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Regular Update 0.9.9

While we are working on the next big update, we are in parallel improving the game, making it more accessible, playable and stable. Some of you played most of those changes already on the experimental branch and thanks to you we could fix some more problems and make this update available to everyone now.

[h2]0.9.9 Patch Notes[/h2]
  • Crop requirements damage info now shows if temperature or sunshine duration is too high or too low, such distinctions were missing before, reworked tooltip in general.
  • Address Search: You can now search for streets addresses directly. Map starts centered based on that exact position. Switch between postal/city search and online street search from the globe.
  • Added globe tutorial (To introduce search features and guide players better)
  • Contracts Screen and HUD Updates: The HUD now displays your level with contractors and how many contracts are needed to reach the next tier. Each contract also shows its tier.
  • Easy planting now also shows unavailable vehicles
  • Unavailable vehicles are greyed out
  • Fixed ui scaling issues
  • Fixed bug where broken contracts made it into the list of accepted contracts
  • Workaround that fixes save games with broken contracts
  • More text inside the UI will adapt when changing the language.
  • Fixed a bug where clicking the timeline created an invisible planting.
  • Fixed various bugs in the equipment machine selection.
  • Further contracts balance tweaks.
  • Fixed several bugs that could lead to fields that are no longer plantable even after selling.
  • Fixed bugs where the state of fields was not properly reset when being transformed into pastures or when selling.
  • Fixed various localization issues and text issues where title and description were swapped.
  • Adds a storage type icon in the growing part of the crop selection UI.
  • Fixed a display error in marketplace prices.
  • Fixed a bug where players could not create water or save again after loading from old save games.
  • Fixed a bug where crop rotation screen display was broken for some optional actions (Cultivate, Plow).
  • Placeholder infobox that sometimes appears with initial build menu open should disappear.


[h2]Sneak Peak Big Update 2[/h2]
We are still working on a bigger update coming soon, introducing:
- Place buildings on the map to improve your fields (Various cost reduction, auto sell and more)
- New crops with new big harvester (Crops important for crop rotation)
- Reworked balancing to address current issues and integrate new features

[h3]Reveal of the last Sneak Peak:[/h3]
Compost Facility
Boosts surrounding fields, improving their yield.

[h3]New Sneak Peak[/h3]
Guess what this is for, combine harvester for scale comparsion. (Probably easier then the last one):

Experimental Update 0.9.6

We are addressing some issues with the newest update and adding some improvements to the ui.
To play this version, you need to switch the Steam beta branch to EXPERIMENTAL

[h2]0.9.6 Patch Notes[/h2]
  • Adress Search: You can now search for streets, map starts, and centers based on an exact position. Switch between postal/city search and online street search from the globe.
  • Contracts Screen and HUD Updates: The HUD now displays your level with contractors and how many contracts are needed to reach the next tier. Each contract also shows its tier.
  • More text inside the UI will adapt when changing the language.
  • Fixed a bug where clicking the timeline created an invisible planting.
  • Fixed various bugs in the equipment machine selection.
  • Further contracts balance tweaks.
  • Fixed several bugs that could lead to fields that are no longer plantable even after selling.
  • Fixed bugs where the state of fields was not properly reset when being transformed into pastures or when selling.
  • Fixed various localization issues and text issues where title and description were swapped.


[h2]0.9.5 Patch Notes[/h2]
  • Adds a storage type icon in the growing part of the crop selection UI.
  • Fixed a display error in marketplace prices.
  • Fixed a bug where players could not create water or save again after loading from old save games.
  • Fixed a bug where crop rotation screen display was broken for some optional actions (Cultivate, Plow).


During an active planting you can now see the type of storage required with an icon.



[h2]Whats Up Next?[/h2]
Currently we are preparing that you can do/ build more on the map and make improvements to your field to strengthen the progression of the game, while focusing on fixing all the problems you are reporting.

Sneak Peek: Can you guess what this might be and how it will function in the game?

