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Patch Rollback Due to Steam Cloud Save Issues



Patch Rollback Due to Steam Cloud Save Issues
[p]
Hey everyone,[/p][p]Earlier today, we released a patch as part of Developer Challenge Day 4. Unfortunately, we encountered unexpected issues with the Steam Cloud Save system that did not appear during our local testing.[/p][p]To avoid further disruption, we've rolled back to the previous stable version of the game. This should restore normal functionality for all players.[/p][p]We’re actively working on a fix and plan to release the corrected patch tomorrow during early working hours.[/p][p]We're sorry for the inconvenience and really appreciate your patience and support.[/p][p]
[/p]

DAY 4/10: Hotfix Update - Enhanced Gameplay & Bug Fixes

DAY 4/10: HOTFIX UPDATE - ENHANCED GAMEPLAY & BUG FIXES
[p]
[/p][h2]DAY 4: HOTFIX UPDATE[/h2][p]Today, we're releasing a comprehensive hotfix that addresses critical gameplay issues and enhances the overall player experience. These improvements ensure that when you launch into survival, everything works exactly as intended. Polish, performance, and player experience improvements.


Every detail matters when survival is on the line

Today's update focuses on the small details that make a big difference. From visual polish to critical bug fixes, we've addressed the issues that matter most to players. When you're fighting for survival, you need every advantage - and every system working perfectly.

[/p][h2]CRITICAL FIXES & IMPROVEMENTS[/h2][p]

Enhanced gameplay experience with polished mechanics

[/p][h3]Map Progression & UI Enhancements[/h3][p]Improved navigation and user interface

Map Transition Confirmation:
• Added "Do you want to exit?" confirmation panel when reaching Day 30 on the first map
• Prevents accidental progression and gives players control over their timing
• Seamless transition between maps with clear player choice

Enhanced Resource Management:
NEW: Basic Soldier count now displayed in the TOP UI resource bar
• Real-time visibility of your military strength at a glance
• Better strategic planning with immediate troop information

Improved Combat Visualization:
NEW: Radial white sprite indicators showing soldier attack ranges
• Clear tactical information for optimal unit placement
• Enhanced strategic depth with visible combat zones [/p][h3]Combat & Visual Improvements[/h3][p]Polished combat mechanics and visual effects

Stonefist Stone Enhancements:
FIXED: Random appearance issues on map locations
NEW: Added explosion effects to Stonefist stones
• More satisfying and impactful combat interactions
• Consistent visual behavior across all map areas

Soldier Visibility Fixes:
FIXED: Soldier shadow rendering issues
• Improved visual clarity and depth perception
• Better integration with environmental lighting
• Enhanced overall visual polish

Combat System Improvements:
FIXED: Random bullet visual artifacts in air
• Cleaner, more consistent projectile rendering
NEW: Population requirement notifications for Machine Gun units
• Clear feedback when resources are insufficient for unit deployment

[/p][h3]Gameplay Mechanics & Stability[/h3][p]Enhanced reliability and user experience

Daytime duration has increased from 120 seconds to 240 seconds.

Card System Improvements:
FIXED: Aircraft card spawning issues
• More consistent and reliable card distribution
• Better balance in unit availability

Reroll System Fixes:
FIXED: Reroll button activation inconsistencies
• Reliable access to card refresh functionality
• Improved strategic flexibility

Steam Cloud Save Synchronization:
CRITICAL FIX: Enhanced Steam Cloud save functionality
IMPORTANT: For proper synchronization, load your save on the original device first, then access on new devices
• Reliable cross-device progress preservation
• Seamless gaming experience across multiple platforms

[/p][h2]VISUAL POLISH & USER EXPERIENCE[/h2][p]
Every detail refined for maximum immersion

UI Enhancements:
• Cleaner resource bar with soldier count integration
• More intuitive combat range indicators
• Improved visual feedback for all interactions

Combat Clarity:
• Fixed shadow rendering for better depth perception
• Eliminated visual artifacts that could distract from gameplay
• Enhanced explosion effects for more satisfying combat

Strategic Information:
• Real-time soldier count visibility
• Clear combat range indicators for tactical planning
• Improved notification system for resource requirements

[/p][h2]PERFORMANCE & STABILITY[/h2][p]
Optimized for smooth survival gameplay

Technical Improvements:
• Enhanced Steam Cloud save reliability
• Fixed visual rendering issues
• Improved UI responsiveness
• Better resource management system

Cross-Platform Compatibility:
• Reliable save synchronization across devices
• Consistent performance across different hardware
• Optimized for various screen resolutions



Stay connected, Survivors...


Official Website

Official Discord

City Defense Z Wiki

The apocalypse is almost here, and every detail matters. 6 days remaining until you face the ultimate survival challenge!

