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  3. Patch 0.7.2 | Halloween Update

Patch 0.7.2 | Halloween Update

[p][/p][h2]What’s New[/h2][p][/p][p]Added Night Version of the Forest Location[/p]
  • [p]Veteran hunters can now experience the familiar area in a completely new way.[/p][p][/p]
[p]New Enemy Faction – Cultists[/p]
  • [p]Cultists perform their mysterious rituals in the night forest. But stay alert while observing them from the shadows - someone might already be setting up an ambush for you.[/p]
  • [p]Some hunters claim that cultists possess a strange aura that negatively affects everyone around them. For now, these are just rumors.[/p][p][/p]
[p]New Boss – The Bear[/p]
  • [p]This dangerous predator also prowls the woods at night. [/p]
  • [p]Two new achievements related to this boss have been added.[/p][p][/p]
[p]Halloween Event Returns![/p]
  • [p]Collect anomalous pumpkins and unlock unique cosmetic rewards. [/p]
  • [p]More details in a separate announcement.[/p][p][/p]
[p]Other additions:[/p]
  • [p]The artifact container at the base now emits radiation if it contains an artifact - so you won’t forget to sell it.[/p]
  • [p]Weapons now have a subtle vibration effect during sharp movements.[/p]
  • [p]Enemy hit sounds are now clearer and audible from any distance for better feedback and awareness.[/p]
  • [p]Several new loot items added.[/p][p][/p]
[p][/p][h2]Changes[/h2][p][/p]
  • [p]Slightly reduced wolf and boar damage across all difficulty levels.[/p]
  • [p]When scanning an item with the PDA, it now clearly states that at least one sale is required to display its price.[/p]
  • [p]UV flashlight burst (both handheld and underbarrel) now deals a small amount of damage to demons in addition to stunning them.[/p]
  • [p]Added more distinct sound cues when bandits prepare to throw grenades or dynamite (pin/igniter sounds).[/p]
  • [p]The sound of a grenade hitting the ground is now louder.[/p]
  • [p]Zakharich now pays 999 rubles for all items in high demand instead of 2x the base price, making most of them much more profitable to collect.[/p]
  • [p]Dog’s health now slowly regenerates outside of combat on Normal difficulty and instantly after combat on Easy. When at critical health, he still requires healing.[/p]
  • [p]The artifact container is now displayed in the inventory layout.[/p]
  • [p]Shotguns now deal significantly more damage when hitting limbs.[/p][p][/p]
[p][/p][h2]Fixes[/h2][p][/p]
  • [p]Fixed incorrect texture of PMM and Saiga ammo when using certain camo skins.[/p]
  • [p]Fixed a bug where a bandit could spawn inside a campfire in one of the forest camps.[/p]
  • [p]Fixed a bug that sometimes prevented Zakharich’s initial insurance dialogue lines from playing.[/p]
  • [p]Fixed a bug where long guns could be accidentally sold when their muzzle entered the sell zone while being held by the foregrip.[/p]
  • [p]Fixed a bug that made some outhouses in the Forest inaccessible after one of the previous updates.[/p]
  • [p]Fixed a bug preventing some settings (combat music, subtitles, body visibility) from being toggled in the main menu.[/p]
  • [p]Fixed an issue where boss spawn chance was sometimes calculated incorrectly.[/p]
  • [p]Fixed a bug where gaps in fences at the Garage Co-op location could be blocked by other objects.[/p]
  • [p]Various minor fixes and improvements.[/p]
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