0.8.0.5 Hotfix
[p]- Fixed stutters on the Garage Cooperative location that appeared after update 0.8.0.
- Improved performance on the Garage Cooperative and Dead City locations (optimized some models and added new LODs for certain objects).
- Fixed a bug where loot could fall through furniture in apartments on the Dead City location.
- Fixed a gray screen bug after descending a rope.
- Fixed a bug where bandits could shoot through cover (now crouching behind cars or trash containers is finally a viable tactic).
- Fixed a bug where bandits could shoot through floors and ceilings inside buildings on the Dead City location if they were directly below/above the player.
- Fixed a bug where bandits didn’t use grenades on the Dead City location.
- Fixed a bug where the injector case could be placed in the backpack or storage.
- Added missing collision to some walls on the Dead City location.
- Reduced the size of the extraction area on the Forest location.
- Enemies can no longer enter the extraction area on the Forest location.
- Added roads outside the playable area on the Dead City location.
- Improved tree models on the Dead City location (removed floating branches).
- The dog at the base now makes attention-seeking sounds less often and will stop doing so completely if you pet him.
- Various other minor changes and fixes.[/p]
- Improved performance on the Garage Cooperative and Dead City locations (optimized some models and added new LODs for certain objects).
- Fixed a bug where loot could fall through furniture in apartments on the Dead City location.
- Fixed a gray screen bug after descending a rope.
- Fixed a bug where bandits could shoot through cover (now crouching behind cars or trash containers is finally a viable tactic).
- Fixed a bug where bandits could shoot through floors and ceilings inside buildings on the Dead City location if they were directly below/above the player.
- Fixed a bug where bandits didn’t use grenades on the Dead City location.
- Fixed a bug where the injector case could be placed in the backpack or storage.
- Added missing collision to some walls on the Dead City location.
- Reduced the size of the extraction area on the Forest location.
- Enemies can no longer enter the extraction area on the Forest location.
- Added roads outside the playable area on the Dead City location.
- Improved tree models on the Dead City location (removed floating branches).
- The dog at the base now makes attention-seeking sounds less often and will stop doing so completely if you pet him.
- Various other minor changes and fixes.[/p]