them more comfortable for the player.

- Radical changes were made to improve the quality in terms of visual design.