1. Jennifer's Fragments
  2. News
  3. Change of gameplay and chapters

Change of gameplay and chapters

Changes


  • Fixed FPS viewing angle.
  • The flashlight holding animation has been abandoned.
  • We can't see the character from the gameplay camera because it is story-dependent in-game.
  • Changed the visual quality of interactable items.
  • Added an external glow on the outside of interactable items.
  • Added a cat that you will see plays an important role in the story. It roams freely in the levels.
    [Puzzle mechanics have been made deeper.
    [Keys have been changed to make them easier for players to see and reach.
  • The horror elements will really make you feel uneasy.


[h2]The most important feedback we received after the first demo[/h2]

Players have provided plenty of feedback after trying out the first demo.
A few of the first gameplay issues that stood out.

- The speed at which the story is told and the rapid succession of the dialogs that are related to it can lead to a loss of meaning.

We started to solve this problem by making changes on the gameplay side. The most important change we made was to completely change the level designs and enlarge them to make them more comfortable for the player.

- Radical changes were made to improve the quality in terms of visual design.