Demo Patch 0.5.2
Heyo!
After watching some folks play Dobbel Dungeon live at Animecon (NL), we noticed we still had quite a few issues in the ‘clarity’ department, particularly for the more inexperienced players.
With this update, we hope to address some of the more ‘major’ issues we noticed to hopefully get newcomers on their way faster, as well as offer some quality-of-life benefits to existing players.
Changelist
Oh, one minor side effect of this tutorial upgrade is that existing players might get a repeat of tutorial popups they've already seen. Sorry, but it's for the greater good :P
Happy Dobbeling!
- Jim & Michelle
After watching some folks play Dobbel Dungeon live at Animecon (NL), we noticed we still had quite a few issues in the ‘clarity’ department, particularly for the more inexperienced players.
With this update, we hope to address some of the more ‘major’ issues we noticed to hopefully get newcomers on their way faster, as well as offer some quality-of-life benefits to existing players.
Changelist
- Fixed a critical animation state issue that could happen when ‘Skip dice animations’ was enabled and you tried to dash right after manipulating a die
- Fixed missing boss battle music
- Fixed an issue where remaining overworld nodes became unavailable as soon as the boss node was revealed.
- Implemented an ‘undo movement’ button
- Improved ‘first-turn’ tutorial
- Implemented ‘resistances’ category in unit description card
- Improved unit description card layout
- Implemented (optional) end-of-turn verification
- Valid dice slots are now also highlighted when hovering over a die, instead of only when a die was being dragged
- Dice that are invalid for your currently selected action will now visually indicate this unavailability
- Battle cam now starts at a 45° angle
Oh, one minor side effect of this tutorial upgrade is that existing players might get a repeat of tutorial popups they've already seen. Sorry, but it's for the greater good :P
Happy Dobbeling!
- Jim & Michelle