Are you ready for what's coming?[/p]

DAY 3/10: No Arms No Bugs! 12 Critical Fixes & UI Polish




DEVELOPER CHALLENGE - DAY 3/10: ENHANCED USER EXPERIENCE


[h2]12 CRITICAL FIXES & UI POLISH - COMMUNITY-DRIVEN IMPROVEMENTS[/h2]

Today's Progress:
12 Critical Fixes implemented
4 Major System Improvements completed
UI/UX Polish applied

FOUR MAJOR UPDATES:
1. Trade Panel Overhaul - UI/UX polished for better trading experience
2. ALT Key Toggle System - Enhanced keyboard controls
3. Boss Zombie Mechanics - Improved ultimate ability system
4. Comprehensive UI Polish - Better visual feedback throughout

[h2]MAJOR SYSTEM IMPROVEMENTS[/h2]

Trade Panel UI/UX Polish - Cleaner, more intuitive trading interface
Trade Panel Navigation - Easier to find and select trade items
Trade Panel Feedback - Clear indication of trade values and costs
ALT Toggle Instead of Hold - Press ALT once to see building details, press again to hide
ALT Better User Experience - No more holding down ALT key continuously
ALT Clear Visual Feedback - Easy to see when detail mode is active
Boss Ultimate Ability First - Bosses use ultimate before cooldown
Boss Better Cooldown Management - Improved timing and balance
Boss Strategic Combat - More predictable and engaging encounters
Move Card Level Display - Clear level indication
Cat Camera Polish - Smoother camera movements
Farm & Lab Notifications - Special notifications for food production and research points
Cursor Fixes - Proper cursor changes on boosters

[h2]CRITICAL BUG FIXES[/h2]

Farmer NPC Buff Fix - Fixed 50% reduced food consumption buff
Building Upgrade Calculations - Fixed incorrect economy value calculations
Research Point Text Display - Research point text now displays correctly
Permanent Upgrade Topbar - Fixed input handling issues
Panel Input Handling - Resolved various UI interaction problems
Airstrike Cost Scaling - Cost increases by 20 with each use (strategic balance)

[h2]COMMUNITY HEROES[/h2]

Special thanks to players who helped identify these issues:

Bug Report Champions:
• Community members who reported trade panel issues
• Discord members who highlighted ALT toggle problems
• Steam reviewers who identified UI interaction bugs
• Players who reported NPC buff system issues

Thanks Everyone who made us realize our mistakes or better designs..

[h2]THE CHALLENGE CONTINUES[/h2]

Day 3 complete: 12 critical improvements implemented.

Tomorrow: More fixes, more improvements, more community-driven development.

Remember: This challenge never truly ends. Your feedback will always drive our development.

Join the Community

Official Website

City Defense Z Wiki

Day 3 complete. Day 4 begins tomorrow. Let's keep building together.

Your feedback drives our development.

DAY 2/10: 18 Major Fixes & Polish - Enhanced Gameplay Experience!



DEVELOPER CHALLENGE - DAY 2/10: ENHANCED GAMEPLAY EXPERIENCE



[h2]18 MAJOR FIXES & POLISH - COMMUNITY-DRIVEN IMPROVEMENTS[/h2]

Today's Progress:
18 Major Fixes implemented
3 Major System Improvements completed
Critical Bugs resolved
Tutorial Enhancement completed
UI/UX Polish applied

Community Impact: Your continued feedback drives every improvement.

THREE MAJOR UPDATES:
1. HOLD-Buy Feature - Most requested feature! Hold mouse button to buy multiple items!
2. Farm Grid Standardization - Consistent positioning across all maps!
3. Enhanced Tutorial System - Better learning experience for new players!


[h2]MAJOR SYSTEM IMPROVEMENT: HOLD-BUY FEATURE[/h2]

The most requested feature today - hold mouse button to buy multiple items!

Old System: Players had to click repeatedly to buy multiple items
New System: Simply hold the mouse button to buy multiple mines, walls, and defense units!

How it works:
Hold Left Mouse Button on any buy button
Automatic Purchasing continues while held
Visual Feedback shows purchase progress
Resource Validation prevents overspending

Benefits:
Faster Building - No more repetitive clicking!
Better Gameplay Flow - Smoother resource management
Reduced Fatigue - Less strain on players' hands
Improved Efficiency - Build your defenses quickly

Impact: Players can now build their defenses much faster and more efficiently, especially during intense moments!

