Patch 03.11 is live! Big update dropping October 1st!
We have just pushed a fairly substantial update and here is the change log for it!
version 03.11 changelist
[ General level design adjustments ]
- (starting to swap some core fragment location with other items and or A.N.N.E pieces in order to improve the flow of the game ( W2 and W3 item placement tweaks still In progress).
-Added required Elements display on area 1 map (other areas to be completed)
- Fixed level design issues and missing cameras in multiple areas.
- Added death collisions to automatically closing doors to avoid getting pushed through walls
- fixed bug that caused an active ROM to get a longer cool-down after being upgraded
- Reduced push damage slightly
- Cleaned up some save game shenanigans
- Fixed bug where mammoth stomps would cause all music to stop
- Fixed laser anticipation animation
- Tweaked the yokoi system (menu) acquisition scene
- Fixed several camera issues (still in progress, will smoother camera transitions)
- Psycho samurai now invincible
- Made the debuff from ice attacks stronger
- Fire ships can no longer shoot through walls
- Mines now properly destroy all barriers
- Laser weapon properly breaks block even after piercing an enemy
- Fixed a bug that caused the plasma boss to not show up
- Moved certain
- Missing item in W2 base
- Fixed broken rotating platform in W3 forest
- Fixed missing Ambiant triggers
[HUD / MENU]
- Fixed localization issues
- Made damage display faster
- Added additional information during core level up hud
- French text re-written for certain equipment (ship armor, ship boosters)
- Set default volume to 8
[ Code ]
- All achievements have been implemented! (but not fully tested yet)
- Fixed Option C broken movement
- new game +,++,+++ implemented! (locked for now:))
- Fixed annoying Pull crystal bug where ground crystal would be sticking out and impossible to pull.
[Ship changes]
- All Ship Options have been improved! Made to be much more fun and useful! :
- Added boosters to all options
- increased fire rate to all options
- increased atp of all options
[Hero]
- Player active roms should be fixed and have minor visual differences at each upgrade level.
- Walking sounds added
- polished NO25 and A.N.N.E walk cycles
-
[Enemies]
- Lowered ship ring HP
- Added dark FX to ship ring
- big sub art polished, Added beam socket and missile pods
- Added damage and spark FX on Beam arms
- Replaced tiny Ship plasma bullets by proper ship plasma bullets
- Large turrets red bullets are now destructible fire bullets
- Fixed Crabs from being behind the environment and having a white dummy visible.
[Sounds]
-We fixed a volume issue where certain sounds were way too loud while in the ship compared to on foot.
- Lowered the volume of a successful hit sfx
- lowered the volume of a no damage hit sfx
- Added missing music and jingle during some bosses.
[Some known issues]
- Some character animations still glitch (if hurt while climbing or collecting an item)
- Some sounds are still missing
- Some sounds may still be too loud or too soft.
- Chubs, the NPC that trades Arcade tokens for accessories can sometime give an accessory that has been found already (need to clean that up).
- Mini games need some polish
- Some cameras can be a little annoying or missing
- Some enemies may still need work (additional weapons,movement / speed adjustment).
- and some more.
We are still very hard at work on the mega update which will be dropping on October 1st! more details coming soon!
have a good week end!
Mo and the team
version 03.11 changelist
[ General level design adjustments ]
- (starting to swap some core fragment location with other items and or A.N.N.E pieces in order to improve the flow of the game ( W2 and W3 item placement tweaks still In progress).
-Added required Elements display on area 1 map (other areas to be completed)
- Fixed level design issues and missing cameras in multiple areas.
- Added death collisions to automatically closing doors to avoid getting pushed through walls
- fixed bug that caused an active ROM to get a longer cool-down after being upgraded
- Reduced push damage slightly
- Cleaned up some save game shenanigans
- Fixed bug where mammoth stomps would cause all music to stop
- Fixed laser anticipation animation
- Tweaked the yokoi system (menu) acquisition scene
- Fixed several camera issues (still in progress, will smoother camera transitions)
- Psycho samurai now invincible
- Made the debuff from ice attacks stronger
- Fire ships can no longer shoot through walls
- Mines now properly destroy all barriers
- Laser weapon properly breaks block even after piercing an enemy
- Fixed a bug that caused the plasma boss to not show up
- Moved certain
- Missing item in W2 base
- Fixed broken rotating platform in W3 forest
- Fixed missing Ambiant triggers
[HUD / MENU]
- Fixed localization issues
- Made damage display faster
- Added additional information during core level up hud
- French text re-written for certain equipment (ship armor, ship boosters)
- Set default volume to 8
[ Code ]
- All achievements have been implemented! (but not fully tested yet)
- Fixed Option C broken movement
- new game +,++,+++ implemented! (locked for now:))
- Fixed annoying Pull crystal bug where ground crystal would be sticking out and impossible to pull.
[Ship changes]
- All Ship Options have been improved! Made to be much more fun and useful! :
- Added boosters to all options
- increased fire rate to all options
- increased atp of all options
[Hero]
- Player active roms should be fixed and have minor visual differences at each upgrade level.
- Walking sounds added
- polished NO25 and A.N.N.E walk cycles
-
[Enemies]
- Lowered ship ring HP
- Added dark FX to ship ring
- big sub art polished, Added beam socket and missile pods
- Added damage and spark FX on Beam arms
- Replaced tiny Ship plasma bullets by proper ship plasma bullets
- Large turrets red bullets are now destructible fire bullets
- Fixed Crabs from being behind the environment and having a white dummy visible.
[Sounds]
-We fixed a volume issue where certain sounds were way too loud while in the ship compared to on foot.
- Lowered the volume of a successful hit sfx
- lowered the volume of a no damage hit sfx
- Added missing music and jingle during some bosses.
[Some known issues]
- Some character animations still glitch (if hurt while climbing or collecting an item)
- Some sounds are still missing
- Some sounds may still be too loud or too soft.
- Chubs, the NPC that trades Arcade tokens for accessories can sometime give an accessory that has been found already (need to clean that up).
- Mini games need some polish
- Some cameras can be a little annoying or missing
- Some enemies may still need work (additional weapons,movement / speed adjustment).
- and some more.
We are still very hard at work on the mega update which will be dropping on October 1st! more details coming soon!
have a good week end!
Mo and the team