Patch February 26 bug fixes
- Player movement values have been reverted to their original slightly lower movement speeds (very tiny change). The extra tiny speed boost was interesting but didn't improve the platforming's tightness.
- Shotgun fire rate has been reduced but the range has been slightly increased a little through bullet speed increase.
- The grenade collectible did not give the grenade weapon.
- player ship weapon A bullet speed has been increased from 120 to 140
- Map scroll speed increased from 4 to 6 (50%)
travel Tunnel 1-2 fixes:
- The large cruiser near the end of the level has seen many interior and exterior changes in order to avoid a few glitches including but not limited to an infinite death loop.- Modified possible landing locations to avoid an infinite death loop glitch.
- Made the level boss higher level with 20% more hp
I will need a general balancing pass later since I made enemies a bit more squishy but decided to add more I will need to raise the ship's required xp to balance things out for the next update.
Thank you guys for taking the time to report the bugs! Keep em coming!
- Shotgun fire rate has been reduced but the range has been slightly increased a little through bullet speed increase.
- The grenade collectible did not give the grenade weapon.
- player ship weapon A bullet speed has been increased from 120 to 140
- Map scroll speed increased from 4 to 6 (50%)
travel Tunnel 1-2 fixes:
- The large cruiser near the end of the level has seen many interior and exterior changes in order to avoid a few glitches including but not limited to an infinite death loop.- Modified possible landing locations to avoid an infinite death loop glitch.
- Made the level boss higher level with 20% more hp
I will need a general balancing pass later since I made enemies a bit more squishy but decided to add more I will need to raise the ship's required xp to balance things out for the next update.
Thank you guys for taking the time to report the bugs! Keep em coming!