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Pompeii: The Legacy News

Patch v0.500.2 + Roadmap Incoming

[p]Hello everyone![/p][p]The second post-release patch is here. This one focuses on fixing some key issues and adding long-awaited achievements. After this patch, I’ll also be sharing the full Early Access roadmap, so you can see what’s coming next for Pompeii: The Legacy.[/p][h3]📝 Patch Notes (v0.500.2)[/h3]
  • [p]Added 24 achievements (the rest will arrive at full release)[/p]
  • [p]Fixed Scroll production (don’t forget to trade Papyrus from Alexandria!)[/p]
  • [p]Added Repair Button to the house panel[/p]
  • [p]Added Building stability display to the Port panel[/p]
  • [p]Fixed Stone Bridge (it now correctly consumes stone resources)[/p]
  • [p]Campaign fixes[/p]
  • [p]Added new LODs for several buildings (biggest one being the Arena)[/p]
  • [p]Minor text fixes across multiple languages[/p]
[p][/p][p]And now, as promised, here’s a look at the Early Access Roadmap, a clear outline of the milestones and new content that will shape Pompeii: The Legacy in the months ahead. This is just the beginning, and your feedback will help guide the journey.[/p][p][/p][p][/p][h2]🏛️ Pompeii: The Legacy – Early Access Roadmap[/h2][p]First of all, thank you for all the support so far!
Here’s a look at the major milestones I’ll be working on during the next months. Each milestone is expected to take about 30 - 40 days, and every update will bring fixes, polish, and new content.[/p][hr][/hr][h3]Milestone 1 (≈ 40 days)[/h3]
  • [p]QoL Hints[/p]
  • [p]Campaign fixes + completion of Part II[/p]
  • [p]Side Quests & new Events[/p]
  • [p]Building Relocation[/p]
  • [p]Aqueduct polish[/p]
  • [p]Trade improvements[/p]
  • [p]Show trade ship positions on the Empire map[/p]
  • [p]Show trade ships arriving in Trade Port[/p]
  • [p]Manual Work Assignment[/p]
  • [p]Game loop optimizations (faster performance)[/p]
  • [p]Building Preview panel (quick upgrades)[/p]
  • [p]Govern bonuses – fixed bonus display[/p]
  • [p]New Buildings: Circus, Gold Mine, Jewelry Workshop, Pozzolan Mine[/p]
[hr][/hr][h3]Milestone 2 (≈ 40 days)[/h3]
  • [p]Family bonuses & privileges[/p]
  • [p]Bigger impact of bonuses on gameplay[/p]
  • [p]Additional Research bonuses[/p]
  • [p]Visualized Festivals[/p]
  • [p]Workers visible in late-game production buildings[/p]
  • [p]Ambient polish (more atmosphere)[/p]
  • [p]More domestic animals for immersion[/p]
  • [p]Improved rivers & sea visuals[/p]
  • [p]Ambient sounds for buildings[/p]
  • [p]Road & aqueduct optimizations[/p]
  • [p]New Buildings: Academy, Jupiter Temple, Mars Temple[/p]
[hr][/hr][h3]Milestone 3 (≈ 40 days)[/h3]
  • [p]Campaign completion[/p]
  • [p]City Walls construction[/p]
  • [p]Army panel[/p]
  • [p]Combat mechanics[/p]
  • [p]Game balancing pass[/p]
  • [p]New Buildings: Walls, Weaponsmith, Armorer, Heavy Weapons Yard[/p]
[hr][/hr][h3]Milestone 4 (≈ 30 days)[/h3]
  • [p]Expeditions[/p]
  • [p]Steam Workshop (modding support)[/p]
  • [p]Controller support[/p]
  • [p]Steam Deck optimization[/p]
  • [p]New Buildings: Expedition House, Ambassador Mansion[/p]
[hr][/hr][p]This is the path I’ll follow through Early Access. Updates will keep coming frequently, and I’ll continue polishing based on your feedback. Thanks for being part of this journey, together we’ll make Pompeii: The Legacy the best it can be! [/p]

