Patch 0.3.1 | Content Update 1
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[h3]New Features[/h3] - Night Raids: You can now embark on familiar locations during nighttime. Be cautious, as the Zone is much more dangerous at night!
- Performance Improvements: Significant performance enhancements have been made to the "Garage Cooperative" location. Further optimization efforts will continue.
- Increased Variability in "Garage Cooperative":
Future updates will continue to enhance both visual and gameplay variety in this location.
- First Improvements to Enemy AI:
Weapon Tweaks:
Upgrade Price Adjustments:
[h3]New Features[/h3] - Night Raids: You can now embark on familiar locations during nighttime. Be cautious, as the Zone is much more dangerous at night!
- Performance Improvements: Significant performance enhancements have been made to the "Garage Cooperative" location. Further optimization efforts will continue.
- Increased Variability in "Garage Cooperative":
- New extraction points
- New pathways
- New garage interiors
- New ambient sounds
Future updates will continue to enhance both visual and gameplay variety in this location.
- First Improvements to Enemy AI:
- Enemies now react to dropped items nearby.
- Enemies can now patrol locations.
- Guns will now automatically holster when entering or exiting a raid
- Increased spawn rate of missing hunter in "Garage Cooperative" location
- Increased spawn rate of briefcase in the laboratory
- Dispatcher messages now only play in "Garage Cooperative"
- Reduced maximum size of the "Garage Cooperative" location for all reputation levels; very small for the first mission
- Reduced scream sound range of demons, lowering the chance of triggering multiple demons from a single shot.
- Wrist pocket of the sapper suit can now hold a lighter.
- Cigarettes removed from high demand list (now available in store).
- Canteen sold in the store now comes filled (reminder: empty one can still be refilled from a barrel).
- Decreased spawn rate of high-value loot in "Garage Cooperative" during the day; orange military crates no longer spawn during the day
- Enhanced the brightness of the glow sticks
- The fog density at the location “Garage Cooperative” is slightly reduced
Weapon Tweaks:
- Revolver damage slightly reduced
- Increased revolver scope size for easier aiming
- Increased SVD damage: one headshot now kills a demon
- Increased grenade and dynamite damage: one grenade/dynamite now kills a demon
Upgrade Price Adjustments:
- Rep. 3 - Hazmat Suit: 10000 -> 12500
- Rep. 3 - Headlamp: 5000 -> 7500
- Rep. 5 - Sapper Suit: 15000 -> 20000
- Rep. 5 - NVG: 10000 -> 15000
- Fixed issue with the guaranteed spawn of the keycard and briefcase in the final Rep. 4 mission
- Fixed demon invulnerability bug before combat engagement
- Fixed artifacts causing radiation damage despite using Antirad and hazmat suits
- Fixed corpses moving bug
- Fixed some object spawning overlaps in "Garage Cooperative"
- Fixed standard PPSH mag appearing on the table when saving PPSH with drum mag on the gun wall
- Fixed debris spawning incorrectly at the bottom of the stairs in the “Underground Facility”
- Fixed invisible walls around radioactive barrels; barrels now correctly deal radiation damage
- Fixed the ability to break locks with TT-33 and bayonet
- Fixed NVG visibility before purchase on headsets with high vertical FOV
- Fixed torches near doors in the “Underground Facility" not visible until doors were opened
- Fixed garage tripwires spawning inside vehicles
- Fixed missing textures on the back of location photos
- Fixed auto-sort function not working correctly on the third backpack page
- Fixed ability to place PDA in backpack or stash slots
- Fixed low-resolution texture of orange military crates
- Improved visual quality of the Taiga-1 knife
- Various minor bug fixes