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A.N.N.E News

A.N.N.E June 24 update

Hi everyone,

sorry for the delay in releasing this new update however We are all pretty busy with life. This update includes tons of ld and gameplay tweaks and new content. Although the important bug was affecting the game globally, this update includes mostly improvements for the Chapter 2 content. here is a quick changelog of the significant changes:


Major bug fixed: Boss reset.

- Bosses and enemies would not reset fast enough on respawn, sometimes causing the bosses to reappear on the player ship causing an instant kill at the start of a boss. This would make dying and retrying against certain bosses a real unfair pain in the buns.


World 2

- Did a big level design rework in the Windmill village.
- Did a few level design tweaks in multiple areas, but more to come.
- moved the slime boss
- added a new laser golem boss
- added a new mid-boss
- Did a few sprite art polish
- Switched two songs around for the exterior and interior world themes.


Bosses and enemies

- Slime boss has been redone entirely
- added laser golem boss
- reworked the Destroyer ship as a mid-boss
- added a new enemy type at the entrance of the mine depot


Gameplay

- Enemy forcefields can be destroyed by pushing an enemy or object into them with the player's push blast ability. previously only possible with the ship.
- Falling platforms have been fine
-tweaked to give a bit more time to jump off.


Player 

- tweaked player running smoke fx
- player x climbing speed raised from 3 to 4.
- player grenades have a bigger radius and a slight attack power boost
- Shotgun bullet range increased


Audio
- Added 2 new tracks and 




Upcoming fixes:

- Fix to an ambient sounds bug where their volume stays at 0 following ambient change.
- Reactivate the "on-world arrival" HUD showing world map player location info and the name of the current area.
- General enemies and weapons balancing, some stuff seems pretty off and needs some more testing/code review/investigation in order to figure out if the stats match my original design/equations. 
- Missing so many sounds :( Plus the ambient turning off bug is not helping.
- the player ship laser should not go through force field.


Chapter 3 is still in the works but chapter 2 still needs some more adjustments. I still have to give some love to the laser general boss fight at the end of world 2, some level design corrections and then I will be dedicated to chapter 3.

Thank you for your continued support and Have a great summer!

Mo

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New Mac and Linux versions available

Hi all, Sorry for the delay. Here are the Linux and Mac builds. There's been some cleaning up behind the scenes and I hope there won't be any issues with launching the game. Thanks!

New update is out! (PC only)

Hey all,

the update is finally out for PC, New areas to explore!

The MAC and Linux are building and will be ready soon. I started working last week and it's been pretty challenging to work full time and keep up the pace on A.N.N.E. I couldn't get everything I wanted in there so expect small updates in the coming days to correct all the things that are broken, unfinished or unpolished.

Have a good one.

Mo

Patch February 26 bug fixes

- Player movement values have been reverted to their original slightly lower movement speeds (very tiny change). The extra tiny speed boost was interesting but didn't improve the platforming's tightness.

- Shotgun fire rate has been reduced but the range has been slightly increased a little through bullet speed increase.

- The grenade collectible did not give the grenade weapon.

- player ship weapon A bullet speed has been increased from 120 to 140

- Map scroll speed increased from 4 to 6 (50%)


travel Tunnel 1-2 fixes:

- The large cruiser near the end of the level has seen many interior and exterior changes in order to avoid a few glitches including but not limited to an infinite death loop.- Modified possible landing locations to avoid an infinite death loop glitch.

- Made the level boss higher level with 20% more hp
I will need a general balancing pass later since I made enemies a bit more squishy but decided to add more I will need to raise the ship's required xp to balance things out for the next update.

Thank you guys for taking the time to report the bugs! Keep em coming!

Fixed a mean Bug preventing the purchase/repair of the Ship's booster.

Additional changes:

Fixed some bad Menu and hud scaling.
the collectible rifle is now visually aligned.
changed collision size on the Data Server Ship quest item.

PC available, MAC and Linux shortly. Thank you