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A.N.N.E News

A.N.N.E Update 05.1168 [beta branch]


Update 05.1168 is here! Go to properties and get the beta branch!

- New areas to explore!
- New enemies to conquer!
- And much more extra content to find!




Added new areas to explore!

- Access the new areas from the tunnel at the bottom of World 2. (Requires double jump and or defeating the yellow energy core in World 2). Tunnle to the next area.


We do have missing sounds, a mixer volume bug and tons of other small bugs but hopefully those will be taken care of in the next update.

Thank you and let us know if you encounter any issues or anything that you hate or love.

Best,

Mo and the team


Patch 03.11 is live! Big update dropping October 1st!

We have just pushed a fairly substantial update and here is the change log for it!

version 03.11 changelist

[ General level design adjustments ]

- (starting to swap some core fragment location with other items and or A.N.N.E pieces in order to improve the flow of the game ( W2 and W3 item placement tweaks still In progress).
-Added required Elements display on area 1 map (other areas to be completed)
- Fixed level design issues and missing cameras in multiple areas.
- Added death collisions to automatically closing doors to avoid getting pushed through walls
- fixed bug that caused an active ROM to get a longer cool-down after being upgraded
- Reduced push damage slightly
- Cleaned up some save game shenanigans
- Fixed bug where mammoth stomps would cause all music to stop
- Fixed laser anticipation animation
- Tweaked the yokoi system (menu) acquisition scene
- Fixed several camera issues (still in progress, will smoother camera transitions)
- Psycho samurai now invincible
- Made the debuff from ice attacks stronger
- Fire ships can no longer shoot through walls
- Mines now properly destroy all barriers
- Laser weapon properly breaks block even after piercing an enemy
- Fixed a bug that caused the plasma boss to not show up
- Moved certain
- Missing item in W2 base
- Fixed broken rotating platform in W3 forest
- Fixed missing Ambiant triggers

[HUD / MENU]

- Fixed localization issues
- Made damage display faster
- Added additional information during core level up hud
- French text re-written for certain equipment (ship armor, ship boosters)
- Set default volume to 8

[ Code ]

- All achievements have been implemented! (but not fully tested yet)
- Fixed Option C broken movement
- new game +,++,+++ implemented! (locked for now:))
- Fixed annoying Pull crystal bug where ground crystal would be sticking out and impossible to pull.


[Ship changes]

- All Ship Options have been improved! Made to be much more fun and useful! :
- Added boosters to all options
- increased fire rate to all options
- increased atp of all options

[Hero]

- Player active roms should be fixed and have minor visual differences at each upgrade level.
- Walking sounds added
- polished NO25 and A.N.N.E walk cycles
-

[Enemies]

- Lowered ship ring HP
- Added dark FX to ship ring
- big sub art polished, Added beam socket and missile pods
- Added damage and spark FX on Beam arms
- Replaced tiny Ship plasma bullets by proper ship plasma bullets
- Large turrets red bullets are now destructible fire bullets
- Fixed Crabs from being behind the environment and having a white dummy visible.

[Sounds]

-We fixed a volume issue where certain sounds were way too loud while in the ship compared to on foot.
- Lowered the volume of a successful hit sfx
- lowered the volume of a no damage hit sfx
- Added missing music and jingle during some bosses.

[Some known issues]

- Some character animations still glitch (if hurt while climbing or collecting an item)
- Some sounds are still missing
- Some sounds may still be too loud or too soft.
- Chubs, the NPC that trades Arcade tokens for accessories can sometime give an accessory that has been found already (need to clean that up).
- Mini games need some polish
- Some cameras can be a little annoying or missing
- Some enemies may still need work (additional weapons,movement / speed adjustment).
- and some more.


We are still very hard at work on the mega update which will be dropping on October 1st! more details coming soon!

have a good week end!

Mo and the team

A.N.N.E 03.1004 Windows only update (beta branch)

Hi everyone,

here is another update fixing many issues and also this is a first attempt at going from a 64 bit executable to 32 bit. It came to our attention that some of you were still on 32 bit machines and this is our first 32 bit build attempt. Now for some reasons the mac and Linux build are still 2 hours in and haven't finished building at the time of writing this so I will keep you posted as soon as those are in as well. I am hoping that going from 64 to 32 bit won't be causing too many issues.

This update will go live as the main app version by Wednesday along with the change list.

To access this beta version right click on A.N.N.E in your Steam library, go to betas (right most tab) and choose beta in the drop down list, no password.



Cheers,

Mo

Small update! New walk cycle, walking sounds! (beta branch)

Hey Y'all,

just a quick post to let you know that we just pushed a small update in the beta branch including a new revamped walk cycle for No25/A.N.N.E with walking and climbing sounds! Quality up!

We are still working hard on adding missing sounds and fixing issues so that we can release the next big chunk in the coming weeks.

We also put a fix for those stuck in the wall (out of bound in Area 2, due to the closing blue door).

To try these new changes simply right click on A.N.N.E in your Steam library, select properties, go to Betas and select beta in the drop down list.

Best,

Mo

A.N.N.E Build update issues fixed!

Hello friends!

We finally fixed our backend game build stuff. We are still learning on how to do proper build on Steam I suppose. So now you should have the proper latest version of the game which comes with a slew of fixes previously announced as well as new ones.

If you have an empty folder issue, just restart your Steam client.

The major update is coming soon we still have some issues to fix and gameplay to polish as well as more unforseable bugs and issues. Viva el game development. Ho and a bit of summer enjoyment with the family if we may.

Cheers,

Mo