Demo Patch 0.5.3
Heyo!
This demo update contains mostly small bugfixes and visual quality consistency tweaks.
Changelist
Happy Dobbeling!
- Jim & Michelle
This demo update contains mostly small bugfixes and visual quality consistency tweaks.
Changelist
- Fixed windmill not fading out when close to cam on lower quality settings
- Fixed cloud shadows not appearing
- Implemented a graphics setting to toggle Bloom
- Implemented a gameplay setting to toggle Custom Cursor (If you've previously encountered an issue where the cursor did not align with where it was actually at according to the game, please check and let us know if this option addresses that issue).
- AO, AA, DOF and Bloom settings now dynamically adjust themselves when the overall quality level is changed.
- Fixed an issue where 'consuming'-type actions (e.g. Consume Flame) did not work at all
- Fixed an issue where companions could be spawned on invalid tiles
- Fixed an issue where AOE spawnables (e.g. Spike Growth) would spawn on chasms
- Tweaked foliage materials
- Fixed Porc Tent health not responding to difficulty setting
- Adjusted lower quality settings to be more style-consistent with the higher ones.
Happy Dobbeling!
- Jim & Michelle