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City Defense Z News

Hotfix Update and Upcoming Content Plans

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Hello Survivors

Thank you for playing and sharing your thoughts with us. This update brings important fixes small cleanups and a clear look at what we are building next.

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[/p][h2]HOTFIX CHANGES[/h2][p]

• Fixed an issue that appeared after finishing the tutorial where players could not click main menu buttons in some cases
• Removed several achievements that were far beyond normal game time. Some required more than two hundred hours which did not match the intended difficulty for achievement hunters
• Removed achievements will no longer appear for players and will not affect any existing progress


[/p][h2]WHAT IS COMING NEXT[/h2][p]

We are preparing a set of updates focused on fresh content a smoother loop and better game clarity.


A new defense unit is in development and coming soon
Tesla Coil Tower
• Fast electric attack pattern
• Hits several zombies at once
• New visual and sound feedback
• Permanent upgrades for longer progression

New Utility Cards
• Destroy card
• Booster style card
• A new night time utility card with a surprise effect

Expedition System Improvements
• Removing the basic soldier reward
• Making expeditions more rewarding overall
• Polishing the entire expedition flow and visuals

UX Improvements
• More hints during play
• Clearer actions panels
• Better visual feedback on all interactions

Onboarding Improvements
• More detailed step by step guidance for new players
• Clear explanations of merge placement and core combat
• Better pacing and flow during the first minutes

In Game News Improvements
• New random news entries
• Updated existing news
• Cleaner and more fun in game presentation

Sound Polishing
• Updating some weapon sounds
• Adjusting zombie horde audio
• Balancing volume levels for a more comfortable experience

[/p][h2]THANK YOU[/h2][p]

Your feedback keeps the game improving. Keep sharing your thoughts and ideas.

Report Issues

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Steam Deck Full Verification is Here

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STEAM DECK FULL VERIFICATION IS HERE
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We are excited to share that the game is now fully verified for Steam Deck. You can enjoy smooth gameplay clear visuals and full controller support with no extra setup needed.

[/p][h2]WHAT THIS MEANS[/h2][p]
• Full controller support ready out of the box
• All UI elements adjusted for Steam Deck screen
• All small images and icons render correctly
• Performance tuned for stable play sessions
• No manual configuration needed

[/p][h2]UI IMPROVEMENTS FOR STEAM DECK[/h2][p]
• Text readability improved on multiple panels
• Updated interface scale values for better clarity
• Button prompts updated for Steam Deck input
• Improved visibility for in game images and icons

[/p][h2]CONTROLLER EXPERIENCE[/h2][p]
• Navigation feels smoother on menus and panels
• All hints icons and prompts now respond correctly
• Fixed focus issues when moving between menu sections

[/p][h2]PERFORMANCE AND STABILITY[/h2][p]
• Improved render load for large enemy waves
• Reduced small stutters during effects
• Small fixes made to streaming and loading behavior

[/p][h2]THANK YOU[/h2][p]
Your support helped us reach this point. Keep sharing your thoughts so we can continue improving.

Report Issues

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HOTFIX UPDATE

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HOTFIX UPDATE: CRITICAL ISSUES FIXED!
[p] [/p][h2]ACHIEVEMENT FIXES[/h2][p]
• Fixed Full Team achievement
• Fixed Minimalist achievement
• Fixed Leaderboard Dominator achievement
• Fixed Minimalist God achievement
• Fixed Lucky Explorer achievement

[/p][h2]NEW FEATURES[/h2][p]
• Added permanent upgrade reset feature

[/p][h2]UI & VISUAL IMPROVEMENTS[/h2][p]
• Fixed hints and icons for controller users
• Fixed all small images on Steam Deck
• Changed boost box visuals, particles and animations
• Updated Critical Hit effect visual
• Fixed some icons not showing in text
• Mission complete button now shows checkmark instead of cross
• Updated UI scale values and refreshed all panels (menu and ingame)
• Increased text readability and image visibility on screen

[/p][h2]GAMEPLAY FIXES[/h2][p]
• Fixed locked card not saving issue
• Expedition result panels can now be closed with Esc key
• During Cat Day, expedition and trade buttons are now disabled
• Fixed NPC save issues
• Fixed money display mismatch when placing soldiers
• Fixed NPC buffs not updating UI values for permanent upgrade buffs
• Added information to soldier placement panel
• Zombie spawn changed from sequential by type to random groups
• Fixed mode selection error
• Disabled camera controls during Game Over panel
• Adjusted turret settings

