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CONVRGENCE News

0.3.1.2 Hotfix

- Fixed a bug where it was impossible to put a pack of crackers in the backpack
- Fixed numerous generation bugs in the "Garage Cooperative" location that appeared in the last update, related to new walls that could block passages. Please report if any such places still remain
- Fixed an issue where the artifact would still deal one tick of damage even when using an antirad or a hazmat suit
- Fixed a bug where enemies would not react to the sound of a tripwire explosion
- Fixed a bug where a second car, which a bandit searches, could spawn inside the garage
- Fixed a bug where biomass could hang in the air if it spawned at the bottom of the stairs in the "Underground Facility" location

0.3.1.1 Hotfix

- Fixed a bug with the inability to enter/exit a raid while holding a weapon in your hand if the slot behind your back is already occupied
- Fixed inability to put a lighter in the pocket on the arm of sapper armor
- Fixed missing orange army crates in garages at night

Patch 0.3.1 | Content Update 1

[previewyoutube][/previewyoutube]

[h3]New Features[/h3] - Night Raids: You can now embark on familiar locations during nighttime. Be cautious, as the Zone is much more dangerous at night!

- Performance Improvements: Significant performance enhancements have been made to the "Garage Cooperative" location. Further optimization efforts will continue.

- Increased Variability in "Garage Cooperative":
  • New extraction points
  • New pathways
  • New garage interiors
  • New ambient sounds

Future updates will continue to enhance both visual and gameplay variety in this location.

- First Improvements to Enemy AI:
  • Enemies now react to dropped items nearby.
  • Enemies can now patrol locations.
[h3]Changes[/h3]
  • Guns will now automatically holster when entering or exiting a raid
  • Increased spawn rate of missing hunter in "Garage Cooperative" location
  • Increased spawn rate of briefcase in the laboratory
  • Dispatcher messages now only play in "Garage Cooperative"
  • Reduced maximum size of the "Garage Cooperative" location for all reputation levels; very small for the first mission
  • Reduced scream sound range of demons, lowering the chance of triggering multiple demons from a single shot.
  • Wrist pocket of the sapper suit can now hold a lighter.
  • Cigarettes removed from high demand list (now available in store).
  • Canteen sold in the store now comes filled (reminder: empty one can still be refilled from a barrel).
  • Decreased spawn rate of high-value loot in "Garage Cooperative" during the day; orange military crates no longer spawn during the day
  • Enhanced the brightness of the glow sticks
  • The fog density at the location “Garage Cooperative” is slightly reduced

Weapon Tweaks:
  1. Revolver damage slightly reduced
  2. Increased revolver scope size for easier aiming
  3. Increased SVD damage: one headshot now kills a demon
  4. Increased grenade and dynamite damage: one grenade/dynamite now kills a demon

Upgrade Price Adjustments:
  1. Rep. 3 - Hazmat Suit: 10000 -> 12500
  2. Rep. 3 - Headlamp: 5000 -> 7500
  3. Rep. 5 - Sapper Suit: 15000 -> 20000
  4. Rep. 5 - NVG: 10000 -> 15000
[h3]Fixes[/h3]
  • Fixed issue with the guaranteed spawn of the keycard and briefcase in the final Rep. 4 mission
  • Fixed demon invulnerability bug before combat engagement
  • Fixed artifacts causing radiation damage despite using Antirad and hazmat suits
  • Fixed corpses moving bug
  • Fixed some object spawning overlaps in "Garage Cooperative"
  • Fixed standard PPSH mag appearing on the table when saving PPSH with drum mag on the gun wall
  • Fixed debris spawning incorrectly at the bottom of the stairs in the “Underground Facility”
  • Fixed invisible walls around radioactive barrels; barrels now correctly deal radiation damage
  • Fixed the ability to break locks with TT-33 and bayonet
  • Fixed NVG visibility before purchase on headsets with high vertical FOV
  • Fixed torches near doors in the “Underground Facility" not visible until doors were opened
  • Fixed garage tripwires spawning inside vehicles
  • Fixed missing textures on the back of location photos
  • Fixed auto-sort function not working correctly on the third backpack page
  • Fixed ability to place PDA in backpack or stash slots
  • Fixed low-resolution texture of orange military crates
  • Improved visual quality of the Taiga-1 knife
  • Various minor bug fixes

New Content Sneak Peek!

Night raids, better game performance and something else is on the way!

0.3.0.2 Hotfix

Fixes:

- Fixed the bug with the PPSh constantly spawning on the back
- Fixed the bug causing players to fall through the map when using the Teleport locomotion
- Fixed the bug where double rewards weren't granted for high-demand items
- Two garbage containers will no longer spawn too close together, obstructing pathways
- Fixed the bug where the grenade explosion area remained active for a period after detonation
- Fixed the bug where HP could exceed 100
- Fixed the bug allowing players to acquire a level 3 backpack at the second reputation level (hopefully this time for sure)
- Fixed the bug preventing the purchase of a new TT-33 after selling the old one
- Fixed the TT-33 duplication bug
- Fixed the bug where biomass around the door to the room didn't appear until the door was opened
- Fixed the incorrect price display when purchasing the PMM
- Fixed the invisible slot on the second stash tab
- Fixed the bug where bandit dialogues weren't interrupted if a dog attacked the bandits first
- Fixed the bug where combat music didn't start playing if the enemy was attacked first by a dog
- Fixed the bug with sale of PMM and TT-33 when dropped on the floor in the shop
- On HTC Vive, players can now retrieve ammo from magazines, speed loaders, and ammo packs
- Car key can no longer be grabbed prematurely, which caused a location generation bug

Changes:

- Insurance mechanic reworked: now, with active insurance upon death, progress reverts to pre-raid status, ensuring weapons aren't lost
- Slightly increased AKM damage
- Slightly reduced dog damage
- Significantly decreased enemy detection radius by dog in the Underground Facility
- Items now drop from hands when opening the in-game menu (to prevent item disappearance or game crashes)
- When loading to the base from a raid location, items now drop from hands (for design clarity and to avoid game crashes)
- Cigarettes and lighters added to the first reputation level in shop
- Throwing knives now available for purchase from the second reputation level
- The PPSh can now also be grabbed by the barrel with second hand for greater comfort, although the avtar's hand will still hold the correct position
- A loaded PPSh can no longer fire a shot with the magazine detached
- The key card for the final quest now spawns near the laboratory guaranteed
- Demons can no longer spawn in the starting room on the Underground Facility location
- Added a small delay before using the next teleport

04/05/2024 Update - Fix for the Hotfix :)

- Fixed the spawning above the map on the second location
- Fixed falling under the map on the second location
- Fixed a bug with the inability to buy a level 3 backpack on Rep 4
- Fixed incorrectly displayed price when buying the second stash upgrade