[h2]TUTORIAL SYSTEM ENHANCEMENT[/h2]

Major improvements to the onboarding experience based on player feedback:

New Tutorial Features:
Merge Mechanics Explanation - New step that clearly explains how merging works
Mission Purpose Section - Added explanation of the first map's objectives at tutorial end
Polished Tutorial Steps - Improved clarity and flow of all tutorial elements
Better Learning Progression - More logical step-by-step instruction

Tutorial Improvements:
Step 1-10 Polish - Enhanced visual and text clarity
Merge System Introduction - Clear explanation of 3-item merging
Mission Context - Players now understand what they're working toward
Smoother Transitions - Better flow between tutorial sections

Result: New players have a much clearer understanding of game mechanics and objectives.

[h2]EXPEDITION SYSTEM OVERHAUL[/h2]

Complete overhaul of the expedition system based on community feedback:

Major Fixes:
Resource Validation - Red indicators when resources are insufficient
Panel Bug Fixes - Multiple UI panel issues resolved
System Stability - Improved reliability and performance
Better Feedback - Clearer indication of expedition requirements

New Features:
Resource Check System - Visual feedback for insufficient resources
Improved Error Handling - Better error messages and recovery
Enhanced UI Panels - Fixed multiple panel-related bugs

Impact: Players now have clear feedback about expedition requirements and system reliability.

[h2]GAME BALANCE IMPROVEMENTS[/h2]

Strategic balance adjustments based on community feedback:

Combat Balance:
Runner Zombies Nerfed - Reduced targeting cone for better balance
Airstrike Limits - Reduced maximum airstrikes per night
Zombie Spawn Rate - Balanced spawn rates across all difficulty levels

Economy Adjustments:
Building Card Costs - Balanced resource collection rates
Merge Logic Fix - Resolved "why merge gives less?" confusion
Resource Balance - Improved building cost-to-benefit ratios

Time Management:
Day Duration Extended - Increased to 120 seconds for better preparation time
Better Pacing - More strategic planning opportunities

[h2]UI/UX ENHANCEMENTS[/h2]

Significant improvements to user interface and experience:

Purchase System:
HOLD-Buy Feature - Added hold-to-buy functionality for mines, walls, and defense units
Better Purchase Feedback - Improved visual and audio feedback
Streamlined Buying - Faster and more intuitive purchase process

Display Improvements:
Wide Screen Support - Fixed resolution issues on wide screen monitors
Better Scaling - Improved UI scaling across different screen sizes
Enhanced Visibility - Better contrast and readability

Pause System:
Pause Bug Fix - Resolved issue where "PAUSE" text remained visible when not paused
Cleaner Pause State - Better visual feedback for pause status

[h2]CRITICAL BUG FIXES[/h2]

Major issues resolved based on your detailed reports:

Population System:
Population Decrease Bug - Fixed issue where population incorrectly decreased
House Building Bug - Resolved problems with house construction affecting population
Machine Gun Population Bug - Fixed max population issue when purchasing machine guns

Camera & Animation:
Cat Naming Scene - Fixed camera movement bugs during cat introduction
Smoother Transitions - Improved camera behavior throughout the game

Research System:
Lab Merging Fix - Labs now properly transfer accumulated research points when merged
Research Point Logic - Fixed "punishment" system that was too harsh
Better Research Feedback - Improved visual indication of research progress

Loading & Performance:
Loading Screen Update - Enhanced loading screen experience
Performance Optimizations - Better overall game performance

[h2]COMMUNITY HEROES[/h2]

Special thanks to players who helped identify these issues:

Day 1 Bug Report Champions:
Umbrius1
Maestro
Smudge


Balance suggestions and zombie mechanics
• All Discord members who reported expedition system problems
• Steam reviewers who highlighted tutorial and UI issues
• Community members who suggested farm grid standardization

Thanks Everyone who made us realize our mistakes or better designs..

Feedback Contributors:
• All Discord members who reported merge system problems
• Steam reviewers who highlighted balance issues
• Community members who suggested UI improvements

Your detailed reports made these fixes possible!


[h2]THE CHALLENGE CONTINUES[/h2]

Day 2 complete: 18 major improvements implemented.

Tomorrow: More fixes, more improvements, more community-driven development.

Remember: This challenge never truly ends. Your feedback will always drive our development.

Join the Community

Official Website

City Defense Z Wiki

Day 2 complete. Day 3 begins tomorrow. Let's keep building together.

Your feedback drives our development.

DAY 1/10: Major Fixes & Improvements - Community Impact!

DEVELOPER CHALLENGE - DAY 1/10: YOUR FEEDBACK IN ACTION


[h2]24 MAJOR FIXES & IMPROVEMENTS - COMMUNITY IMPACT REPORT[/h2]

Today's Progress:
24 Major Fixes implemented
Critical Bugs resolved
Game Balance improved
UI/UX enhancements
System Overhauls completed

Community Impact: Your feedback directly shaped every single fix today.

