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CONVRGENCE News

0.3.1.1 Hotfix

- Fixed a bug with the inability to enter/exit a raid while holding a weapon in your hand if the slot behind your back is already occupied
- Fixed inability to put a lighter in the pocket on the arm of sapper armor
- Fixed missing orange army crates in garages at night

Patch 0.3.1 | Content Update 1

[previewyoutube][/previewyoutube]

[h3]New Features[/h3] - Night Raids: You can now embark on familiar locations during nighttime. Be cautious, as the Zone is much more dangerous at night!

- Performance Improvements: Significant performance enhancements have been made to the "Garage Cooperative" location. Further optimization efforts will continue.

- Increased Variability in "Garage Cooperative":
  • New extraction points
  • New pathways
  • New garage interiors
  • New ambient sounds

Future updates will continue to enhance both visual and gameplay variety in this location.

- First Improvements to Enemy AI:
  • Enemies now react to dropped items nearby.
  • Enemies can now patrol locations.
[h3]Changes[/h3]
  • Guns will now automatically holster when entering or exiting a raid
  • Increased spawn rate of missing hunter in "Garage Cooperative" location
  • Increased spawn rate of briefcase in the laboratory
  • Dispatcher messages now only play in "Garage Cooperative"
  • Reduced maximum size of the "Garage Cooperative" location for all reputation levels; very small for the first mission
  • Reduced scream sound range of demons, lowering the chance of triggering multiple demons from a single shot.
  • Wrist pocket of the sapper suit can now hold a lighter.
  • Cigarettes removed from high demand list (now available in store).
  • Canteen sold in the store now comes filled (reminder: empty one can still be refilled from a barrel).
  • Decreased spawn rate of high-value loot in "Garage Cooperative" during the day; orange military crates no longer spawn during the day
  • Enhanced the brightness of the glow sticks
  • The fog density at the location “Garage Cooperative” is slightly reduced

Weapon Tweaks:
  1. Revolver damage slightly reduced
  2. Increased revolver scope size for easier aiming
  3. Increased SVD damage: one headshot now kills a demon
  4. Increased grenade and dynamite damage: one grenade/dynamite now kills a demon

Upgrade Price Adjustments:
  1. Rep. 3 - Hazmat Suit: 10000 -> 12500
  2. Rep. 3 - Headlamp: 5000 -> 7500
  3. Rep. 5 - Sapper Suit: 15000 -> 20000
  4. Rep. 5 - NVG: 10000 -> 15000
[h3]Fixes[/h3]
  • Fixed issue with the guaranteed spawn of the keycard and briefcase in the final Rep. 4 mission
  • Fixed demon invulnerability bug before combat engagement
  • Fixed artifacts causing radiation damage despite using Antirad and hazmat suits
  • Fixed corpses moving bug
  • Fixed some object spawning overlaps in "Garage Cooperative"
  • Fixed standard PPSH mag appearing on the table when saving PPSH with drum mag on the gun wall
  • Fixed debris spawning incorrectly at the bottom of the stairs in the “Underground Facility”
  • Fixed invisible walls around radioactive barrels; barrels now correctly deal radiation damage
  • Fixed the ability to break locks with TT-33 and bayonet
  • Fixed NVG visibility before purchase on headsets with high vertical FOV
  • Fixed torches near doors in the “Underground Facility" not visible until doors were opened
  • Fixed garage tripwires spawning inside vehicles
  • Fixed missing textures on the back of location photos
  • Fixed auto-sort function not working correctly on the third backpack page
  • Fixed ability to place PDA in backpack or stash slots
  • Fixed low-resolution texture of orange military crates
  • Improved visual quality of the Taiga-1 knife
  • Various minor bug fixes

New Content Sneak Peek!

Night raids, better game performance and something else is on the way!

0.3.0.2 Hotfix

Fixes:

- Fixed the bug with the PPSh constantly spawning on the back
- Fixed the bug causing players to fall through the map when using the Teleport locomotion
- Fixed the bug where double rewards weren't granted for high-demand items
- Two garbage containers will no longer spawn too close together, obstructing pathways
- Fixed the bug where the grenade explosion area remained active for a period after detonation
- Fixed the bug where HP could exceed 100
- Fixed the bug allowing players to acquire a level 3 backpack at the second reputation level (hopefully this time for sure)
- Fixed the bug preventing the purchase of a new TT-33 after selling the old one
- Fixed the TT-33 duplication bug
- Fixed the bug where biomass around the door to the room didn't appear until the door was opened
- Fixed the incorrect price display when purchasing the PMM
- Fixed the invisible slot on the second stash tab
- Fixed the bug where bandit dialogues weren't interrupted if a dog attacked the bandits first
- Fixed the bug where combat music didn't start playing if the enemy was attacked first by a dog
- Fixed the bug with sale of PMM and TT-33 when dropped on the floor in the shop
- On HTC Vive, players can now retrieve ammo from magazines, speed loaders, and ammo packs
- Car key can no longer be grabbed prematurely, which caused a location generation bug

Changes:

- Insurance mechanic reworked: now, with active insurance upon death, progress reverts to pre-raid status, ensuring weapons aren't lost
- Slightly increased AKM damage
- Slightly reduced dog damage
- Significantly decreased enemy detection radius by dog in the Underground Facility
- Items now drop from hands when opening the in-game menu (to prevent item disappearance or game crashes)
- When loading to the base from a raid location, items now drop from hands (for design clarity and to avoid game crashes)
- Cigarettes and lighters added to the first reputation level in shop
- Throwing knives now available for purchase from the second reputation level
- The PPSh can now also be grabbed by the barrel with second hand for greater comfort, although the avtar's hand will still hold the correct position
- A loaded PPSh can no longer fire a shot with the magazine detached
- The key card for the final quest now spawns near the laboratory guaranteed
- Demons can no longer spawn in the starting room on the Underground Facility location
- Added a small delay before using the next teleport

04/05/2024 Update - Fix for the Hotfix :)

- Fixed the spawning above the map on the second location
- Fixed falling under the map on the second location
- Fixed a bug with the inability to buy a level 3 backpack on Rep 4
- Fixed incorrectly displayed price when buying the second stash upgrade

0.3.0.1 Hotfix

Fixes:

- Fixed an bug with items disappearing from the stash
- Fixed a bug causing infinite whistling when lighting a cigarette
- Fixed an bug with revolver reloading when there was 1 bullet left in the chamber
- Fixed a bug causing the dog to get stuck in a sitting position
- Fixed disappearing bullets from PMM magazine
- Fixed inability to sell items from the stash
- Brightness slider can no longer be turned down to minimum, preventing self-blinding
- Fixed non-functioning insurance
- Fixed dog getting stuck inside and on top of garages
- Fixed inability to extract bullets from AKM and Saiga-12 drum magazines
- Corrected left-handed mode instruction in tutorial
- Fixed bug where the dog could push the player's body in tutorial
- Fixed a crash when loading into the second location
- Containers and garbage piles will no longer spawn to block extraction point in Garage Cooperative
- Fixed inability to progress the tutorial on HTC Vive
- Empty canteen from store no longer sounds full; must be filled from barrel in corridor!
- Fixed artifact spawning inside inaccessible garage
- Wire traps can no longer accept items other than dynamite
- Several fixes to English localization
- Fixed incorrect pistol positioning in left-handed mode when seated
- Fixed bandits spawning inside objects in certain areas

Changes:

- Energy and hydration no longer deplete at base
- Slightly increased damage dealt by bandits
- Slightly reduced health of demons
- Some dog animations now play less frequently