Demo Patch 0.5.1
Heyo,
We've added new graphics settings for ambient occlusion and depth of field (the most performance intensive post-processing effects in Dobbel Dungeon at this time). So if you've previously had some trouble in the FPS department, playing with these settings might do the trick!
We've also fixed some other stuff, so here's the full list:
Changelog
Happy Dobbeling!
- Jimbo
We've added new graphics settings for ambient occlusion and depth of field (the most performance intensive post-processing effects in Dobbel Dungeon at this time). So if you've previously had some trouble in the FPS department, playing with these settings might do the trick!
We've also fixed some other stuff, so here's the full list:
Changelog
- Implemented graphics settings for ambient occlusion and depth of field
- Fixed an issue where hurt and death sounds were played at the same time
- Fixed a critical issue related to inspecting an enemy's actions when they are executing them
- Improved enemy movement evaluation logic
- Fixed an issue where players could spawn in enclosed spaces around buildings
- Fixed an issue where 'critical state' music wouldn't trigger for non-hero mission-critical units
- Fixed missing font glyphs for eastern languages
- Fixed hero passives still showing up in the hero's ghost overview panel
- Fixed tutorial music
- Fixed shop controller issue where the shop list wouldn't scroll along with your selection properly
- Fixed a controller issue where using a teleport action would cause the action card to enter an errored state after completion
- Fixed 'exit' button not working on game over screen
- Fixed issue where you could continue a failed run
- Hotfixed a critical issue that randomly caused the next unit's turn to not start during chicken run. If you still encounter this issue, please let us know.
- Balance tweaks
Happy Dobbeling!
- Jimbo