Dev Log - 19th November
What's New?
[h3]ːsteamhappyː New Trap: Mallet![/h3]
Crush your enemies. Deals additional damage to impact resistant shields.

[h3]ːsteamthumbsupː Upgrade: Crusher![/h3]
Shatter enemy shields with this epic mace.

[h3]ːsteamthumbsupː Upgrade: Power Punch![/h3]
Alternative you can punch your enemies in the face. The heavier the enemy, the more damage they take.

[h3]New Trap: Henge![/h3]
Spites enemies who walk upon it with constant Magic Damage.

[h3]ːsteamthumbsupː Upgrade: Bone Yard![/h3]
Summon a gaggle of Skeletons to fight on your behalf.

[h3]ːsteamthumbsupː Upgrade: Haunted Hex![/h3]
Spooky faces terrorise enemies causing them to run away.

[h3]Other New Stuff![/h3]
ːsteamthisː Big improvement in performance and "blocked" enemy pathing logic!
ːsteamthisː Should no longer see enemies get stuck in walls or randomly changing path.
ːsteamthisː Force Physics adjustment, lighter enemies fly further, super-heavy enemies move less.
[h3]Bug Fixes[/h3]
ːer_waveː Bug causing enemies to attack Dog while he's down fixed.
ːer_waveː Enemies unable to pass each other while in Aggro, Slow or Fear state fixed.
ːer_waveː Sometimes mines would spawn over water has been fixed.
ːer_waveː Upgraded flippers would sometimes play SFX when not activating.
ːer_waveː Fixed a bug causing enemy HP to not increase on Boss and Endless Maps.
ːer_waveː Some tweaks to graphical elements and sprite layering.
ːer_waveː Sometimes enemies miss water tiles and float over them.
ːer_waveː Some larger enemies would fall "into water" while still on land.
Cheers,
Josh.
Anxious Noob.