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Pompeii: The Legacy News

Patch v0.502.3 is live!

[h2]🛠️ Patch v0.502.3 – Clearer Trading System[/h2][p]
This patch focuses on making trading clearer and easier to understand, especially when problems occur due to target quantities being set too low or too high.
[/p][h3] Changes & Fixes[/h3]
  • [p]Fixed incorrect portrait positions of children in the second generation on the Family panel.[/p]
  • [p]Added display in the Stock/Resource panel showing in which cities a resource is being bought or sold.[/p]
  • [p]Double-clicking on a traded resource in a city now opens the Stock panel with that resource automatically selected.[/p]
  • [p]Problematic resources in a city are now highlighted in red.[/p]
  • [p]Added a marker and hint above cities that have trading issues, to make it clearer what’s going wrong with trade routes.[/p]
[p][/p][p]A small update with events and improved aqueducts will be coming in a few days,
and the big update is still planned for October 27th, with new buildings on the way! [/p]

Patch v0.502.0 is live!

[h2]Patch v0.502.0 - Quick Weekend Fix[/h2][p]This is just a small weekend patch with a few important fixes and optimizations:[/p]
  • [p]Fixed several achievements - Bounty of Bay, Stone Age, Lumber for Rome, Treasury of Pompeii, and a few others couldn’t reach their max statistic values and therefore never triggered achievements properly.[/p]
  • [p]Reduced memory usage - in later stages of the game, memory consumption is now up to 25% lower, improving overall stability, especially on PCs with less RAM.[/p]
  • [p]Fixed localization errors in several languages.[/p]
  • [p]Optimized animated models for better performance.[/p]
[p]A bigger update is coming next week![/p]

Patch 0.501.8 is live!

[p]Greetings everyone!

Thank you for continuing this journey with me as Pompeii rises from the ashes once again. Your feedback and support keep the fire burning as the city grows stronger with every update.[/p][p][/p][p]Here’s what’s new in version 0.501.8:[/p]
  • [p]Added several new story quests[/p]
  • [p]Consumption Ban now also affects medicine[/p]
  • [p]Having multiple Prefectures nearby now reduces the chance of a burning house collapsing[/p]
  • [p]Rebuilt houses after a fire now retain festival decorations[/p]
  • [p]You can no longer repair houses while they are on fire[/p]
  • [p]Additional citizens movement optimization, reduced memory usage[/p]
  • [p]Fixed a rare crash related to citizens dying of old age combined with other player actions[/p]
  • [p]Medicine consumption balance adjustments[/p]
  • [p]Improved the impact of Healer’s House, Bathhouse, and Barber Shop on citizens’ health[/p]
  • [p]Minor language corrections across several translations[/p][p][/p]
[hr][/hr][p][/p][p]Coming next:
A small patch will soon bring improved aqueduct placement, several new events, and further health and religion balancing.[/p][p]And then, on October 27th, prepare for a major update featuring new buildings: Gold Mine, Jewelry Store, Pozzolan Mine, and Circus, along with additional main story quests and a more polished Sandbox mode.
[/p][p]Ave, citizens of Pompeii, and thank you again for being part of this adventure![/p]

Patch v0.501.6 is live!

Hey everyone!

Today’s update focuses on camera improvements, performance, and a batch of visual and gameplay fixes to make the experience smoother. I’m now shifting back to expanding the campaign, with new side quests and events coming in the next few days.


v0.501.6

  • Increased camera tilt at higher zoom levels (this is the first step, more improvement will come later).
  • Fixed movement controls in free camera mode when remapping WASD keys.
  • Added WSAD map movement on the Empire Map.
  • Reduced memory usage in the later stages of the game by up to 30%.
  • Optimized rendering of large numbers of models.
  • Optimized and compressed around a dozen building textures.
  • Fixed apple trees keeping fruit visible even after leaves fall in autumn.
  • Fixed honey and mead resources now correctly carried and transported.
  • Fixed orchard frustum issue, trees disappearing while still in view.
  • Fixed vineyards vanishing due to frustum culling, adjusted visibility checks for farms.
  • Fixed Insula III missing wall on the lowest LOD.
  • Temporarily disabled the health building radius highlight until the health system rework next week.
  • Adjusted Vegetable Farm entrance offset (affects only newly placed farms).
  • Adjusted entrance offsets for Saltworks, Honey Winery, Tavern, and Cake Shop.
  • Bridges now use longer segments.
  • In Creative Mode, production values now display correctly.
  • Fixed and updated trade data for multiple cities.
  • Added Chersonesus and corrected misplaced city name from Mediolanum to Rupella.
  • Fixed an issue where adding a health-related building sometimes caused an excessive grid highlight.


And mark your calendars, on October 27th, a Jumbo Update is planned, bringing new buildings, more campaign chapters, and additional events that will make Pompeii even more alive and dynamic.

10 Days After Release – Pompeii Keeps Growing

[p]10 days since release – thank you for being here with me![/p][p][/p][p]It’s already been 10 days since Pompeii: The Legacy was released. Thanks to your support and feedback, the game is improving every single day, getting more polished and receiving new features step by step. My goal for Early Access is to make it something that truly grows daily into the final game.[/p][p][/p][p]Today’s update brings a lot of improvements to trade and balancing:[/p][p]v0.501.2[/p]
  • [p]Added trade lines between Pompeii and cities on the Empire map.[/p]
  • [p]Added small ship markers to show their position along trade routes at sea.[/p]
  • [p]Clicking a small ship icon opens its ship panel.[/p]
  • [p]Adjusted what the cities sell and buy, plus trade price balancing.[/p]
  • [p]In Campaign Easy mode, citizens will no longer leave the city.[/p]
  • [p]In Campaign Easy mode, players receive double tax income.[/p]
  • [p]Quarries now produce 15% more stone.[/p]
  • [p]Marble quarries now produce 15% more marble.[/p]
  • [p]About a dozen smaller balancing tweaks.[/p]
  • [p]Additional polish to text across multiple languages.[/p]
  • [p]Added Czech localization.[/p]
[p][/p][previewyoutube][/previewyoutube][p]
What’s next

I’ll continue polishing existing issues, spend a bit more time on trade, and add ships visibly docking in the port when they arrive with cargo. After that, one of the bigger changes will be an update to the camera, allowing it to tilt more strongly for those sweeping city views.[/p][p]Later, there will also be several new buildings, including the Circus!
[/p][p]Thank you once again for being part of this journey, your feedback and support make all the difference![/p][p][/p][p][dynamiclink][/dynamiclink][/p]