Update 1

[h3]Our first big update is up for everyone! 🎉[/h3]
First of all: Thank you for all your feedback, ideas, bug reports and feature votes!
It is truely a pleasure to be able to interact with you so much and make this game live up to its potential step by step.

  • Draw fields anytime (Fields, lakes, forests, pastures)
    (Community Wish)
  • Weather curves to visually the weather of your region
  • Storage capacity overview
    (Community Wish)
  • New tractor
  • Big balancing changes for more realistic prices and contractors rebalanced

[h3]Draw Fields Anytime[/h3]
During the running game you can create new fields and not just buy existing fields.
Thank you for this wonderful suggestion, PHaddman!
This enables you to actually start to play anywhere even if you select a place without sufficient data.
Additionally you can also delete fields. Which enables you to basically split a huge forest into multiple separate fields.

Set as what type the field is created:
  • Field
  • Forest
  • Pasture
  • Lake

[h3]Storage Capacity Overview [/h3]
An overview in the HUD how much storage space you have / have left for each storage type.
This was a highly requested feature. Thanks for bringing it up, Chris!

Old tractor model and animation
We know some of you really liked the idea of having less powerful machines. Here's a first step into that direction. Hope you like this little red tractor as much as we do!


[h3]Weather Curves added to Timeline[/h3]
Now you can more easily spot the sunshine, temperature and rainfall differences between the different months. This makes planning your crops more intuitive.
If you want to get rid of them, you can simply toggle them off.

Rainfall amount now also affects how quickly soil moisture recovers on your field, new indicators have been added to the tooltips.

[h3]Big Balancing Update[/h3]
  • All crops have more realistic prices as well as yield in tons.
  • Storages have been rebalanced to address the higher yields per hectare.
  • Tractors performance is now relevant and pulls implements slower or faster, resulting in different field action durations.
  • Machines that are lot of days on the field cost exponentially more with each additional day, try to keep their working durations to 1-2 days tops or pay the price.
  • New contractors have been added, all contracts rebalanced.
  • With second tier of contracts you have more choice on what crop you want to focus.
  • Contracts are at least double as valuable as selling crops on the market.
  • Grains and potatoes have especially lucrative contracts as they require special machinery that can get you high yields on bigger fields.


[h2]Patch Notes - 0.9.4:[/h2]
  • Ingame field creation added: Solves issue that you couldn't play on empty or bad data maps. Also lets you make nicer maps on the go while playing.
    • Can draw fields, see hectare size and buy cost and end of field completion.
    • Second confirmation step to set field type.
    • Deleting of created and existing fields possible.
  • Storage Capacity Overview in HUD.
  • Weather curves added to timeline (sunshine, temperature, rainfall), all relative to location besides rainfall. You can toggle the graphs.
  • Soil texture types split into each, individual damage, not always for all three. Mismatch value icons colored orange and red in UI
  • Money notification, show spending and earnings at top HUD with number go up animation to give better player feedback and more rewarding to sell stuff/ earn money.
  • Money popup info over field
  • Can enable/ disable to play with tutorial
  • Tutorial info for drawing fields in first step when having to buy fields
  • Old tractor model and animation
  • Loading any location even with zero field possible and initial farm placeable
  • Crops, contracts, difficulties, vehicles, buildings, & storages rebalanced.
    • More realistic prices and yields.
    • More contractors, contracts more valuable and rewardings, better for progression, destinct required crops to focus on.
    • More interesting to build necessary storages.
    • Vehicle performance reduced, to get at a point where more vehicles are required to achieve yields of the contracts. ~30 hectare
    • Machinery costs increases greatly if multiple days are required per field action to give further incentive of owning more machines of the same.
    • Better tractors pull implements faster to give further incentive to own better tractors.
    • Lower starting money for better progression, ingame field creation ensures that you can start with small fields everywhere.
    • Soil moisture regenerates faster with heavier rainfall to a certain maximum, makes rainfall amount more relevant.
  • Some currency loca problem fixes
  • Old tractor can pull irrigation tool
  • Balance tweaks, grain and potato contracts more rewarding to factor in initial equipment cost and possible higher yields on large fields.
  • Pooling behaviour for notifications (technical, small chance to fix a specific crash)
  • Equipment info box now shows daily operation costs



Try our first big update before the official release!

