Patch 0.5.0 | Major Update 2

[h2]What's New:[/h2]
[h3]Bandit AI overhaul[/h3]
The bandit AI overhaul, which began late last year with the addition of ragdoll physics and numerous AI bug fixes, is now complete.
- Bandits now behave more dynamically and realistically in combat: they reposition, take cover, retreat under heavy fire, and flee from grenades.
- The last surviving bandit in a group can now surrender and drop their weapon.
- Instead of always dying instantly, bandits can sometimes fall wounded to the ground.
- Bandits now have a more diverse loot pool, including high-reputation weapon magazines and valuable consumables.
- Bandits wield a wider variety of weapons, including new additions to their arsenal.
- They are now divided into classes based on their weapon type, each with unique combat behavior. For example, snipers never close the distance, while shotgun-wielding bandits aggressively push forward.
- Bandits can now miss shots at long distances. The greater the range, the higher the chance of missing. Other factors, like target movement speed, also affect their accuracy.
- Tracer rounds are now visible from bandit gunfire to make firefights more readable.
- New voice lines added for bandits to match their improved combat behavior (changing positions, retreating, surrendering).
- Numerous bug fixes and other AI behavior improvements listed in other sections.

Please note that this overhaul primarily focuses on making bandits behave more realistically rather than significantly increasing their difficulty. Bandits are just one of the planned human enemy factions in the game and are meant to be among the easiest opponents.
However, for those looking for a greater challenge, basic difficulty settings have been added, adjusting enemy damage dealt and received. More advanced difficulty customization will be introduced in future updates.
[h3]New Weapons & Bleeding Mechanics[/h3]
- Two new weapons: the Mosin-Nagant and IZh-43 sawed-off shotgun, both lootable from bandits.
- New gun rack above the table for additional weapon storage.
- Bleeding mechanics added – wounds now have a chance to cause bleeding, with duration based on difficulty settings.
- Bandages introduced along with a new bandaging mechanic.
- Tutorial updated to include a bandaging step.

[h3]New Black Market Trader – Truffle[/h3]
A new underground trader has set up shop at the base! You can read more about him in the latest development diary.
- Truffle sells rare items that were previously only available as loot in raids, such as drum magazines or underbarrel UV flashlights and other rare attachments.
- He also stocks quest items needed for active missions, so if you're having trouble finding a specific item, Truffle has got you covered!
- His inventory is limited and refreshes daily, so be sure to check in regularly for the best deals!

[h3]Dog Companion Improvements[/h3]
- Your dog can now take damage in combat, and enemies can attack it.
- If critically injured, it will require medical assistance to recover.
[h3]Additional Improvements & Features[/h3]
- Over 100 new voice lines for Zakharich, including unique commentary on your purchases.
- New bandit dialogues revealing more about the game’s lore.
- Weapon slots now move up when crouching and can no longer clip through the ground.
- New visual effects for damage and critical health.
- Enhanced muzzle flashes.
- Blood splatter effect on screen when attacking with a knife.
- New passageway opened in the base leading to a lower floor.
- New competitive season started. Leaderboards have been reset (previously earned leaderboard rewards remain unaffected).
- 13 new Steam Achievements added.
- Additional optimization improvements.
The bandit boss was originally planned for this update but has been delayed. He is now expected to be introduced next month.
[h2]Changes:[/h2]
- PPSh handling reworked to improve comfort and consistency with other long guns.
- PPSh mechanics adjusted to better reflect real-world behavior.
- PPSh price reduced from 4,500 to 3,000 rubles.
- PPSh magazine price increased from 500 to 600 rubles.
- Ammo pack size for PPSh/Tokarev increased from 45 to 60 rounds.
- Ammo boxes can now be stored in large belt slots.
- Left-handed mode adjustments: Crossbow quiver, offset foregrip, and canted red dot now face the correct direction.
- Throwing knives now have a swish sound when swung.
- Cigarettes moved to Reputation Level 2 instead of Level 1.
- Increased ammo availability from bandit loot.
- PDA now displays whether a laser/light is for the primary or secondary weapon.
- Zakharich no longer repeats the same phrase multiple times when selling items.
- Increased spawn rate for PPSh drum magazines (previously much lower than AKM and Saiga drum mags).
- You can no longer buy items from the trader until completing the initial tutorial.
- Insurance moved to the first stand instead of being off to the side of the door.
- Crossbow bolts and quiver now unlock at Reputation Level 3.
- Headlamps worn by bandits now cast dynamic shadows.
- Limb damage for all enemies reduced by 50%.
- Bandits now take longer to detect a crouching player.
- Crouching now completely silences footsteps and slows movement speed a bit more.
- The missing hunter from a quest now has the correct appearance (previously looked like a soldier).
- Bandits no longer throw dynamite if they are too close to the player.
- Bandit combat dialogue no longer repeats excessively.
- Bandits now move faster while repositioning in combat.
- Molotov fire effects improved. New burning animations added for bandits.
- Player now takes damage when standing in fire.
- Finka Knife leaderboard requirement increased from 10,000 to 12,000 points (previous rewards remain unaffected).
- Updated icons for several older achievements.
- Winter is over! Snowfall has stopped in all locations.
- Removed sound cue that played when a bandit first spotted the player.
- New preference questions added to the initial settings survey.
[h2]Fixes:[/h2]
- Fixed a bug where combining real-life crouching with joystick crouch could clip the player through the ground.
- Fixed a bug where real-life crouching wouldn’t work properly for stealth detection.
- Crackers pack no longer disappear after selling it.
- Fixed leaderboard pages displaying incorrect supporter status.
- Fixed an issue where a removed hybrid sight prevented collimators from being mounted on the Saiga.
- Fixed missing collision on certain fences in the Garage Cooperative area.
- Fixed missing collision on a blue tractor in the Garage Cooperative area.
- Fixed fog boundary issues in the Forest.
- Fixed a bug where a dead bandit’s weapon could remain in his hands.
- Fixed an issue where scanned item descriptions could extend off-screen in the PDA.
- Fixed PPSh and TT-33 dirtiness timers being much longer than intended.
- Fixed a bug where equipping the revolver too early could break the tutorial.
- Fixed an item duplication exploit in the sapper armor’s special pocket.
- Fixed missing reload hints for looted PPShs.
- Fixed rare cases of item grab indicators appearing too small.
- Fixed a duplicate APS stock bug.
- Fixed some items appearing incorrectly in slots and drawers.
- Fixed a bug where bandits didn’t detect the player using a headlamp or weapon laser in the dark.
- Fixed a bolt duplication bug for the crossbow.
- Fixed incorrect bandit movement speed while retreating backwards.
- Fixed a material issue with the Taiga-1 knife.
- Fixed leaderboard rewards not being granted for players ranked below 1,000.
- Some other minor changes and improvements.
https://store.steampowered.com/app/2609610/CONVRGENCE/
https://store.steampowered.com/bundle/42080/CONVRGENCE_Supporter_Edition/