DAY 2/10: 18 Major Fixes & Polish - Enhanced Gameplay Experience!

DEVELOPER CHALLENGE - DAY 2/10: ENHANCED GAMEPLAY EXPERIENCE
[h2]18 MAJOR FIXES & POLISH - COMMUNITY-DRIVEN IMPROVEMENTS[/h2]
Today's Progress:
• 18 Major Fixes implemented
• 3 Major System Improvements completed
• Critical Bugs resolved
• Tutorial Enhancement completed
• UI/UX Polish applied
Community Impact: Your continued feedback drives every improvement.
THREE MAJOR UPDATES:
1. HOLD-Buy Feature - Most requested feature! Hold mouse button to buy multiple items!
2. Farm Grid Standardization - Consistent positioning across all maps!
3. Enhanced Tutorial System - Better learning experience for new players!
[h2]MAJOR SYSTEM IMPROVEMENT: HOLD-BUY FEATURE[/h2]
The most requested feature today - hold mouse button to buy multiple items!
Old System: Players had to click repeatedly to buy multiple items
New System: Simply hold the mouse button to buy multiple mines, walls, and defense units!
How it works:
• Hold Left Mouse Button on any buy button
• Automatic Purchasing continues while held
• Visual Feedback shows purchase progress
• Resource Validation prevents overspending
Benefits:
• Faster Building - No more repetitive clicking!
• Better Gameplay Flow - Smoother resource management
• Reduced Fatigue - Less strain on players' hands
• Improved Efficiency - Build your defenses quickly
Impact: Players can now build their defenses much faster and more efficiently, especially during intense moments!
[h2]TUTORIAL SYSTEM ENHANCEMENT[/h2]
Major improvements to the onboarding experience based on player feedback:
New Tutorial Features:
• Merge Mechanics Explanation - New step that clearly explains how merging works
• Mission Purpose Section - Added explanation of the first map's objectives at tutorial end
• Polished Tutorial Steps - Improved clarity and flow of all tutorial elements
• Better Learning Progression - More logical step-by-step instruction
Tutorial Improvements:
• Step 1-10 Polish - Enhanced visual and text clarity
• Merge System Introduction - Clear explanation of 3-item merging
• Mission Context - Players now understand what they're working toward
• Smoother Transitions - Better flow between tutorial sections
Result: New players have a much clearer understanding of game mechanics and objectives.
[h2]EXPEDITION SYSTEM OVERHAUL[/h2]
Complete overhaul of the expedition system based on community feedback:
Major Fixes:
• Resource Validation - Red indicators when resources are insufficient
• Panel Bug Fixes - Multiple UI panel issues resolved
• System Stability - Improved reliability and performance
• Better Feedback - Clearer indication of expedition requirements
New Features:
• Resource Check System - Visual feedback for insufficient resources
• Improved Error Handling - Better error messages and recovery
• Enhanced UI Panels - Fixed multiple panel-related bugs
Impact: Players now have clear feedback about expedition requirements and system reliability.
[h2]GAME BALANCE IMPROVEMENTS[/h2]
Strategic balance adjustments based on community feedback:
Combat Balance:
• Runner Zombies Nerfed - Reduced targeting cone for better balance
• Airstrike Limits - Reduced maximum airstrikes per night
• Zombie Spawn Rate - Balanced spawn rates across all difficulty levels
Economy Adjustments:
• Building Card Costs - Balanced resource collection rates
• Merge Logic Fix - Resolved "why merge gives less?" confusion
• Resource Balance - Improved building cost-to-benefit ratios
Time Management:
• Day Duration Extended - Increased to 120 seconds for better preparation time
• Better Pacing - More strategic planning opportunities
[h2]UI/UX ENHANCEMENTS[/h2]
Significant improvements to user interface and experience:
Purchase System:
• HOLD-Buy Feature - Added hold-to-buy functionality for mines, walls, and defense units
• Better Purchase Feedback - Improved visual and audio feedback
• Streamlined Buying - Faster and more intuitive purchase process
Display Improvements:
• Wide Screen Support - Fixed resolution issues on wide screen monitors
• Better Scaling - Improved UI scaling across different screen sizes
• Enhanced Visibility - Better contrast and readability
Pause System:
• Pause Bug Fix - Resolved issue where "PAUSE" text remained visible when not paused
• Cleaner Pause State - Better visual feedback for pause status
[h2]CRITICAL BUG FIXES[/h2]
Major issues resolved based on your detailed reports:
Population System:
• Population Decrease Bug - Fixed issue where population incorrectly decreased
• House Building Bug - Resolved problems with house construction affecting population
• Machine Gun Population Bug - Fixed max population issue when purchasing machine guns
Camera & Animation:
• Cat Naming Scene - Fixed camera movement bugs during cat introduction
• Smoother Transitions - Improved camera behavior throughout the game
Research System:
• Lab Merging Fix - Labs now properly transfer accumulated research points when merged
• Research Point Logic - Fixed "punishment" system that was too harsh
• Better Research Feedback - Improved visual indication of research progress
Loading & Performance:
• Loading Screen Update - Enhanced loading screen experience
• Performance Optimizations - Better overall game performance
[h2]COMMUNITY HEROES[/h2]
Special thanks to players who helped identify these issues:
Day 1 Bug Report Champions:
• Umbrius1
• Maestro
• Smudge
Balance suggestions and zombie mechanics
• All Discord members who reported expedition system problems
• Steam reviewers who highlighted tutorial and UI issues
• Community members who suggested farm grid standardization
Thanks Everyone who made us realize our mistakes or better designs..
Feedback Contributors:
• All Discord members who reported merge system problems
• Steam reviewers who highlighted balance issues
• Community members who suggested UI improvements
Your detailed reports made these fixes possible!
[h2]THE CHALLENGE CONTINUES[/h2]
Day 2 complete: 18 major improvements implemented.
Tomorrow: More fixes, more improvements, more community-driven development.
Remember: This challenge never truly ends. Your feedback will always drive our development.
Join the Community
Official Website
City Defense Z Wiki
Day 2 complete. Day 3 begins tomorrow. Let's keep building together.
Your feedback drives our development.