DAY 8/10: Merge Indicator & Polish Updates - Enhanced Gameplay Experience!
DEVELOPER CHALLENGE - DAY 8/10: LEADERBOARD BALANCE & POLISH UPDATES
[p][/p][h2]SCORING BALANCE & MAJOR UI POLISH - ENHANCED GAMEPLAY EXPERIENCE[/h2][p]
Today's Progress:
• Leaderboard Scoring Balanced between Standard and Timeless modes
• Major UI Polish Updates across multiple systems
• New Merge Indicators for soldiers and buildings
• Farm Collection System improved for convenience
• Critical Bug Fixes for better gameplay flow
MAJOR UPDATES:
1. Leaderboard Balance - Standard mode players now earn more points than Timeless mode
2. UI Polish Overhaul - Expedition and NPC panels completely refined
3. Merge Indicators - Visual indicators for soldier and building merging
4. Farm Collection System - Bulk collection like other buildings
[/p][h2]LEADERBOARD & GAMEPLAY BALANCE[/h2][p]
• Standard vs Timeless Mode Scoring - Standard mode players now earn significantly more points to maintain competitive balance
• Fair Competition System - Players who choose time pressure get rewarded with higher scoring potential
• Mode Choice Impact - Strategic decision between relaxed gameplay and competitive scoring
[/p][h2]UI POLISH & VISUAL IMPROVEMENTS[/h2][p]
• Expedition Ongoing Panel - Completely polished and updated for better visual appeal
• NPC Success Panel - Enhanced design and smoother animations
• NPC Fail Panel - Improved visual feedback and user experience
• Soldier Merge Indicators - New visual indicators show when soldiers can be merged

• Building Merge Indicators - Clear indicators for building upgrade opportunities

• Building Level Text Fix - Fixed issue where building level text sometimes remained visible during open/close animations
[/p][h2]GAMEPLAY MECHANICS & CONVENIENCE[/h2][p]
• Farm Collection System - Farms now work like other buildings with bulk collection - single click to collect from all farms
• End Day Button Freedom - Players can now end day even in the final 10 seconds for more strategic flexibility
• Map Unlocking Fix - Fixed issue where some maps would appear locked after unlocking the next map
[/p][h2]CRITICAL BUG FIXES[/h2][p]
• Pause Menu ESC Fix - Fixed critical bug where ESC key wouldn't pause the game during the final 10 seconds of night (Special thanks to darkseus and satans_favourite for reporting this!)
• ALT Toggle Cleanup - Removed fill visuals from single-day reward buildings when ALT key is pressed for cleaner UI
• Map Progression Bug - Fixed issue where maps would sometimes appear locked after unlocking the next one
[/p][h2]COMMUNITY FEEDBACK IMPLEMENTATION[/h2][p]
Special thanks to players who reported these issues:
Bug Report Champions:
• darkseus and satans_favourite - Reported the critical ESC pause bug during final night seconds
• Community members who highlighted UI polish opportunities
• Players who requested merge indicators for better gameplay clarity
• Steam reviewers who suggested scoring balance improvements
• Discord members who provided feedback on expedition and NPC panels
• Community testers who identified map progression issues
Your bug reports and feedback are invaluable - thank you for helping us create a more polished game!
[/p][h2]THE CHALLENGE CONTINUES[/h2][p]
Day 8 complete: Leaderboard balance and major UI polish implemented.
Tomorrow: More gameplay enhancements, additional polish updates, and community-driven improvements.
Remember: This challenge never truly ends. Your feedback will always drive our development.
Join the Community
Official Website
City Defense Z Wiki
Day 8 complete. Day 9 begins tomorrow. Let's keep building together.
Your feedback drives our development.
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