Patch v0.511.0 is live!
[h2]Salve, citizens of Pompeii![/h2][p]
Thank you once again for your incredible support, feedback, and patience, every message, save file, and review helps me shape this world and push the game forward. This update brings another wave of improvements, fixes, and visual polish as Pompeii continues to grow into a richer, more refined city-builder.[/p][p][/p][hr][/hr][h2]Patchlog v0.511.0[/h2][p]🔹 Separated Food Types[/p]
After that, I’ll move on to the next campaign chapter and complete the first Early Access milestone.
[/p][p]Thank you for helping Pompeii rise![/p]
Thank you once again for your incredible support, feedback, and patience, every message, save file, and review helps me shape this world and push the game forward. This update brings another wave of improvements, fixes, and visual polish as Pompeii continues to grow into a richer, more refined city-builder.[/p][p][/p][hr][/hr][h2]Patchlog v0.511.0[/h2][p]🔹 Separated Food Types[/p]
- [p]Food and Luxury Food are now split into two separate needs, making it much clearer to understand what your citizens are missing.[/p]
- [p]Fishermen boats now navigate properly across the sea.[/p]
- [p]Fishermen boats placed on rivers now steer correctly instead of crossing land.[/p]
- [p]Trade ships now properly arrive at the Trade Port when placed on the seaside.[/p]
- [p]Added three ship types that travel between ports: Cymba, Actuaria, Corbita.[/p]
- [p]Additional optimization for statues and busts.[/p]
- [p]Improved food balance in the later years of the game.[/p]
- [p]Water Supply value moved higher in the House panel, now placed above Building Stability.[/p]
- [p]Fix: Tool icon overlapping with text on the Insula I upgrade.[/p]
After that, I’ll move on to the next campaign chapter and complete the first Early Access milestone.
[/p][p]Thank you for helping Pompeii rise![/p]