From Storage to Shrines: A Core Systems Upgrade
[h2]Greetings, citizens of Pompeii![/h2][p]
Thank you all for playing, supporting, and helping me shape Pompeii: The Legacy every day. Your suggestions make a huge difference, and this update brings several important improvements based directly on your feedback.[/p][hr][/hr][p]
[/p][h2]Patch Notes — v0.511.6[/h2][h3]Storage & Resources[/h3]
[/p][h2]Next Steps[/h2][p]The upcoming updates will focus on:[/p]
Thank you all for playing, supporting, and helping me shape Pompeii: The Legacy every day. Your suggestions make a huge difference, and this update brings several important improvements based directly on your feedback.[/p][hr][/hr][p]
- [p]Improved storage behavior: when warehouses are full, the game now prioritizes critical resources (wood, stone, food, etc.) instead of adding resources that are already overstocked.[/p]
- [p]Fixed rare issue where an overloaded warehouse could stall production chains.[/p]
- [p]Overhauled religious feelings: citizens now correctly gain and lose religion influence depending on shrine/temple coverage.[/p]
- [p]Sacrifice system redesigned, different Shrines and Temples now request and accept specific resource offerings.[/p]
- [p]Selecting a Shrine or Temple now displays influence lines showing which houses and buildings are affected.[/p]
- [p]Added various positive buffs granted by successful Sacrifices.[/p]
- [p]Added upgrade sound effects for:[/p]
- [p]Houses[/p]
- [p]All building types[/p]
- [p]Shrines and Temples[/p]
- [p]Added a Sacrifice sound effect.[/p]
- [p]Street Stage now includes an active worker (Actor).[/p]
- [p]Fixed incorrect data displayed on Temple UI panels.[/p]
- [p]Polished several small bugs related to boat and ship movement behavior.[/p]
- [p]Fixed a rare crash that could occur in the late game.[/p]
- [p]Improved debug logging to make it easier to detect issues with large cities.[/p]
- [p]Education & Aesthetics – expanding these feelings with new mechanics.[/p]
- [p]Campaign Progress – continuing the story toward the first EA milestone.[/p][p][/p]