[h2]MAJOR SYSTEM OVERHAUL: NEW MERGE SYSTEM[/h2]

The biggest change today - completely redesigned merge mechanics based on your feedback!

Old System: Merging more than 3 soldiers/buildings was broken
New System: Smart merge system that works with any number of items!

How it works:
• Merge 3 level 1 soldiers/buildings → Get 1 level 2
• Merge 4 level 1 soldiers/buildings → Get 1 level 2 + 1 level 1 (bonus!)
• The more you merge, the better the rewards!

New Merge Logic:
3 level 1 items => 1 level 2 item
4 level 1 items => 1 level 2 + 1 level 1 (extra item!)
5 level 1 items => 2 level 2 items
6 level 1 items => 2 level 2 + 1 level 1
7 level 1 items => 1 level 3 item
8 level 1 items => 1 level 3 + 1 level 1
9 level 1 items => 1 level 3 + 1 level 2

Max Level Merging:
7 level 4 items => 3 level 5 items
8 level 4 items => 3 level 5 + 1 level 4
9 level 4 items => 3 level 5 + 2 level 4

This system now works for ALL buildings and soldiers!

[h2]GAME BALANCE IMPROVEMENTS[/h2]

Based on your feedback about game difficulty and progression:

Economy Adjustments:
• Wall prices reduced
• Soldier placement cost: 5 ammo → 3 ammo

Combat Balance:
• Machine guns nerfed (damage and fire rate reduced)
• All soldier stats balanced and buffed
• Runner zombies on day 15 reduced (they were too dangerous!)

Time Management:
• Day duration extended (more preparation time!)
• Night duration shortened
• Day difficulty scaling balanced across all 4 maps

Survival Mechanics:
• Hunger debuff: 50% → 20% (less punishing)

[h2]UI/UX ENHANCEMENTS[/h2]

Your requests for better user experience have been implemented:

Resource Collection:
Single-click collection for same building types
Hold-to-collect functionality
• Now when you click on Ammunition building, ALL ammunition buildings collect automatically!

Hotkey System:
• Added hotkey display panel in bottom-right UI
• Shows all available shortcuts for better gameplay

Placement Improvements:
• Other panels disable when placing soldiers/buildings
• Better focus and cleaner interface

Leaderboard Enhancements:
• Added loading screen for leaderboards
• Fixed country display for all players
• Now shows correct country for each player

[h2]CRITICAL BUG FIXES[/h2]

Major issues resolved based on your reports:

Permanent Upgrades:
• Fixed research point bug (couldn't upgrade despite having enough points)
• 30,000 research points bug resolved
• Farm grid expansion upgrade fixed
• Revive permanent upgrade fixed (UI interaction issues resolved)

Gameplay & Technical Fixes:
• Building merge animation issues fixed
• Cat arrival day changed and camera problems fixed
• Dual monitor mouse escape bug fixed
• Population feedback improved

[h2]COMMUNITY HEROES[/h2]

Special thanks to players who helped identify these issues:

Day 1 Bug Report Champions:
Umbrius1
Smudge
Maestro
Balsover
Adialeda
Double_Helix
AroundightXXX
FearStrife
BOY♂NEXT♂DOOR
johvdark
apple
jdublinson


Thanks Everyone who made us realize our mistakes or better designs..

Feedback Contributors:
• All Discord members who reported merge system problems
• Steam reviewers who highlighted balance issues
• Community members who suggested UI improvements

Your detailed reports made these fixes possible!

[h2]IMPACT METRICS[/h2]

Today's Community-Driven Improvements:

Player Experience:
• Merge system now intuitive and logical
• Game balance more fair and enjoyable
• UI more responsive and user-friendly

Performance:
• Smoother animations
• Better resource management
• Improved technical stability

Accessibility:
• Better hotkey visibility
• Clearer feedback systems
• More forgiving survival mechanics

[h2]TOMORROW'S FOCUS[/h2]

Based on today's feedback and ongoing community reports:

Priority Areas:
• Additional balance fine-tuning
• More UI polish and improvements
• Performance optimizations
• New feature requests from community

Community Requests in Progress:
• Additional merge system refinements
• More UI customization options
• Enhanced leaderboard features
• Additional quality-of-life improvements

[h2]THE CHALLENGE CONTINUES[/h2]

Day 1 complete: 24 major improvements implemented.

Tomorrow: More fixes, more improvements, more community-driven development.

Remember: This challenge never truly ends. Your feedback will always drive our development.

Join the Community

Official Website

City Defense Z Wiki

Day 1 complete. Day 2 begins tomorrow. Let's keep building together.

Your feedback drives our development.