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Patch 0.3.1 | Content Update 1

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[h3]New Features[/h3] - Night Raids: You can now embark on familiar locations during nighttime. Be cautious, as the Zone is much more dangerous at night!

- Performance Improvements: Significant performance enhancements have been made to the "Garage Cooperative" location. Further optimization efforts will continue.

- Increased Variability in "Garage Cooperative":
  • New extraction points
  • New pathways
  • New garage interiors
  • New ambient sounds

Future updates will continue to enhance both visual and gameplay variety in this location.

- First Improvements to Enemy AI:
  • Enemies now react to dropped items nearby.
  • Enemies can now patrol locations.
[h3]Changes[/h3]
  • Guns will now automatically holster when entering or exiting a raid
  • Increased spawn rate of missing hunter in "Garage Cooperative" location
  • Increased spawn rate of briefcase in the laboratory
  • Dispatcher messages now only play in "Garage Cooperative"
  • Reduced maximum size of the "Garage Cooperative" location for all reputation levels; very small for the first mission
  • Reduced scream sound range of demons, lowering the chance of triggering multiple demons from a single shot.
  • Wrist pocket of the sapper suit can now hold a lighter.
  • Cigarettes removed from high demand list (now available in store).
  • Canteen sold in the store now comes filled (reminder: empty one can still be refilled from a barrel).
  • Decreased spawn rate of high-value loot in "Garage Cooperative" during the day; orange military crates no longer spawn during the day
  • Enhanced the brightness of the glow sticks
  • The fog density at the location “Garage Cooperative” is slightly reduced

Weapon Tweaks:
  1. Revolver damage slightly reduced
  2. Increased revolver scope size for easier aiming
  3. Increased SVD damage: one headshot now kills a demon
  4. Increased grenade and dynamite damage: one grenade/dynamite now kills a demon

Upgrade Price Adjustments:
  1. Rep. 3 - Hazmat Suit: 10000 -> 12500
  2. Rep. 3 - Headlamp: 5000 -> 7500
  3. Rep. 5 - Sapper Suit: 15000 -> 20000
  4. Rep. 5 - NVG: 10000 -> 15000
[h3]Fixes[/h3]
  • Fixed issue with the guaranteed spawn of the keycard and briefcase in the final Rep. 4 mission
  • Fixed demon invulnerability bug before combat engagement
  • Fixed artifacts causing radiation damage despite using Antirad and hazmat suits
  • Fixed corpses moving bug
  • Fixed some object spawning overlaps in "Garage Cooperative"
  • Fixed standard PPSH mag appearing on the table when saving PPSH with drum mag on the gun wall
  • Fixed debris spawning incorrectly at the bottom of the stairs in the “Underground Facility”
  • Fixed invisible walls around radioactive barrels; barrels now correctly deal radiation damage
  • Fixed the ability to break locks with TT-33 and bayonet
  • Fixed NVG visibility before purchase on headsets with high vertical FOV
  • Fixed torches near doors in the “Underground Facility" not visible until doors were opened
  • Fixed garage tripwires spawning inside vehicles
  • Fixed missing textures on the back of location photos
  • Fixed auto-sort function not working correctly on the third backpack page
  • Fixed ability to place PDA in backpack or stash slots
  • Fixed low-resolution texture of orange military crates
  • Improved visual quality of the Taiga-1 knife
  • Various minor bug fixes