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Building Movement Arrives in Pompeii: The Legacy

[h2]Pompeii: The Legacy – Big Update v0.510.8[/h2][p][/p][p]Thank you all for your patience, this update took a bit longer to finish, but it’s a big one![/p][p][/p][hr][/hr][p][/p][h3]Major Improvements[/h3]
  • [p]Visible water in Aqueducts — you can now see water flowing when connected to a Water Pump.[/p]
  • [p]Fixed water grid handling when removing reservoirs.[/p]
  • [p]Large buildings no longer disappear when only partially in view.[/p]
  • [p]Prevented building near the map edge, as it could cause rare crashes.[/p]
  • [p]Decorations no longer have stability values (they couldn’t be repaired anyway).[/p]
  • [p]Optimized resource transport in late-game cities — workers should now move more efficiently.[/p]
  • [p]Improved character movement — people won’t “slide” or pause briefly when turning on slower systems.[/p]
  • [p]Optimized several decoration models for faster loading and lower memory usage.[/p][p][/p]
[hr][/hr][p][/p][h3]Building Movement System[/h3][p]The new building movement feature is finally ready! You can now move built structures and decorations with full functionality. Here’s everything that had to be implemented to make the building movement feature work properly:[/p]
  • [p]Building grid now appears while moving (same as during building placement).[/p]
  • [p]Building rotation and entrance points adjust dynamically.[/p]
  • [p]Thicker grid lines match the building’s footprint.[/p]
  • [p]ESC cancels movement safely.[/p]
  • [p]Handles both even and odd-sized buildings correctly.[/p]
  • [p]Fixed visibility when dragging a building off-screen.[/p]
  • [p]Added blue screen overlay when moving mode is active.[/p]
  • [p]All other shortcuts are disabled during movement (except ESC and Grid (G)).[/p]
  • [p]Game pauses while moving to prevent issues.[/p]
  • [p]A hint panel appears in the center of the screen for movement controls.[/p]
  • [p]F8 (photo mode) disabled during building movement.[/p]
  • [p]Grid toggle shortcut works as usual.[/p]
  • [p]Added hit meshes so decorations can be selected and moved properly.[/p]
  • [p]No overlapping with existing buildings.[/p]
  • [p]Temporarily removes the moving building from terrain data for smooth repositioning.[/p]
  • [p]Specialized handling for water and hillside buildings (can only be placed in valid terrain).[/p]
  • [p]Animals move together with their farm.[/p]
  • [p]Opening a building’s movement mode automatically closes its management panel.[/p]
  • [p]Full handling for Water Pumps, Reservoirs, and Aqueducts after movement.[/p]
[p][/p][previewyoutube][/previewyoutube][p][/p][h3]Coming Next[/h3][p]The next update will focus on trade system polishing and core gameplay balance.
I’ll also separate Food and Luxury Food indicators, which caused the most confusion early on.[/p][p][/p][hr][/hr][p][/p][h3]❤️ Thank You[/h3][p]Your feedback and support keep me going, every report, suggestion, and review ❤️ helps shape Pompeii: The Legacy.

Thank you for being part of this journey!


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