Patch 0.7.3 | QoL Update
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[/h3][p][/p][h3]Hey hunters![/h3][p][/p][p]Patch 0.7.3 is a collection of improvements that make the game noticeably more comfortable to play. After all, it's hard to enjoy the experience when you can’t properly adjust the game to your liking or when you accidentally lose a weapon and end up frustrated.
[/p][p]Many of these improvements have been requested for a long time, so I decided to pause work on new content and gather most of your suggestions into one extra, unscheduled update to make the game more comfortable and welcoming for everyone.
[/p][h2]Quality of Life Improvements[/h2]
If you enjoy the direction the game is heading, a review would mean the world to me. And if you want to support the dev even more, the Supporter Packs are 40% off through the Supporter Edition until December 1st.
Your support and the feedback are what keeps this game going — thank you.[/p][p][/p][p][dynamiclink][/dynamiclink]
[/p]
[/p][p]Many of these improvements have been requested for a long time, so I decided to pause work on new content and gather most of your suggestions into one extra, unscheduled update to make the game more comfortable and welcoming for everyone.
[/p][h2]Quality of Life Improvements[/h2]
- [p]Weapons now automatically return to their holsters when released, just like the knife, backpack, and other gear. If you’ve never had issues with accidentally losing weapons, you can turn this setting off.[/p]
- [p]If you exit the game or load into a raid while a weapon is still clamped in a vise on the workbench, it no longer disappears. Instead it’s placed on the gun wall and saved.[/p]
- [p]The PDA scanner can now display information about weapon dirtiness, the number of rounds left in a magazine, and the fill level of food/drinks.[/p]
- [p]A separate height adjustment for the pistol holster and knife sheath has been added. You no longer need to raise the entire belt if the pistol is uncomfortable to grab.[/p]
- [p]The height calibration settings now show your current offset values.[/p]
- [p]A vignette effect for smooth locomotion and turning has been added to the settings. It narrows the field of view to reduce motion sickness. Its intensity can be adjusted in the Controls menu. Disabled by default.[/p]
- [p]The game now automatically pauses if you take off your headset and step away. It automatically resumes when you return.[/p]
- [p]When selling weapons, the value of installed attachments and inserted magazines is now included. No more disassembling your weapon to maximize profit.[/p]
- [p]The raid leaderboard now also shows the score you earned in your latest run. You can more accurately track your outings and compare them to your personal best.[/p]
- [p]Canned food can now be eaten directly from the can by bringing it to your mouth — not only with a knife as before.[/p]
- [p]The rail for mounting a laser/flashlight on the Saiga has been shifted to the side for more comfortable use with the newly added suppressor.[/p]
- [p]You can now quickly descend to the street using a rope anchored at the window from the top floors of apartment buildings in the Dead City.[/p]
- [p]Upper floors can now also be blocked off by rubble on staircases to reduce unnecessary running around. There is no loot above such blockages — instead, it is more densely distributed on the lower floors.[/p]
- [p]The last opened vertical tab in Zakharich’s shop is now remembered and remains open if you exit and return to the shop.[/p]
- [p]The gas mask can now be stored in your backpack simply by throwing it over your shoulder, like regular loot.[/p]
- [p]The gas mask now stays in your backpack when changing locations.[/p]
- [p]Dynamite, grenades, and Molotovs can now be detonated by shooting them — including those placed in tripwires or carried in bandits’ pockets. Blowing up an entire group of bandits by sniping a grenade sticking out of someone’s pocket? Sounds like a future achievement.[/p]
- [p]Fixed a bug where the animation of the rotating display stands in Zakharich’s shop could break, making it impossible to purchase certain items.[/p]
- [p]A grenade launched from an underbarrel grenade launcher mounted on the Saiga should no longer collide with the suppressor.[/p]
- [p]Fixed a bug where removing the foregrip from a weapon caused the player to lose the ability to grab the handguard.[/p]
- [p]Fixed a bug where Zakharich’s radio instructions would not play if you went to the night version of the Forest instead of the day one during your very first raid.[/p]
- [p]Several other minor fixes and adjustments.[/p]
If you enjoy the direction the game is heading, a review would mean the world to me. And if you want to support the dev even more, the Supporter Packs are 40% off through the Supporter Edition until December 1st.
Your support and the feedback are what keeps this game going — thank you.[/p][p][/p][p][dynamiclink][/dynamiclink]