0.7.4.4 Hotfix
[p]- Bandages and antirad can now also be placed into belt slots
- Head-collision screen fading is now temporarily disabled when the in-game menu is open so the menu and the Stuck function remain visible
- Fixed an issue where the High Noon achievement could not be unlocked after update 0.7.4
- Fixed a bug where the PPSh magazine had to be removed and reinserted to work correctly
- Fixed an issue where the laser/flashlight state was not being saved for weapons in holsters
- Fixed a bug where a gas mask saved in the backpack stopped protecting against artifacts at the base
- Weapons held only by the foregrip are now automatically re-gripped so they can be saved correctly
- Fixed an issue where an artifact saved in hand would turn into a regular item
- Fixed an issue where an artifact container saved in hand would turn into a lab case
- Fixed a bug where both a suppressor and a bayonet could be attached to the AK at the same time
- The Saiga can no longer have both a suppressor and an underbarrel grenade launcher attached at the same time
- Fixed a bug where the x4 scope could be attached to the crossbow
- Fixed a bug introduced in 0.7.4 where campfires no longer ignited flammable items (cigarettes, Molotovs, dynamite, etc.) and no longer affected grenades and ammo
- Fixed a bug where bandit PPSh magazines were always full
- Fixed several spots near the exits on the Garage Cooperative location where enemies could enter closed garages
- Some other minor fixes and improvements[/p]
- Head-collision screen fading is now temporarily disabled when the in-game menu is open so the menu and the Stuck function remain visible
- Fixed an issue where the High Noon achievement could not be unlocked after update 0.7.4
- Fixed a bug where the PPSh magazine had to be removed and reinserted to work correctly
- Fixed an issue where the laser/flashlight state was not being saved for weapons in holsters
- Fixed a bug where a gas mask saved in the backpack stopped protecting against artifacts at the base
- Weapons held only by the foregrip are now automatically re-gripped so they can be saved correctly
- Fixed an issue where an artifact saved in hand would turn into a regular item
- Fixed an issue where an artifact container saved in hand would turn into a lab case
- Fixed a bug where both a suppressor and a bayonet could be attached to the AK at the same time
- The Saiga can no longer have both a suppressor and an underbarrel grenade launcher attached at the same time
- Fixed a bug where the x4 scope could be attached to the crossbow
- Fixed a bug introduced in 0.7.4 where campfires no longer ignited flammable items (cigarettes, Molotovs, dynamite, etc.) and no longer affected grenades and ammo
- Fixed a bug where bandit PPSh magazines were always full
- Fixed several spots near the exits on the Garage Cooperative location where enemies could enter closed garages
- Some other minor fixes and improvements[/p]