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A.N.N.E update 03.722 change list

Hi everyone,

we just pushed an update today and here are some of the changes that we've been working on since the last version and a couple of changes that were done a bit before Early access release. Please note that it still shows version 03.629 in the title screen. >_<

Thank you for your support and for your feedback and reporting issues, we're working hard on delivering the next areas, until then expect updates like these to fix a variety of issues and polish.

Have a good week end!

Mo and the team.

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Version 03.722 changelist (still shows 03.629)


Player controls

- Climbing functionality has been adjusted. It is now possible to jump from a climbing position while holding the up direction. This allows a much more friendly and natural jump transition and navigation between climbing surfaces.

- Climb X speed has been reduced slightly
- Fixed an Issue with player occasionally sticking to the ceiling after jumping off a climbing surface
- Fixed a bug where the player would keep bouncing off the ground after climbing.

- Game objects

- Trampolines should now push in the direction they are angled in.



Map

- Fixed an issue where walls wouldn’t draw everywhere. Now it should be much clearer where there are still places to visit.

- Coming soon for the map: Elemental display (will be easier to backtrack with newly found elements), checkpoint IDs (easier to communicate locations)..

Equipments

- Player Laser blaster now can shoot 2 bullets (bullets stay alive too long)
- Player passive rom energy shield cooldown has been made slightly longer
- Player passive rom glass cannon has been


HUD and UI

- Changed the splash screen information.
- Almost all pieces of equipment has received a re-write and or have gotten stats shown in the info box. (Some values might still be wrong)
- EC gain is now displayed faster.
- No longer able to teleport to undiscovered checkpoints.

Signs and feedback

- The player now blinks for the duration of invulnerability when hit
Light camera shake when taking a hit.


Enemies

- Tunnel 1-2 Boss now properly takes damage from enemies getting pushed into it.
- Missile explosions now properly deal AoE damage.
- Boss projectiles now die when the bosses are defeated
- Enemy ships no longer start damaging themselves with their own shots after being pushed offscreen.
- Mammoth flips around less frequently when the player is on its back.
- Adjusted push collisions being there permanently (only needed while ramming)
- Giant robot crawler should now have proper stats instead of 8 hp. (W3) before deep forest. (fixed by prog, unverified by Mo. to be balanced)

- Added 7 new enemies! Some of which have been added to W3 deep forest area


Misc

- Can no longer teleport to the robot house at the beginning of the game.
- Fixed an audio bug that would have the boss music stick when dying against the mammoth boss.
- Added Quest complete jingle music when completing an NPC quest

A.N.N.E early access is here!

Hi everyone.

we are very happy to share A.N.N.E with everyone. Hopefully releasing in early access will help us in making A.N.N.E better and steering in the right direction as we finish the game. The early access build includes three out of the five main areas of the game. Additional areas will be released major game updates. Expect weekly game updates as we will try to fix as many issues as we can. Thank you for your support and we hope to hear from you.

Best,

Mo and the team

A.N.N.E private early access Version 02.176 is here!

Here is the changelist

Platforms: PC / MAC (Currently our Ubuntu linux box doesn't boot. Working on it.)

[Area 1 : changes]

Reworked the level design a whole lot. Especially the beginning, but every area has been retouched. Changes include: some enemies have been moved around and adjusted (stats, behavior), level design adjustments, bosses have been tweaked and moved around, background and tiles have been polished (a few bad tiles remain), Camera fixes, ambient triggers and lots more.

[global changes]

- Added Area 2
-Tutorials (button prompts) have been added: teleport back, hold to run, ship grabs...
-Player climbing tweaks : horizontal speed has been reduced, was too easy to fall off the ladders. Further improvements might be needed.
- Fixed issue with arcade minigames not rewarding properly (still needs to give more coins)
- Various issues with the end of W1. The camera should now follow you properly everywhere
- Added a range for the gem collection magnet, preventing them from zooming into the player out of seemingly nowhere
- Elevators that would previously despawn at the checkpoint now stay where they were, ready to carry the player back.
- Fixed mechanical spider boss locking you in its room but not showing up.
- Added ship grab and snap grab tutorials and preventing those abilities until said tutorials are done.
- Changed and added some songs.
- Various graphical fixes.

- Added tutorials for magnet snap and magnet hold.
- Fixed second samurai spawning, and added some more enemies in World 1.
- Added some new tracks to World 1, for the minibosses and boss.
- Moved boss health bar so it is at the bottom of the screen on every screen resolution.

-Languages added! (Google translated for now)

A lot of fairly severe bugs have been fixed and we hope they won't be seen again.


Coming in the next major update:

W3 !
W2 song mastered version will replace the current demo version
More art polish
new hardware upgrade, new weapon!

Still on the to do list:

- Menu and Tutorial texts corrections
- Release Trailer
- Polishing World 3,4,5 LD
- Passive roms fix (only Life saver is working properly at the moment). Needs additional signs and feedback.
- Active rom adjustments and tweaks (Push rom Visual and range don't match). Need additional signs and feedback.
-Need to balance upgrade costs and upgrade effect
- Camera offset system values tweaks needed
- Missing music and bugs. Some bosses don't have music or have the wrong music, some weapons don't make any sounds.

And more.

A.N.N.E Steam page is live!

Finally, here is our A.N.N.E Steam page. We are getting ready to release A.N.N.E in early access, but until then make sure to add A.N.N.E to your wishlist. ːsteamhappyː