This is your chance to already try out our upcoming big update Fields & Weather,
It greatly helps us to have some testers that can give feedback on the new things we implemented.

[h3]Switch to the Beta Branch "experimental" to play the preview.[/h3]

Main features:
  • Create new fields, meadows, forest and lakes anytime so you can beautify and play, even on locations with very little data.
  • You are now able to better plan out your crop rotation with the help of the newly added weather overview. Beware, rainfall amount affects soil moisture regeneration!
  • Storage capacity overview in the HUD: Quickly see how full your warehouses are.
  • Rebalanced for more realistic crop sell prices and yields.


[h2]Patch Notes - 0.9.3:[/h2]
  • Ingame field creation added: Solves issue that you couldn't play on empty or bad data maps. Also lets you make nicer maps on the go while playing.
    • Can draw fields, see hectare size and buy cost and end of field completion.
    • Second confirmation step to set field type.
    • Deleting of created and existing fields possible.
  • Storage Capacity Overview in HUD.
  • Weather curves added to timeline (sunshine, temperature, rainfall), all relative to location besides rainfall. You can toggle the graphs.
  • Soil texture types split into each, individual damage, not always for all three. Mismatch value icons colored orange and red in UI
  • Money notification, show spending and earnings at top HUD with number go up animation to give better player feedback and more rewarding to sell stuff/ earn money.
  • Money popup info over field
  • Can enable/ disable to play with tutorial
  • Tutorial info for drawing fields in first step when having to buy fields
  • Old tractor model and animation
  • Loading any location even with zero field possible and initial farm placeable
  • Crops, contracts, difficulties, vehicles, buildings, & storages rebalanced.
    • More realistic prices and yields.
    • More contractors, contracts more valueable and rewardings, better for progression, destinct required crops to focus on.
    • More interesting to build necessary storages.
    • Vehicle performance reduced, to get at a point where more vehicles are required to achieve yields of the contracts. ~30 hectare
    • Machinery costs increases greatly if multiple days are required per field action to give further incentive of owning more machines of the same.
    • Better tractors pull implements faster to give further incentive to own better tractors.
    • Lower starting money for better progression, ingame field creation ensures that you can start with small fields everywhere.
    • Soil moisture regenerates faster with heavier rainfall to a certain maximum, makes rainfall amount more relevant.



Hotfix 0.8.16

A few more smaller fixes that can reduce some potential crashes, in the meanwhile we are preparing for a bigger update addressing gameplay issues.

[h2]Patch Notes - 0.8.16:[/h2]
  • Can only confirm valid plantings due to double reservations, addressing 'field action failed' bugs. Dragging and dropping plantings should now also better update when machinery is reserved for other tasks. Autofill machinery also improved in that regard.
    This should fix a problem lots of players have reported.
  • FMOD updated, fixing potential bugs and crashes caused by sound effects
  • Fixed bugs regarding game hanging when selling a pasture
  • General potential bug fixes with null ref error fixes


[h2]Sneak Peak Upcoming Update:[/h2]
We are working on an bigger update that will be announced soon.
  • Rebalancing the game, addressing balancing/ progression issues. More realistic prices and yields, more contracts, better contractor choices, contracts better balanced and rewarding.
  • Much wanted storage capacity overview.
  • Red old tractor as new cheaper starter tractor.
  • Ingame field creation, solving issues that you can't play on empty or bad data maps, also lets you make nicer maps on the go while playing.
  • Weather curves in the timeline, showing how the temperature, sunshine hours and rainfall progresses over the year for each location.