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  3. DAY 8/10: Merge Indicator & Polish Updates - Enhanced Gameplay Experience!

DAY 8/10: Merge Indicator & Polish Updates - Enhanced Gameplay Experience!

DEVELOPER CHALLENGE - DAY 8/10: LEADERBOARD BALANCE & POLISH UPDATES
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[/p][h2]SCORING BALANCE & MAJOR UI POLISH - ENHANCED GAMEPLAY EXPERIENCE[/h2][p]
Today's Progress:
Leaderboard Scoring Balanced between Standard and Timeless modes
Major UI Polish Updates across multiple systems
New Merge Indicators for soldiers and buildings
Farm Collection System improved for convenience
Critical Bug Fixes for better gameplay flow

MAJOR UPDATES:
1. Leaderboard Balance - Standard mode players now earn more points than Timeless mode
2. UI Polish Overhaul - Expedition and NPC panels completely refined
3. Merge Indicators - Visual indicators for soldier and building merging
4. Farm Collection System - Bulk collection like other buildings


[/p][h2]LEADERBOARD & GAMEPLAY BALANCE[/h2][p]
Standard vs Timeless Mode Scoring - Standard mode players now earn significantly more points to maintain competitive balance
Fair Competition System - Players who choose time pressure get rewarded with higher scoring potential
Mode Choice Impact - Strategic decision between relaxed gameplay and competitive scoring

[/p][h2]UI POLISH & VISUAL IMPROVEMENTS[/h2][p]
Expedition Ongoing Panel - Completely polished and updated for better visual appeal
NPC Success Panel - Enhanced design and smoother animations
NPC Fail Panel - Improved visual feedback and user experience
Soldier Merge Indicators - New visual indicators show when soldiers can be merged


Building Merge Indicators - Clear indicators for building upgrade opportunities


Building Level Text Fix - Fixed issue where building level text sometimes remained visible during open/close animations

[/p][h2]GAMEPLAY MECHANICS & CONVENIENCE[/h2][p]
Farm Collection System - Farms now work like other buildings with bulk collection - single click to collect from all farms

End Day Button Freedom - Players can now end day even in the final 10 seconds for more strategic flexibility
Map Unlocking Fix - Fixed issue where some maps would appear locked after unlocking the next map

[/p][h2]CRITICAL BUG FIXES[/h2][p]
Pause Menu ESC Fix - Fixed critical bug where ESC key wouldn't pause the game during the final 10 seconds of night (Special thanks to darkseus and satans_favourite for reporting this!)
ALT Toggle Cleanup - Removed fill visuals from single-day reward buildings when ALT key is pressed for cleaner UI
Map Progression Bug - Fixed issue where maps would sometimes appear locked after unlocking the next one

[/p][h2]COMMUNITY FEEDBACK IMPLEMENTATION[/h2][p]
Special thanks to players who reported these issues:

Bug Report Champions:
darkseus and satans_favourite - Reported the critical ESC pause bug during final night seconds
• Community members who highlighted UI polish opportunities
• Players who requested merge indicators for better gameplay clarity
• Steam reviewers who suggested scoring balance improvements
• Discord members who provided feedback on expedition and NPC panels
• Community testers who identified map progression issues

Your bug reports and feedback are invaluable - thank you for helping us create a more polished game!



[/p][h2]THE CHALLENGE CONTINUES[/h2][p]
Day 8 complete: Leaderboard balance and major UI polish implemented.

Tomorrow: More gameplay enhancements, additional polish updates, and community-driven improvements.

Remember: This challenge never truly ends. Your feedback will always drive our development.

Join the Community

Official Website

City Defense Z Wiki

Day 8 complete. Day 9 begins tomorrow. Let's keep building together.

Your feedback drives our development.
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