A.N.N.E update 03.722 change list
Hi everyone,
we just pushed an update today and here are some of the changes that we've been working on since the last version and a couple of changes that were done a bit before Early access release. Please note that it still shows version 03.629 in the title screen. >_<
Thank you for your support and for your feedback and reporting issues, we're working hard on delivering the next areas, until then expect updates like these to fix a variety of issues and polish.
Have a good week end!
Mo and the team.
******************************************************************
Version 03.722 changelist (still shows 03.629)
Player controls
- Climbing functionality has been adjusted. It is now possible to jump from a climbing position while holding the up direction. This allows a much more friendly and natural jump transition and navigation between climbing surfaces.
- Climb X speed has been reduced slightly
- Fixed an Issue with player occasionally sticking to the ceiling after jumping off a climbing surface
- Fixed a bug where the player would keep bouncing off the ground after climbing.
- Game objects
- Trampolines should now push in the direction they are angled in.
Map
- Fixed an issue where walls wouldn’t draw everywhere. Now it should be much clearer where there are still places to visit.
- Coming soon for the map: Elemental display (will be easier to backtrack with newly found elements), checkpoint IDs (easier to communicate locations)..
Equipments
- Player Laser blaster now can shoot 2 bullets (bullets stay alive too long)
- Player passive rom energy shield cooldown has been made slightly longer
- Player passive rom glass cannon has been
HUD and UI
- Changed the splash screen information.
- Almost all pieces of equipment has received a re-write and or have gotten stats shown in the info box. (Some values might still be wrong)
- EC gain is now displayed faster.
- No longer able to teleport to undiscovered checkpoints.
Signs and feedback
- The player now blinks for the duration of invulnerability when hit
Light camera shake when taking a hit.
Enemies
- Tunnel 1-2 Boss now properly takes damage from enemies getting pushed into it.
- Missile explosions now properly deal AoE damage.
- Boss projectiles now die when the bosses are defeated
- Enemy ships no longer start damaging themselves with their own shots after being pushed offscreen.
- Mammoth flips around less frequently when the player is on its back.
- Adjusted push collisions being there permanently (only needed while ramming)
- Giant robot crawler should now have proper stats instead of 8 hp. (W3) before deep forest. (fixed by prog, unverified by Mo. to be balanced)
- Added 7 new enemies! Some of which have been added to W3 deep forest area
Misc
- Can no longer teleport to the robot house at the beginning of the game.
- Fixed an audio bug that would have the boss music stick when dying against the mammoth boss.
- Added Quest complete jingle music when completing an NPC quest
we just pushed an update today and here are some of the changes that we've been working on since the last version and a couple of changes that were done a bit before Early access release. Please note that it still shows version 03.629 in the title screen. >_<
Thank you for your support and for your feedback and reporting issues, we're working hard on delivering the next areas, until then expect updates like these to fix a variety of issues and polish.
Have a good week end!
Mo and the team.
******************************************************************
Version 03.722 changelist (still shows 03.629)
Player controls
- Climbing functionality has been adjusted. It is now possible to jump from a climbing position while holding the up direction. This allows a much more friendly and natural jump transition and navigation between climbing surfaces.
- Climb X speed has been reduced slightly
- Fixed an Issue with player occasionally sticking to the ceiling after jumping off a climbing surface
- Fixed a bug where the player would keep bouncing off the ground after climbing.
- Game objects
- Trampolines should now push in the direction they are angled in.
Map
- Fixed an issue where walls wouldn’t draw everywhere. Now it should be much clearer where there are still places to visit.
- Coming soon for the map: Elemental display (will be easier to backtrack with newly found elements), checkpoint IDs (easier to communicate locations)..
Equipments
- Player Laser blaster now can shoot 2 bullets (bullets stay alive too long)
- Player passive rom energy shield cooldown has been made slightly longer
- Player passive rom glass cannon has been
HUD and UI
- Changed the splash screen information.
- Almost all pieces of equipment has received a re-write and or have gotten stats shown in the info box. (Some values might still be wrong)
- EC gain is now displayed faster.
- No longer able to teleport to undiscovered checkpoints.
Signs and feedback
- The player now blinks for the duration of invulnerability when hit
Light camera shake when taking a hit.
Enemies
- Tunnel 1-2 Boss now properly takes damage from enemies getting pushed into it.
- Missile explosions now properly deal AoE damage.
- Boss projectiles now die when the bosses are defeated
- Enemy ships no longer start damaging themselves with their own shots after being pushed offscreen.
- Mammoth flips around less frequently when the player is on its back.
- Adjusted push collisions being there permanently (only needed while ramming)
- Giant robot crawler should now have proper stats instead of 8 hp. (W3) before deep forest. (fixed by prog, unverified by Mo. to be balanced)
- Added 7 new enemies! Some of which have been added to W3 deep forest area
Misc
- Can no longer teleport to the robot house at the beginning of the game.
- Fixed an audio bug that would have the boss music stick when dying against the mammoth boss.
- Added Quest complete jingle music when completing an NPC quest