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CONVRGENCE News

0.3.1.3 Hotfix

Changes:

- Maximum sprint duration has been doubled. Remember, dehydration reduces this duration, so stay hydrated!
- The eyecup of the PSO-1 scope has been removed for easier aiming.
- Reduced the likelihood of bandits spawning in large groups (more than 3) in the "Underground Facility" location.
- Breaks in garage walls that do not lead to new areas are now covered with fire shields - to prevent them from looking like generation bugs.
- During the stealth mission, patrolling bandits spawn less frequently. After several failed raids, they stop spawning altogether.
- Several music tracks playing on the radio have been replaced.

Fixes:

- Additional location generation bugs in the "Garage Cooperative" from update 0.3.1 have been fixed.
- Corrected the wrong photo on the board in the nighttime version of the "Garage Cooperative".
- Fixed an issue that prevented raid exit (when the timer counted down to zero but the loading screen did not appear).
- Fixed a bug where garages with exploded walls had no interiors.
- Fixed a non-functional extraction point through the vent in the "Underground Facility" location.
- Various other minor changes and fixes.

0.3.1.2 Hotfix

- Fixed a bug where it was impossible to put a pack of crackers in the backpack
- Fixed numerous generation bugs in the "Garage Cooperative" location that appeared in the last update, related to new walls that could block passages. Please report if any such places still remain
- Fixed an issue where the artifact would still deal one tick of damage even when using an antirad or a hazmat suit
- Fixed a bug where enemies would not react to the sound of a tripwire explosion
- Fixed a bug where a second car, which a bandit searches, could spawn inside the garage
- Fixed a bug where biomass could hang in the air if it spawned at the bottom of the stairs in the "Underground Facility" location

0.3.1.1 Hotfix

- Fixed a bug with the inability to enter/exit a raid while holding a weapon in your hand if the slot behind your back is already occupied
- Fixed inability to put a lighter in the pocket on the arm of sapper armor
- Fixed missing orange army crates in garages at night

Patch 0.3.1 | Content Update 1

[previewyoutube][/previewyoutube]

[h3]New Features[/h3] - Night Raids: You can now embark on familiar locations during nighttime. Be cautious, as the Zone is much more dangerous at night!

- Performance Improvements: Significant performance enhancements have been made to the "Garage Cooperative" location. Further optimization efforts will continue.

- Increased Variability in "Garage Cooperative":
  • New extraction points
  • New pathways
  • New garage interiors
  • New ambient sounds

Future updates will continue to enhance both visual and gameplay variety in this location.

- First Improvements to Enemy AI:
  • Enemies now react to dropped items nearby.
  • Enemies can now patrol locations.
[h3]Changes[/h3]
  • Guns will now automatically holster when entering or exiting a raid
  • Increased spawn rate of missing hunter in "Garage Cooperative" location
  • Increased spawn rate of briefcase in the laboratory
  • Dispatcher messages now only play in "Garage Cooperative"
  • Reduced maximum size of the "Garage Cooperative" location for all reputation levels; very small for the first mission
  • Reduced scream sound range of demons, lowering the chance of triggering multiple demons from a single shot.
  • Wrist pocket of the sapper suit can now hold a lighter.
  • Cigarettes removed from high demand list (now available in store).
  • Canteen sold in the store now comes filled (reminder: empty one can still be refilled from a barrel).
  • Decreased spawn rate of high-value loot in "Garage Cooperative" during the day; orange military crates no longer spawn during the day
  • Enhanced the brightness of the glow sticks
  • The fog density at the location “Garage Cooperative” is slightly reduced

Weapon Tweaks:
  1. Revolver damage slightly reduced
  2. Increased revolver scope size for easier aiming
  3. Increased SVD damage: one headshot now kills a demon
  4. Increased grenade and dynamite damage: one grenade/dynamite now kills a demon

Upgrade Price Adjustments:
  1. Rep. 3 - Hazmat Suit: 10000 -> 12500
  2. Rep. 3 - Headlamp: 5000 -> 7500
  3. Rep. 5 - Sapper Suit: 15000 -> 20000
  4. Rep. 5 - NVG: 10000 -> 15000
[h3]Fixes[/h3]
  • Fixed issue with the guaranteed spawn of the keycard and briefcase in the final Rep. 4 mission
  • Fixed demon invulnerability bug before combat engagement
  • Fixed artifacts causing radiation damage despite using Antirad and hazmat suits
  • Fixed corpses moving bug
  • Fixed some object spawning overlaps in "Garage Cooperative"
  • Fixed standard PPSH mag appearing on the table when saving PPSH with drum mag on the gun wall
  • Fixed debris spawning incorrectly at the bottom of the stairs in the “Underground Facility”
  • Fixed invisible walls around radioactive barrels; barrels now correctly deal radiation damage
  • Fixed the ability to break locks with TT-33 and bayonet
  • Fixed NVG visibility before purchase on headsets with high vertical FOV
  • Fixed torches near doors in the “Underground Facility" not visible until doors were opened
  • Fixed garage tripwires spawning inside vehicles
  • Fixed missing textures on the back of location photos
  • Fixed auto-sort function not working correctly on the third backpack page
  • Fixed ability to place PDA in backpack or stash slots
  • Fixed low-resolution texture of orange military crates
  • Improved visual quality of the Taiga-1 knife
  • Various minor bug fixes

New Content Sneak Peek!

Night raids, better game performance and something else is on the way!