Patch v0.500.1

[h3]Hello everyone![/h3][p][/p][p]First of all, I want to give a huge thank you to all of you. The release went well thanks to your amazing support.[/p][p][/p][p]I’d also like to announce that the full Early Access roadmap will be published with the big update coming this Friday. For now, here’s today’s smaller patch, since I was heavily focused on marketing around release, I didn’t manage to make it bigger.[/p][p][/p][p]Once again, thank you for being here with me. If you’re enjoying the game, please don’t hesitate to leave a review, it really helps a lot. And if you have suggestions or feedback, feel free to post them in Discussions or right below this announcement.[/p][hr][/hr][h3]v0.500.1 - Fixes & Changes:[/h3]
  • [p]If there are no patricians in the city yet, it now shows 0/0 in neutral (instead of red).[/p]
  • [p]Clicking the Security notification now positions the camera over the house with the problem (next click goes to the next house).[/p]
  • [p]If residents leave because of crime, the Crime icon now remains above the house along with the departure icon.[/p]
  • [p]Tweaked trade lists for several cities.[/p]
  • [p]Reduced volume of some birds.[/p]
  • [p]Minor text fixes across several languages.[/p]
  • [p]Added Neptune Temple.[/p]
  • [p]Fixed water on the Bathhouse.[/p]
  • [p]Added 3 new small statues.[/p]
  • [p]Minor floor fix on the Library.[/p]
  • [p]Several small graphical glitch fixes.[/p]
[hr][/hr][h3]Hints for the big Friday update:[/h3]
  • [p]Fix so Steam achievements work properly.[/p]
  • [p]All notification icons will be responsive (like today’s Crime fix).[/p]
  • [p]Optimization of many models.[/p]
  • [p]Construction priority: first Shelter, then Insula, then everything else.[/p]
  • [p]Balancing adjustments based on your feedback and my own observations.[/p]
  • [p]Plus many other fixes and improvements.[/p]
[hr][/hr][p]Thank you once again for being here with me![/p]

Pompeii: The Legacy is Live!

[p]Citizens of Pompeii, the wait is finally over - Pompeii: The Legacy has officially launched in Early Access! [/p][previewyoutube][/previewyoutube][p]This marks the beginning of a much larger journey. Here’s what you can expect right now:[/p]
  • [p] City building with a Roman soul - manage resources, trade, politics, and dynasties.[/p]
  • [p] Family-driven choices - guide generations of your household through triumphs and struggles.[/p]
  • [p] The looming threat of Vesuvius - disasters and challenges that will test your city’s resilience.[/p]
  • [p] Solo-developed custom engine - built from scratch, with plenty of room to grow during EA.[/p]
[h3]What’s Next?[/h3][p]Early Access is just the beginning. Over the coming weeks and months, I’ll be working on:[/p]
  • [p] Expanding the campaign story[/p]
  • [p] Improving sandbox gameplay with more depth and events[/p]
  • [p] Further balancing and polish based on your feedback[/p]
  • [p] In just a few hours I’ll post the Early Access Roadmap, so you’ll know exactly what’s planned[/p]
[h3]Thank You ❤️[/h3][p]Releasing a game of this scope as a solo developer has been a monumental challenge, but your support, wishlists, and feedback made it possible. Now it’s time to rebuild Pompeii - and leave behind a legacy![/p][p]Zeljko[/p]

Pompeii: The Legacy - Release Stream

[p]Watch the game go live on Steam Early Access, see the first steps of rebuilding Pompeii, and get a glimpse of what’s to come in future updates.[/p]

Pompeii: The Legacy – Release Trailer!

[h3]Citizens of Pompeii, the wait is almost over! 🏛️🌋[/h3][p]I’m beyond excited to announce that Pompeii: The Legacy will officially launch in Early Access on September 23, 2025 – exactly 7 days from today![/p][p]And to mark this milestone, the brand-new Release Trailer is now live. This trailer shows the game in its full glory: rebuilding a city from ashes, managing resources, enacting laws, trading across the Mediterranean, and guiding your family through generations as history itself is rewritten.[/p][previewyoutube][/previewyoutube][p][/p][hr][/hr][h3]What to expect at launch[/h3][p]In Pompeii: The Legacy, you will:[/p]
  • [p]⚒️ Build deep production chains and manage your city’s economy.[/p]
  • [p]🏛️ Advance culture, education, and governance through research and laws.[/p]
  • [p]⚔️ Face pivotal choices that will shape Pompeii’s destiny.[/p]
  • [p]🌋 Survive the looming threat of Mount Vesuvius.[/p]
[p]The journey has been long, challenging, and incredibly rewarding, and I can’t thank you enough for the support so far. Your wishlists, feedback, and encouragement have made all the difference.[/p][hr][/hr][h3]Help spread the word![/h3][p]We are one week away from launch — every wishlist matters! If you haven’t already, please add the game to your wishlist and share the trailer with friends who love city builders and strategy games.[/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p]This is just the beginning, once the game launches, I plan to keep improving it with frequent patches and updates, especially during the first weeks of Early Access.[/p][p]Thank you all for being part of this journey. The countdown begins… Pompeii rises again in 7 days![/p]