City Defense Z Roadmap
[p]Dear Survivors,
[/p][p]With City Defense Z, we are entering a brand-new era in this tough but thrilling journey we’ve embarked on together. Today, we’ll share with you the major innovations and systemic transformations coming to City Defense Z in the upcoming period. Which mechanics are evolving, which systems are being introduced for the first time, and what maps await you... All are covered in this roadmap.
[/p][p]But first, let’s take a brief look back.
In the past few months, we launched the demo and had the chance to test the core gameplay thanks to your valuable feedback. Then we made an important decision: we took down the demo. The reason? The updates we made began to fundamentally change the core dynamics of the game. The demo, in its current form, no longer represented this new structure, and we didn’t want it to create a misleading first impression.
[/p][p]During this process, we re-evaluated the core design of City Defense Z, and the game has now evolved into a rogue-lite structure. With permanent progression systems, a replayability-focused design, and ever-changing strategic decisions every run, we aim to deliver a deeper and longer-lasting experience. Now it’s time to explore where this world will evolve together.[/p][p][/p][h2]Upcoming Features & Updates
[/h2][p]
[/p][h3]Building System Expansion[/h3][p]The city-building process is now deeper and more tactical. With new building types, a 5-level merge system, and daily cards, every move requires a plan. With reroll and utility cards, full control of the city is in your hands.[/p]
[/p]
[/p][h3]Stronger Together[/h3][p]Thanks to your support during the demo period, we continue building this grand vision. New content is on the way and we need your strength now more than ever.[/p][p]
– The City Defense Z Team[/p][p]
[/p]
[/p][p]With City Defense Z, we are entering a brand-new era in this tough but thrilling journey we’ve embarked on together. Today, we’ll share with you the major innovations and systemic transformations coming to City Defense Z in the upcoming period. Which mechanics are evolving, which systems are being introduced for the first time, and what maps await you... All are covered in this roadmap.
[/p][p]But first, let’s take a brief look back.
In the past few months, we launched the demo and had the chance to test the core gameplay thanks to your valuable feedback. Then we made an important decision: we took down the demo. The reason? The updates we made began to fundamentally change the core dynamics of the game. The demo, in its current form, no longer represented this new structure, and we didn’t want it to create a misleading first impression.
[/p][p]During this process, we re-evaluated the core design of City Defense Z, and the game has now evolved into a rogue-lite structure. With permanent progression systems, a replayability-focused design, and ever-changing strategic decisions every run, we aim to deliver a deeper and longer-lasting experience. Now it’s time to explore where this world will evolve together.[/p][p][/p][h2]Upcoming Features & Updates
[/h2][p]
- [p]Add 2 New Building Types: Laboratory (blue) and House (gray) buildings[/p]
- [p]Complete 5-Level Merge System: All buildings can now merge up to Level 5[/p]
- [p]Daily Card System: 3 random building cards per day with strategic choices[/p]
- [p]Card Reroll Feature: Reroll daily cards for better options (upgradeable through research)[/p]
- [p]Building Utility Cards: Relocation and Direct Level-Up cards for flexibility
[/p]
- [p]5-Level Soldier Evolution: Soldiers can merge from Pistol → Shotgun → Assault Rifle → Minigun → Flamethrower[/p]
- [p]Population System: Housing capacity limits and soldier management[/p]
- [p]Enhanced Weapons: Mortar artillery and additional defensive structures[/p]
- [p]Booster System: Zombies will drop boosters during combat for tactical advantages[/p]
- [p]Zombie Hole Mechanic: Interactive holes appear at night requiring tapping and airbombs to seal[/p]
- [p]Advanced Enemy System: Boss encounters and multiple zombie types with unique tactics
[/p]
- [p]5 Currency Types: Resource, Ammunition, Food, Research Points, Population[/p]
- [p]Food System: Crop farming, hunger penalties, population sustenance[/p]
- [p]Manual Collection: Active resource management gameplay[/p]
- [p]Economic Balance: Interconnected resource relationships
[/p]
- [p]8 Upgrade Trees: Buildings, Soldiers, Food, Walls, Expeditions, Reroll, Airstrikes, Research[/p]
- [p]40+ Permanent Upgrades: Persistent progression across all runs[/p]
- [p]Research Point Generation: Laboratory buildings and expedition rewards[/p]
- [p]Strategic Depth: Meaningful choices for build customization
[/p]
- [p]Map 2 - Urban: Abandoned city with medical district (75-day survival)[/p]
- [p]Map 3 - Industrial: Military complex with structured facilities (90-day survival)[/p]
- [p]Map 4 - Laboratory: Research facility for vaccine development (100-day survival)[/p]
- [p]Story Integration: Connected narrative across all maps[/p]
- [p]Environmental Challenges: Unique tactical requirements per map
[/p]
- [p]8 Unique NPCs: Elena “Greenhouse” Vasquez, “Iron” Pete Morrison, Captain Alexis “Fortress” Kane, “Boom” Rodriguez, Dr. “Quantum” Kim Nakamura, “MacGuyver” Thomas Wright, “Shadow” Maria Santos, “Compass” Jake Harrison[/p]
- [p]4 Specialist Groups: Farm, Military, Research, Expedition specializations[/p]
- [p]Voice-Acted Dialogue: Immersive character interactions with radio static effects[/p]
- [p]Living Base: NPCs move around your base and provide strategic buffs
[/p]
- [p]Resource Gathering Missions: Send NPCs to collect materials[/p]
- [p]Risk/Reward Mechanics: Higher rewards for more dangerous expeditions[/p]
- [p]NPC Permadeath: Emotional stakes with permanent character loss[/p]
- [p]Strategic Planning: Team composition affects expedition success
[/p]
- [p]Dual NPC Announcements: Base Commander (tactical) + World News Speaker (atmosphere)[/p]
- [p]Apocalyptic Atmosphere: Global situation deterioration updates[/p]
- [p]Mission Progress: Clear objectives with story integration[/p]
- [p]Immersive Storytelling: Deep narrative experience beyond survival
[/p]
- [p]Steam Leaderboards: Global ranking system for competitive play[/p]
- [p]100+ Achievements: Survival milestones, building mastery, combat challenges[/p]
- [p]Research Point Rewards: Achievements boost progression[/p]
- [p]Elite Challenges: Advanced goals for dedicated players[/p]
- [p]Survival Challenges: Weekly/monthly competitive events
[/p]
- [p]Merchant Visits: Random trader encounters[/p]
- [p]Resource Exchange: Strategic trading opportunities[/p]
- [p]Rare Items: Unique upgrades and bonuses[/p]
- [p]Economic Depth: Advanced resource management
[/p]
[/p]
- [p]Enhanced Models: All current assets get visual upgrades[/p]
- [p]Sound Design: Comprehensive audio overhaul[/p]
- [p]UI/UX Improvements: Streamlined interface and accessibility[/p]
- [p]Performance Optimization: Smooth gameplay across all systems[/p]
- [p]Seasonal Events: Special time-limited challenges[/p]
- [p]New NPC Characters: Expand specialist groups[/p]
- [p]Bonus Maps: Additional environments and challenges[/p]
- [p]Community Features: Player-requested improvements[/p]
[/p][h3]Stronger Together[/h3][p]Thanks to your support during the demo period, we continue building this grand vision. New content is on the way and we need your strength now more than ever.[/p][p]
– The City Defense Z Team[/p][p]
[/p]