1. CONVRGENCE
  2. News
  3. Patch 0.7.1

Patch 0.7.1

[p][/p][h2]What’s New[/h2]
  • [p]More visual and gameplay variety added to Dead City:[/p]
    • [p]Basements in apartment buildings, some with radiation zones.[/p]
    • [p]New apartment interiors, including one that contains a hunter’s stash.[/p]
    • [p]Playgrounds, transformer boxes, phone booths, kiosks, information stands, and garages.[/p]
  • [p]Optimization work done for Dead City — performance in this location has been significantly improved.[/p]
  • [p]Added a new “Accelerator” upgrade module for the Energy Rifle.[/p]
  • [p]Crossbow bolts can now be spawned directly from the pack with the A/X button, just like regular ammo.[/p]
  • [p]Added a special message that appears when lost progress is restored.[/p]
  • [p]Added a new sound effect when demons receive a fatal headshot.[/p]
[p][/p][h2]Changes[/h2]
  • [p]Explosion radius of the new demon type slightly reduced.[/p]
  • [p]Energy Rifle now deals full damage even on limb hits.[/p]
[p][/p][h2]Fixes[/h2]
  • [p]Fixed a bug where sniper rifles could deal multiple damage instances with a single shot after the last update.[/p]
  • [p]Fixed the “Roadside Picnic” achievement, which was broken after the previous update.[/p]
  • [p]Fixed a bug preventing use of the under-barrel UV flashlight on HTC Vive after the last update.[/p]
  • [p]Fixed an issue where the battery could disappear from the Energy Rifle left on the gun wall.[/p]
  • [p]Fixed a bug causing the Saiga magazine to disappear after loading into Underground Facility or Garage Cooperative locations.[/p]
  • [p]Fixed a bug where the AKM could roll away on its own if left on a surface with a magazine inserted.[/p]
  • [p]Fixed a bug where the Mosin’s bolt sometimes couldn’t be grabbed.[/p]
  • [p]Fixed a bug where city generation could extend beyond the playable area.[/p]
  • [p]Fixed a bug where combat music could loop infinitely.[/p]
  • [p]Fixed a bug where sold Molotovs and dynamite could still be ignited.[/p]
  • [p]Fixed a bug where selecting the “random location” card could lead to entering an unlocked area.[/p]
  • [p]Fixed a bug where burning torches had no burning sound and couldn’t ignite anything.[/p]
  • [p]Fixed a bug where the sound of some dropped items could be heard from any distance.[/p]
  • [p]Fixed a bug with items colliding with the artifact container.[/p]
  • [p]Fixed a bug where the lighter’s flame could collide with the player.[/p]
  • [p]Fixed a bug where an exploded demon technically never despawned, causing the dog to keep attacking empty space.[/p]
  • [p]Various other minor fixes and improvements.[/p]
[p]

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