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Bean Beasts News

Dev Log - 19th November

What's New?


[h3]ːsteamhappyː New Trap: Mallet![/h3]
Crush your enemies. Deals additional damage to impact resistant shields.



[h3]ːsteamthumbsupː Upgrade: Crusher![/h3]
Shatter enemy shields with this epic mace.



[h3]ːsteamthumbsupː Upgrade: Power Punch![/h3]
Alternative you can punch your enemies in the face. The heavier the enemy, the more damage they take.



[h3]New Trap: Henge![/h3]
Spites enemies who walk upon it with constant Magic Damage.



[h3]ːsteamthumbsupː Upgrade: Bone Yard![/h3]
Summon a gaggle of Skeletons to fight on your behalf.



[h3]ːsteamthumbsupː Upgrade: Haunted Hex![/h3]
Spooky faces terrorise enemies causing them to run away.



[h3]Other New Stuff![/h3]
ːsteamthisː Big improvement in performance and "blocked" enemy pathing logic!
ːsteamthisː Should no longer see enemies get stuck in walls or randomly changing path.
ːsteamthisː Force Physics adjustment, lighter enemies fly further, super-heavy enemies move less.

[h3]Bug Fixes[/h3]
ːer_waveː Bug causing enemies to attack Dog while he's down fixed.
ːer_waveː Enemies unable to pass each other while in Aggro, Slow or Fear state fixed.
ːer_waveː Sometimes mines would spawn over water has been fixed.
ːer_waveː Upgraded flippers would sometimes play SFX when not activating.
ːer_waveː Fixed a bug causing enemy HP to not increase on Boss and Endless Maps.
ːer_waveː Some tweaks to graphical elements and sprite layering.
ːer_waveː Sometimes enemies miss water tiles and float over them.
ːer_waveː Some larger enemies would fall "into water" while still on land.


Cheers,

Josh.
Anxious Noob.

Dev Log - 7th November

NEW Quality of Life Features!


[h3]Recharge Beast Abilities![/h3]
Use Beans to recharge Abilities for Max level Beasts.



[h3]Enemy Counter Updated![/h3]
The "enemies remaining" bar now displays a number.



[h3]Max Zoom Level Increased![/h3]
Each map can now be viewed in it's entirety and the Upgrade UI scales with the zoom level.



[h3]Next Range Display![/h3]
Hovering over an upgrade button will flash the range of that upgrade.



[h3]Box Health Bars Stay On![/h3]
Boxes will always display a health bar unless they have full HP.



[h3]Burn/Poison Update![/h3]
Damage now occurs 2x per second for much longer, resulting in lower DPS but higher total damage.



[h3]White UI Text More Legible![/h3]
All white overlay text now has a darker background so it's easier to read.



[h3]Other New Stuff![/h3]
ːsteamthisː New SFX for perfectly timed "Crit" abilities.
ːsteamthisː Ability button's release timing has been improved.
ːsteamthisː Range display is more accurate (originates from Tower's true centre-point).

_____

NEW Game Content!


[h3]World 2 Mini-Boss: UFO![/h3]
This guy slams into your Towers stunning them!



[h3]New Tower: Generator![/h3]
Generates Energy each wave, upgrade into a Power Plant to generate Beans as well.



[h3]New Trap: Lightning Rod![/h3]
Continuous damage over a large range. Upgrade for more beams or into a fun Snowman.



[h3]New Trap Upgrade Paths![/h3]
Boiling Geysir (Mudpit) - Inflicts water damage and explodes burning enemies.



Volcano (Boxes) - Burns enemies that come nearby and explodes when destroyed.



Stun Coil (Flipper) - Released an electrical explosion that stuns nearby enemies.



[h3]New Levels![/h3]
First half of World 2 (Snowfall Glacier) is now complete.



[h3]Other New Stuff![/h3]
ːsteamthisː Broken Cannon sprites (1-8) updated to reflect their direction.
ːsteamthisː Rebalance of the Magic Sword & Generator as they were OP.


_____

[h3]Bug Fixes![/h3]
ːsteamthisː Ability Crit/Normal/Weak thresholds were sometimes inaccurate.
ːsteamthisː Choppa AI revised. They should only target using line of sight.
ːsteamthisː Enemies continuously attack rather than stop and walk for 2 frames.
ːsteamthisː Ghost & Snowy mines can now spawn in narrow paths.
ːsteamthisː Bug causing wrong amount of energy removed during Box upgrade fixed.
ːsteamthisː Bosses no longer take damage during introduction animation.
ːsteamthisː Gunshot special graphic no longer rendering underneath walls.
ːsteamthisː Magic Shard / Gunpower icons sometimes vanishing beneath Towers.
ːsteamthisː Bullet ability line getting stuck when back is pressed.
ːsteamthisː Flying enemies vanishing for 1 frame when hit with force.
ːsteamthisː Squids enemy counter fixed.


Cheers,

Josh.
Anxious Noob.

Save and Sound Festival!

I'm excited to share that my game is participating in Save and Sound, an online Festival celebrating music and sound design in video games.

I've created an audio deep dive which will be showcased alongside big indie hits like Cult of the Lamb, Deep Rock Galactic & Tiny Glade!

My slot is around 11pm UK Time, if you want to check it out here is the event link:

The event starts at 6pm UK Time!
https://www.youtube.com/watch?v=fdbYJK4zEr0&t

Froggy Festival goes Live!

There's a fun sale going on right now for all things Frog themed! Click on the image below to check it out!

Lots of cool games on sale to check out, including Bean Beasts!



also something else cool is on the way... more news on this coming soon!

Dev Log 30th September

I have a couple of new levels and towers to show today! ːbtd6thumbsupː

Side note: If you're interested in participating in Alpha Testing - please join the Discord and check the announcements to get involved. ːer_waveː

Join the Discord Here!

[h2]What's New?[/h2]

New Trap: Magic Sword!
Super high damage, delete enemies from existence!



New Rider: Bullets
Aim carefully and hit as many enemies as possible!



New Enemies: Puncha and Sneaky
Puncha doesn't like boxes...



... and Sneaky doesn't like being hit!


New Levels: 2-2, 2-3 and 2-4
Some new levels with new challenges to take on!



Other Changes!
  • Enemy scaling has been adjusted, making easy and normal mode less difficult.
  • Burn / Poison damage has been buffed.
  • Health bars for objectives now stay on permanently and made more visible.

Cheers,

Josh.
Anxious Noob.