[/p][h2]TECHNICAL FIXES[/h2][p]
• Fixed video player issue preventing game launch
• Fixed some videos not playing sound
• Fixed wall death dust particle not playing
• Fixed building collection particles not showing on some buildings
• Improved Steam Native build stability
• Shortened leaderboard fetch time
• Reduced zombie horde sound volume

[/p][h2]PERFORMANCE OPTIMIZATIONS[/h2][p]
• Optimized friend and enemy character target finding logic load
• Optimized enemy spawn logic
• Optimized building visuals
• Optimized soldier and zombie render load
• Optimized character shadows
• Minimized stuttering during day/night transition
• Configured adaptive performance to adjust settings based on computer power

[/p][h2]LOCALIZATION[/h2][p]
• Fixed typing errors in some languages
• Fixed Portuguese localization not showing

[/p][h2]THANK YOU FOR YOUR FEEDBACK[/h2][p]
We're constantly working to improve the game based on your reports. Keep the feedback coming!

Report Issues [/p]

We’re in Steam Scream Fest! City Defense Z is 25% Off

[p][/p][p][/p][p]The bells of fear are ringing... Steam Scream Fest is underway and City Defense Z is bringing the roar of zombie hordes to your city! [/p][p][/p][p]From 27 October to 3 November, our game is on the Scream Fest stage with a 25% discount.[/p][p][/p][p]Through the bloodstained fog come the zombies, approaching with sirens and whispers. During the day you have time to breathe: reinforce the barricades, set up the defence lines, make your final preparations before lights out. Because at night, the streets turn into a field of the walking dead with a single rhythm, each wave hungrier and more crowded than the last.[/p][p][/p][p]Now is the best time to add the game to your library during Scream Fest: with a 25% discount, set up your first line against the zombies now.[/p][p][/p][p][/p][p]As the smoke settles, as the steps draw closer, only one question remains: [/p][p][/p][h3]Will your city survive the night?[/h3][h3]We built it together, we defend it together.[/h3][p][/p][p]Share Your Feedback [/p][p]Official Website [/p][p]City Defense Z Wiki[/p][p][/p][p][/p][p][/p]

City Defense Z – Hotfix Update

[p]Dear Defenders,[/p][p]We've gone through all the feedback you've given us since the release of Road Map Part 2.[/p][p]After the release of Road Map Part 2, we released many hotfixes in a short time, taking into account the feedback from you.[/p][p]We'd really like to thank everyone who played and provided feedback. City Defence Z is getting better and better with your input.[/p][p][/p][p][/p][h2]Changes & Fixes[/h2][p][/p][h3]Early-Game Economy Rebalanced[/h3][p]Resources were depleting too quickly during early waves, making it hard to build up defenses.[/p][p]The starting economy has been adjusted and the growth curve is now more linear, allowing players to establish stable defenses without bottlenecks.
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Laboratory Production Increased[/h3][p]Laboratory buildings now generate more Research Points.[/p][p]Early-game players can progress more consistently, and production efficiency now scales more evenly with building level.

[/p][h3]Permanent Upgrade Tree Adjusted[/h3][p]Research Point costs for unlocking permanent upgrades have been reduced.[/p][p]This allows faster early-game progression and helps players reach strategic diversity sooner.[/p][p][/p][h3]UI and Visual Improvements[/h3][p]Minor UI adjustments have been made.[/p][p]Booster visuals have been clarified and are now easier to identify.[/p][p]Several small alignment and readability issues have also been resolved.[/p][p][/p][h3]Soldier Transport Bug Fixed[/h3][p]A positioning bug occurred when moving multiple soldiers by quickly dragging across the map.[/p][p]This issue has been fixed. All selected units now relocate accurately within the defined area.[/p][p][/p][h3]Font and Language Support Fixed[/h3][p]An issue that caused certain characters to render incorrectly in some languages has been resolved.[/p][p]All supported languages now display text correctly and consistently.[/p][p][/p][h3]Achievement System Fixes[/h3][p]Some achievements were not triggering even when their conditions were met.[/p][p]Trigger conditions were redefined, and the system now synchronizes properly with in-game statistics.[/p][h3][/h3][h3]Trade Panel Fix[/h3][p]A bug has been fixed where the Trade Panel would not reopen after all cards were purchased.[/p][h3]
Controller Auto Switch[/h3][p]The game now automatically switches between controller and keyboard/mouse input when detected, ensuring a seamless transition without manual toggling.[/p][p][/p][h3]Zombies Through Walls[/h3][p]Fixed an issue where zombies could occasionally pass through walls under certain conditions.[/p][p][/p][p][/p][h3]This hotfix strengthens City Defense Z’s early-game balance and improves overall stability and user experience.[/h3]