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Pompeii: The Legacy News

Patch v0.501.0 is live!

Hello everyone,

Time for a new update! This patch focuses mostly on improving core systems and making trading safer and more reliable. Thank you all for the feedback and saves you’ve been sending, they really help me track down tricky issues. Special thanks to Sparzy for the save that made today’s fix possible!

Patch notes v0.501.0
  • Fixed and optimized resource delivery to and from warehouses. Resources that were often missing in the later stages of the game due to production issues should now work correctly.
  • Added Trade Target Quantity in the stock menu. This allows you to set a threshold, no buying above it, no selling below it. This should make trading far more useful and prevent accidents like selling all your wheat and upsetting the citizens.
  • Balance adjustments for several buildings.


If late-game feels a bit too easy now, don’t worry, another balance pass is on the way, together with events that will introduce new hazards into the game.

What’s next
On Friday, expect visual ships on the empire map, along with several other additions. Over the weekend, an increased camera tilt will be added to give you better cityscape views. And further down the line, more performance improvements are planned to make large cities run smoother.

Thank you again for all the support and feedback!

Patch v0.500.8 is live!

First of all, thank you so much for continuing to support me, your feedback, bug reports, and patience help me keep pushing forward every single day.

Patch notes v0.500.8
  • Road drawing optimization (first step, another pass coming soon)
  • Fixed family bonuses not applying correctly:
  • Julii: +500 denarii every 2 years now works
  • Julii: Insula now gives +1 denarius per week
  • Holconii: Trade ships move 10% faster across all routes
  • Holconii: +5% value when trading food goods
  • Flavii: Temples and shrines cost 10% less to build
  • Fixed ghost ships appearing after deleting a port
  • Bridge deletion now works correctly
  • Architect’s Office no longer works when disabled
  • Prefecture’s Office no longer works when disabled
  • Domus construction effects now apply correctly
  • Removed a few unnecessary log entries that could slow down performance


What’s next
Another patch will be coming tomorrow, bringing more fixes and QoL updates.
And for those who asked about the camera. I’m polishing a new version with more tilt options. I’ve added a screenshot below to show you what I’ve been testing. This should arrive over the weekend (or shortly after), depending on how testing goes.

https://steamcommunity.com/sharedfiles/filedetails/?id=3577523530

Thanks again, Governors of Pompeii, your support really keeps me going! 🏛️🔥

Patch v0.500.6 is live!

[p]Another smaller patch is here with optimizations, balance tweaks, and a few QoL improvements! The next update will be a bit bigger and bring even more QoL upgrades.[/p][p]Patch Notes:[/p]
  • [p]QoL: Building panel hints now show current stock amounts for each resource[/p]
  • [p]QoL: Increased lock icon size for food, lux food, basic goods, and lux goods consuming toggle[/p]
  • [p]QoL: In Building Overview, double-clicking the star now upgrades the building directly — quickly upgrade everything from one place[/p]
  • [p]Fixed City Hall 4 guards clipping into the stairs[/p]
  • [p]Optimization: People in buildings now turn off at max zoom[/p]
  • [p]Optimization: Shadows on people disabled at max zoom[/p]
  • [p]Balance: Adjusted input/output of various buildings, especially in later stages[/p]
  • [p]Balance: Adjusted basic goods consumption in later stages[/p]
  • [p]Fixed minor text issues across several languages[/p]

Patch v0.500.4 is live!

I’m continuing to roll out fixes and updates, step by step, and many of them come directly from your suggestions (yes, even the loud donkey and the birds). Keep the feedback coming, it really helps a lot!

Fixes & Improvements

  1. Campaign could get stuck if you needed City Hall III while already having City Hall IV — now it correctly continues.
  2. Water overlay warnings now highlight the specific building with the problem.
  3. Building stability overlay warnings also now lead you directly to the affected building.
  4. Fixed an issue where repair costs were higher than shown in the tooltip.
  5. Reservoir upgrade didn’t display the grid — now it does.
  6. Fixed aqueduct pump connections sometimes disappearing.


And the good news: tomorrow’s update will already bring more quality of life improvements on top of bugfixes!

Patch v0.500.3

Patch v0.500.3 is live!

This is today’s second patch, focusing on polishing up some campaign and UI issues that a few of you reported. Thank you for the quick feedback, it really helps me move fast!

🔹 Fixed a campaign issue where progression could get stuck if City Hall was built before the son’s marriage event.
🔹 Fixed a crash (CTD) that could happen if you stayed too long on the marriage selection panel.
🔹 Necropolis panel: removed an unnecessary production progress bar.
🔹 Fixed overlapping lines in the Shelter upgrade panel (introduced in the previous patch).

Thanks again for all the reports, every fix makes Pompeii: The Legacy a little smoother!