Patch v0.500.1
[h3]Hello everyone![/h3][p][/p][p]First of all, I want to give a huge thank you to all of you. The release went well thanks to your amazing support.[/p][p][/p][p]I’d also like to announce that the full Early Access roadmap will be published with the big update coming this Friday. For now, here’s today’s smaller patch, since I was heavily focused on marketing around release, I didn’t manage to make it bigger.[/p][p][/p][p]Once again, thank you for being here with me. If you’re enjoying the game, please don’t hesitate to leave a review, it really helps a lot. And if you have suggestions or feedback, feel free to post them in Discussions or right below this announcement.[/p][hr][/hr][h3]v0.500.1 - Fixes & Changes:[/h3]
- [p]If there are no patricians in the city yet, it now shows 0/0 in neutral (instead of red).[/p]
 - [p]Clicking the Security notification now positions the camera over the house with the problem (next click goes to the next house).[/p]
 - [p]If residents leave because of crime, the Crime icon now remains above the house along with the departure icon.[/p]
 - [p]Tweaked trade lists for several cities.[/p]
 - [p]Reduced volume of some birds.[/p]
 - [p]Minor text fixes across several languages.[/p]
 - [p]Added Neptune Temple.[/p]
 - [p]Fixed water on the Bathhouse.[/p]
 - [p]Added 3 new small statues.[/p]
 - [p]Minor floor fix on the Library.[/p]
 - [p]Several small graphical glitch fixes.[/p]
 
- [p]Fix so Steam achievements work properly.[/p]
 - [p]All notification icons will be responsive (like today’s Crime fix).[/p]
 - [p]Optimization of many models.[/p]
 - [p]Construction priority: first Shelter, then Insula, then everything else.[/p]
 - [p]Balancing adjustments based on your feedback and my own observations.[/p]
 - [p]Plus many other fixes and improvements.[/p]