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Pompeii: The Roman Story Continues

[h3]Salve, citizens of Pompeii — and happy 2026![/h3][p][/p][p]Before anything else, thank you for sticking with me into the new year. Your feedback, patience, and enthusiasm continue to push Pompeii: The Legacy forward every single day.[/p][p]For this update, my original plan was to add a larger chunk of campaign content. However, as a solo developer, I ended up spending more time than expected tracking down smaller bugs and preparing upcoming quest chains properly. The good news is that this groundwork is now done, and the remaining campaign content will arrive closer to the full release.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Below is what’s included in update v0.620.0.[/p][hr][/hr][h2]🏛️ Campaign & Progression[/h2]
  • [p]Added several new campaign quests as a continuation of the main story
    (the remaining 20+ main quests will arrive with the full release)[/p]
  • [p]From year 123 onward, citizens now require two different Luxury Foods[/p]
  • [p]Trade cities now unlock at a faster pace[/p]
  • [p]More cities can now be engaged in trade deals[/p]
[hr][/hr][h2]🛠️ Bug Fixes & Stability[/h2]
  • [p]Fixed a bug where a building could enter a loop and block construction of other buildings[/p]
  • [p]Removed misleading “Unemployed Slave 0/0” display from the Forum
    (the Forum gathers citizens, no one works there)[/p]
  • [p]Fixed cases where warning icons appeared on hospitals and other buildings without an actual issue[/p]
  • [p]Corrected an incorrect “Make Action” label after signing a trade deal[/p]
  • [p]Fixed a red-highlighted worker slot upgrade on the Dishes Factory[/p]
  • [p]Minor text fixes across multiple languages[/p]
  • [p]Removed production bars from Mars and Jupiter Temples[/p]
  • [p]Preparations for a larger optimization pass[/p]
  • [p]Groundwork for an optional extended camera tilt (for higher-end hardware)[/p]
[hr][/hr][h2]⚖️ Balance Changes[/h2][h3]Entertainment & Services upkeep rebalanced:[/h3]
  • [p]Odeum: 40 Denarii[/p]
  • [p]Art School: 20 Denarii[/p]
  • [p]Barracks: 10 Denarii[/p]
  • [p]Street Stage: 4 Denarii[/p]
  • [p]School: 10 Denarii[/p]
  • [p]Necropolis: 5 Denarii + 2 Marble[/p]
  • [p]Complete rebalance of Arena and Circus construction costs[/p]
  • [p]Slightly reduced food consumption on Normal difficulty[/p]
  • [p]Adjusted resource prices across several trade cities[/p]
[hr][/hr][h2]⚙️ Trade Improvements[/h2]
  • [p]Tarraco now buys Lumber[/p]
  • [p]Malaca now buys Fish[/p]
  • [p]Narbo now buys Bread[/p]
  • [p]Additional trade tweaks and balancing across other cities[/p]
[hr][/hr][h2]👁️ Visuals & Audio[/h2]
  • [p]Added cutscene workers to the Herbalist Garden[/p]
  • [p]Plants in the Herbalist Garden now cast shadows[/p]
  • [p]Added sound effects when clearing stone or old building debris[/p]
[hr][/hr][h2]⚙️ What’s Next[/h2]
  • [p]One more polishing update planned by the end of this week[/p]
  • [p]A follow-up update focused on:[/p]
    • [p]Completing all remaining buildings[/p]
    • [p]Adding city walls[/p]
  • [p]Story expansion and combat will arrive in a major update with the full release, planned for late March[/p]
[hr][/hr][p][/p][p]Once again, thank you for being part of this journey![/p][p]
Pompeii is a big game, and building it takes time, but I’m committed to delivering the best version possible.[/p][p][/p][p]Vale, and thank you for staying with me. ❤️[/p][p][/p][p][dynamiclink][/dynamiclink][/p]