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  3. Patch 0.8 | Major Update

Patch 0.8 | Major Update

[h2]What’s New [/h2][h3]Infirmary[/h3]
  • [p]A new hideout upgrade has been added - Infirmary, along with a new trader - Vera.[/p]
  • [p]The Infirmary provides free post-raid healing and access to new medical items.[/p]
  • [p]New stimulants added: Regenazol – passive health regeneration, Hemostat – prevents bleeding, Appetol – slows hunger and thirst buildup.[/p]
  • [p]Injector caps can now be removed using your mouth.[/p]
  • [p]New equipment upgrade added - Injector Case.[/p]
[p][/p][h3]New guns[/h3]
  • [p]Two new weapons added: Groza and VSS.[/p]
  • [p]Groza can be found in one of the stashes in the Underground Facility and VSS can be found in one of the stashes in Dead City.[/p]
  • [p]9×39 - new ammo caliber is now sold by Zakharich at Reputation 3.[/p]
[p][/p][h3]Dead City - Daytime Variant[/h3]
  • [p]Added a daytime version of the Dead City location.[/p]
  • [p]Added a new bandit tripwire type - shotgun trap.[/p]
  • [p]Added several new apartment variants in the Dead City, including a new stash.[/p]
  • [p]Improved environmental detail in the Dead City: more trash on roads, clutter on balconies, and additional objects outside the playable area.[/p]
[p][/p][h3]New Enemy[/h3]
  • [p]A new bandit enemy type has been added - Bandit Sniper.[/p]
  • [p]You can encounter them in the city location during the day.[/p]
[h3]Convergent Shifts[/h3]
  • [p]During a raid, there is now a small chance of a Convergent Shift occurring.[/p]
  • [p]You will be warned in advance and must immediately proceed to the extraction point. Staying within the affected area will result in death.[/p]
  • [p]After an emission, an artifact is guaranteed to spawn on the location.[/p]
  • [p]New shift-related announcements added to base loudspeakers.[/p]
[h3]Knife Sharpening[/h3]
  • [p]Knife sharpening has been added.[/p]
  • [p]Knives can now become dull - don’t forget to use a sharpening stone between raids.[/p]
  • [p]An unsharpened knife deals less damage, and a completely dull knife makes perfect skinning impossible.[/p]
[h3]Other Additions[/h3]
  • [p]New equipment upgrade - Improved PDA Scanner, showing the exact item price.[/p]
  • [p]New loot items added.[/p]
  • [p]Some items sold by Zakharich (such as suits) now have more detailed descriptions where their properties were not obvious.[/p]
  • [p]Added hand animation when manually closing the sawn-off shotgun.[/p]
  • [p]Spring has arrived in Chernokamensk - snow no longer falls on locations.[/p]
  • [p]A new leaderboard competitive season has begun.[/p]
  • [p]13 new achievements added.[/p]
[p][/p][h2]Changes[/h2]
  • [p]The compass (direction to extraction) is now enabled by default for all players.[/p]
  • [p]Tutorial has been updated to explain compass functionality.[/p]
  • [p]Character movement speed has been slightly increased.[/p]
  • [p]The presence of an exploding demon inside apartments can now be detected in advance via sounds and biomass.[/p]
  • [p]Headlamp visual effect has been updated, headlamp shadows are now enabled on all graphics settings.[/p]
  • [p]Glow sticks near important quest objects (hunter, stash, etc.) are now red instead of green to avoid confusion with extraction points.[/p]
  • [p]Saiga damage and effective range have been significantly increased.[/p]
  • [p]PP-9 damage slightly increased; suppressors can now be attached to it.[/p]
  • [p]SKS damage slightly increased.[/p]
  • [p]After dying in a raid, you now respawn directly near Zakharich to ensure you don’t miss the insurance reminder.[/p]
  • [p]Adrenaline is now sold by Vera.[/p]
  • [p]Anti-rad is now sold at Reputation 4 instead of 3.[/p]
  • [p]The achievement-based progress restoration message can no longer be missed - it must be acknowledged to continue.[/p]
  • [p]Improved Detector is now sold at Reputation 2.[/p]
  • [p]Base loudspeaker announcements now play slightly less frequently.[/p]
  • [p]The weapon rack in the player room has been expanded to fit the new weapons.[/p]
  • [p]Truffle’s items for side quests are now sorted by priority. For example, if you’ve already unlocked the bar and completed the hunter quest, only car first aid kits will appear in his left slot.[/p]
  • [p]Thrown weapons (grenades, knives, Molotovs, etc.) now always use hold mode, even if press grab is selected in the settings - for better throwing.[/p]
[p][/p][h2]Fixes[/h2]
  • [p]All game audio has been optimized to reduce CPU load. Some sounds may now be louder or quieter than before - please report any issues.[/p]
  • [p]Fixed an issue where the PMM could not be sold.[/p]
  • [p]Fixed an issue where the PMM could not be scanned using the PDA.[/p]
  • [p]Fixed a bug where firing the Energy Rifle in the shooting range returned SVD ammo (this time for real).[/p]
  • [p]Fixed a bug allowing bar items to be purchased without sufficient funds, resulting in negative balance.[/p]
  • [p]Fixed an issue where the balance display wouldn’t update for other traders after buying from Truffle.[/p]
  • [p]Fixed an issue where the PP-9 stock could not be folded/unfolded after placing the weapon in a vise.[/p]
  • [p]Fixed an issue where loot dug up by the dog appeared slightly too early - spawning is now less noticeable.[/p]
  • [p]Fixed an issue where bottle caps could be placed into the backpack and would become oversized.[/p]
  • [p]Fixed an issue where progress restoration would send players into the tutorial instead of directly to the hideout.[/p]
  • [p]Fixed a bug where Truffle’s item could go on cooldown and disappear if you exited without saving.[/p]
  • [p]Improved impact grenade logic - it should no longer explode mid-air.[/p]
  • [p]Other minor fixes and improvements.[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p]