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  3. Pompeii: The Legacy - Marching Toward Release

Pompeii: The Legacy - Marching Toward Release

Update 0702.1
[p]This update focuses on bug fixes, visual improvements, UI clarity, and additional polish across multiple systems.[/p][p][/p][h3]Important Note[/h3][p]The full release is now less than two months away.
I’m currently heavily focused on major features such as the storyline, combat, and city walls. These systems are still in development and are not yet fully available in this update, they will be introduced closer to release.[/p][p]Another patch is planned in approximately 10 days.[/p][previewyoutube][/previewyoutube][p][/p][hr][/hr][h2]Fixes & Improvements[/h2][h3]Gameplay & Bugs[/h3]
  • [p]Fixed wood gathering cancellation not working properly[/p]
  • [p]Fixed missing flag when starting a second New Game[/p]
  • [p]Corrected Garum Factory entrance point, and added workers & improved effects at Garum Factory[/p]
  • [p]Citizens (workers) properly positioned at Vineyard[/p]
  • [p]Adjusted icon for Vineyard planting (no longer wheat)[/p]
  • [p]Adjusted icon for Vegetable Farm planting (no longer wheat)[/p]
[hr][/hr][h3]Visual & LOD Optimizations[/h3]
  • [p]Improved Forum LODs (columns no longer disappear at distance)[/p]
  • [p]Fixed incorrect LOD on Domus Tier 2 (extra windows issue)[/p]
  • [p]Added additional LODs & optimizations:[/p]
    • [p]Library[/p]
    • [p]Clay Pit[/p]
    • [p]Dishes Factory[/p]
    • [p]Resources carried by citizens[/p]
    • [p]Adjusted render distance logic based on camera zoom[/p]
    • [p]Fixed shadows on:[/p]
      • [p]Vegetable Farms[/p]
      • [p]Cake Shop[/p]
      • [p]Perfume Shop[/p]
[hr][/hr][h3]Trade & World Map[/h3]
  • [p]Added all cities into the game[/p]
  • [p]Added missing trade routes (lines):[/p]
    • [p]Narbo[/p]
    • [p]Aquileia[/p]
    • [p]Cyrene[/p]
    • [p]Byzantium[/p]
    • [p]Rhodos[/p]
    • [p]Paphos[/p]
    • [p]Thessalonica[/p]
    • [p]Ravenna[/p]
    • [p]Athens[/p]
    • [p]Sidon[/p]
    • [p]Chersonesus[/p]
    • [p]Jerusalem[/p]
    • [p]Antioch[/p]
  • [p]Verified trade lists for all cities[/p]
[hr][/hr][h3]UI Improvements[/h3]
  • [p]Added indicators in Building Panel:[/p]
    • [p]When production is paused[/p]
    • [p]When resources are missing[/p]
    • [p]When required fields are missing (farms/vineyards)[/p]
[hr][/hr][h3]Content Additions[/h3]
  • [p]Added border patterns for flags[/p]
  • [p]Added new coats of arms[/p]
  • [p]Added new flag shapes[/p]
  • [p]Added icon for Large Fountain[/p]
  • [p]Added icon for Wall[/p]
  • [p]Added icon for Arch[/p]
  • [p]Added different litter variants[/p]
  • [p]Added bees to Bee Farm, and flies to Garum Factory[/p]
  • [p]Added several ambient & building sounds (More audio updates coming soon)[/p]
[hr][/hr][h2]Work in Progress[/h2][p]Ongoing development continues on:[/p]
  • [p]Storyline progression[/p]
  • [p]Govern panel & law display bonuses[/p]
  • [p]Combat system[/p]
  • [p]City walls[/p]
[p][/p][hr][/hr][p]Thank you for your continued feedback and support, it’s incredibly valuable as we move toward release ❤️[/p][p][/p][p][dynamiclink][/dynamiclink][/p]